//Maya ASCII 8.0 scene //Name: Fire.ma //Last modified: Tue, Jul 04, 2006 04:46:28 PM requires maya "8.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 8.0"; fileInfo "version" "8.0"; fileInfo "cutIdentifier" "200607060022-678979"; fileInfo "osv" "Linux 2.6.12-1.1398_FC4smp #1 SMP Fri Jul 15 01:05:24 EDT 2005 x86_64"; createNode transform -s -n "persp"; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".coi" 44.82186966202994; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "fluid1"; createNode fluidShape -n "fluidShape1" -p "fluid1"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".rw" 30; setAttr ".rh" 30; setAttr ".rd" 6; setAttr ".dw" 10; setAttr ".dh" 10; setAttr ".dd" 2; setAttr ".sli" 3; setAttr ".vds" 4; setAttr ".dmt" 3; setAttr ".dgr" 11; setAttr ".dsc" 0.69999998807907104; setAttr ".grv" 0; setAttr ".vmt" 0; setAttr ".vsw" 1; setAttr ".tst" 0.019999999552965164; setAttr ".tfr" 0.016519999131560326; setAttr ".tbs" 0.082639999687671661; setAttr ".tmsc" 9.0152997970581055; setAttr ".hre" 0.64464002847671509; setAttr ".lre" 0.47900000214576721; setAttr ".qua" 2; setAttr ".rin" 3; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 1 1 1 ; setAttr ".cl[0].cli" 1; setAttr -s 4 ".opa[0:3]" 0 0 1 0.62857145 0 1 0.13600001 0 1 0.13699999 0.54000002 1; setAttr ".oib" 0.20000000298023224; setAttr ".t" -type "float3" 0.89256001 0.89256001 0.89256001 ; setAttr -s 3 ".i"; setAttr ".i[0].ip" 0.13571429252624512; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 2; setAttr ".i[6].ip" 0.13699999451637268; setAttr ".i[6].ic" -type "float3" 20 7.7750006 3.7 ; setAttr ".i[6].ii" 2; setAttr ".i[8].ip" 0.62857145071029663; setAttr ".i[8].ic" -type "float3" 0 0 0 ; setAttr ".i[8].ii" 2; setAttr ".ili" 0; setAttr ".iib" -0.60000002384185791; setAttr ".gi" 0.05000000074505806; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 1; setAttr ".dos" 0; setAttr ".edr" 0.066119998693466187; setAttr ".rl" no; setAttr ".tty" 3; setAttr ".ctx" yes; setAttr ".itx" yes; setAttr ".otx" yes; setAttr ".otxg" 0.70200002193450928; setAttr ".a" 0.8429800271987915; setAttr ".ra" 0.19833999872207642; setAttr ".txsc" -type "float3" 1 3 1 ; setAttr ".fq" 2; setAttr ".in" yes; setAttr ".nts" -type "string" "Target:\r\nFire.\r\n\r\nBasic Construction:\r\nConstant density with center gradient;\r\nOpacity graph controls density shape;\r\nTexture incandescence and opacity with perlin noise;\r\n\r\nFiner Points:\r\nLow transparency with high incandescence value is the\nkey point for the shading of this type of fire, with\nthe incandescence controlled by temperature.\nVirtually all of the color comes from Incandescence:\nthe Color ramp has a minimal contribution. In order to\nget the intense colors, the ramp goes from black to\nto super-bright (value 20) orange. This gives the\nyellow, orange and red bands in the ramp display.\nAdd glow to intensify the effect;\r\nUse texture scale to stretch the flame upwards;\r\n\r\n\r\n"; createNode transform -n "FireCam"; setAttr ".v" no; setAttr ".t" -type "double3" 3.113770716142322 1.1436745969029076 -4.9572976420305288 ; setAttr ".r" -type "double3" -11.138352729602722 154.99999999999977 0 ; setAttr ".rp" -type "double3" -8.8817841970012523e-16 0 -3.3306690738754696e-15 ; setAttr ".rpt" -type "double3" 3.1205404687043069e-16 -6.4341459630463729e-16 6.6677809612992668e-15 ; createNode camera -n "FireCamShape" -p "FireCam"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 5.9202909482615791; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode lightLinker -n "lightLinker1"; setAttr -s 3 ".lnk"; setAttr -s 3 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 130 -ast 1 -aet 130 "; setAttr ".st" 6; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=time"; createNode checker -n "checker1"; createNode place2dTexture -n "place2dTexture1"; setAttr ".re" -type "float2" 4 4 ; createNode animCurveTL -n "persp_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 3.113770716142322; createNode animCurveTL -n "persp_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 1.1436745969029076; createNode animCurveTL -n "persp_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 -4.9572976420305288; createNode animCurveTU -n "persp_visibility"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 0; setAttr ".kot[0]" 5; createNode animCurveTA -n "persp_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 -11.138352729602722; createNode animCurveTA -n "persp_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 154.99999999999977; createNode animCurveTA -n "persp_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 0; createNode animCurveTU -n "persp_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 1; createNode animCurveTU -n "persp_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 1; createNode animCurveTU -n "persp_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr ".ktv[0]" 1 1; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; select -ne :lightList1; select -ne :defaultTextureList1; select -ne :lambert1; setAttr ".miic" -type "float3" 3.1415927 3.1415927 3.1415927 ; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :initialMaterialInfo; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "persp_translateX.o" ":persp.tx"; connectAttr "persp_translateY.o" ":persp.ty"; connectAttr "persp_translateZ.o" ":persp.tz"; connectAttr "persp_visibility.o" ":persp.v"; connectAttr "persp_rotateX.o" ":persp.rx"; connectAttr "persp_rotateY.o" ":persp.ry"; connectAttr "persp_rotateZ.o" ":persp.rz"; connectAttr "persp_scaleX.o" ":persp.sx"; connectAttr "persp_scaleY.o" ":persp.sy"; connectAttr "persp_scaleZ.o" ":persp.sz"; connectAttr ":time1.o" "fluidShape1.cti"; connectAttr "expression1.out[0]" "fluidShape1.tti"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[0].sllk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.slnk[0].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[1].sllk"; connectAttr ":initialParticleSE.msg" "lightLinker1.slnk[1].solk"; connectAttr ":defaultLightSet.msg" "lightLinker1.slnk[2].sllk"; connectAttr "fluidShape1SG.msg" "lightLinker1.slnk[2].solk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "fluidShape1.ocl" "fluidShape1SG.vs"; connectAttr "fluidShape1.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr ":time1.o" "expression1.tim"; connectAttr "place2dTexture1.o" "checker1.uv"; connectAttr "place2dTexture1.ofs" "checker1.fs"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "fluidShape1.msg" ":defaultShaderList1.s" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "checker1.msg" ":defaultTextureList1.tx" -na; connectAttr "checker1.oc" ":lambert1.c"; connectAttr "checker1.msg" ":initialMaterialInfo.t" -na; // End of Fire.ma