//Maya ASCII 4.5 scene //Name: Nuke2D.ma //Last modified: Fri, Jul 26, 2002 12:54:43 PM requires maya "4.5"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "/usr/alias_cuts/maya_main_irix_r+d/bin/maya.bin"; fileInfo "product" "Maya Unlimited 4.5"; fileInfo "version" "4.5CG"; fileInfo "cutIdentifier" "200207250601"; fileInfo "osv" "IRIX64 6.5 04151556 IP30"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" -1.2573626270259928 4.2596864746080341 9.0347314803898211 ; setAttr ".r" -type "double3" 4.4616472703977665 -2.6000000000000356 -1.2436844587993932e-17 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 9.9116930755190218; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".col" -type "float3" 0.086730003 0.21893373 0.294 ; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 100 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "nukeCloud"; setAttr ".t" -type "double3" 0 5.0197458070779089 0 ; setAttr ".s" -type "double3" 1.0919716497464087 1 1 ; createNode fluidShape -n "nukeCloudShape" -p "nukeCloud"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".is2" yes; setAttr ".rw" 70; setAttr ".rh" 70; setAttr ".rd" 1; setAttr ".dw" 10; setAttr ".dh" 10; setAttr ".dd" 1; setAttr ".scd" 0; setAttr ".ssd" 1; setAttr ".bod" 4; setAttr ".hss" no; setAttr ".bndx" 0; setAttr ".bndy" 2; setAttr ".vsw" 10; setAttr ".vdp" 0.019419999793171883; setAttr ".qua" 0.5; setAttr ".rin" 3; setAttr -s 4 ".cl"; setAttr ".cl[1].clp" 1; setAttr ".cl[1].clc" -type "float3" 6 1.8285359 0.50399995 ; setAttr ".cl[1].cli" 3; setAttr ".cl[2].clp" 0.77142858505249023; setAttr ".cl[2].clc" -type "float3" 0.236 0.11992764 0.083071999 ; setAttr ".cl[2].cli" 3; setAttr ".cl[4].clp" 0.014285714365541935; setAttr ".cl[4].clc" -type "float3" 0 0 0 ; setAttr ".cl[4].cli" 3; setAttr ".cl[5].clp" 0.8571428656578064; setAttr ".cl[5].clc" -type "float3" 1.2690001 0.27731118 0.032994032 ; setAttr ".cl[5].cli" 3; setAttr ".coi" 5; setAttr -s 5 ".opa[0:4]" 1 1 1 0.0071428572 0 1 0.40714285 0.51999998 1 0.27142859 0.12 1 0.20714286 0 1; setAttr ".oib" 0.65211999416351318; setAttr ".t" -type "float3" 0.094117649 0.094117649 0.094117649 ; setAttr -s 8 ".i"; setAttr ".i[0].ip" 0.20000000298023224; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 1; setAttr ".i[1].ip" 0.89999997615814209; setAttr ".i[1].ic" -type "float3" 0.115 0.10730893 0.103385 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 1; setAttr ".i[2].ic" -type "float3" 0.0023439999 0.0036624521 0.0040000002 ; setAttr ".i[2].ii" 1; setAttr ".i[3].ip" 0.65714287757873535; setAttr ".i[3].ic" -type "float3" 0.067221001 0.06879542 0.077 ; setAttr ".i[3].ii" 1; setAttr ".i[4].ip" 0.31428572535514832; setAttr ".i[4].ic" -type "float3" 0.068019994 0.075999998 0.071665533 ; setAttr ".i[4].ii" 2; setAttr ".i[5].ip" 0.55714285373687744; setAttr ".i[5].ic" -type "float3" 0.021219401 0.0214376 0.022573801 ; setAttr ".i[5].ii" 1; setAttr ".i[7].ip" 0.70714282989501953; setAttr ".i[7].ic" -type "float3" 0.01034 0.01044626 0.011 ; setAttr ".i[7].ii" 2; setAttr ".i[8].ip" 0.40000000596046448; setAttr ".i[8].ic" -type "float3" 0.021219401 0.0214376 0.022573801 ; setAttr ".i[8].ii" 1; setAttr ".ili" 2; setAttr ".iib" -0.021679999306797981; setAttr ".gi" 0.19417999684810638; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 1; setAttr ".edr" 0.23299999535083771; setAttr ".smpm" 0; setAttr ".rl" no; setAttr ".tty" 4; setAttr ".ctx" yes; setAttr ".ctxg" 0.95143997669219971; setAttr ".itx" yes; setAttr ".itxg" 0.15535999834537506; setAttr ".otx" yes; setAttr ".otxg" 0.87379997968673706; setAttr ".a" 0.83494001626968384; setAttr ".ra" 0.43689998984336853; setAttr ".dm" 3; setAttr ".fq" 3.5922400951385498; setAttr ".fr" 2.4853999614715576; setAttr ".in" yes; setAttr ".csd" 0.079999998211860657; setAttr ".nts" -type "string" ( "This node attempts to create a 2D flow look like a 3D one. The animation happens due to the density buoyancy. The color is based on the density, creating a crude 3D look. An animation of the color input bias allows the glow of the initial blast to subside. A little added detail is provided by a texture with a slow animation on texture time.\n" + "If imported or loaded from visor, set the shaderGlow by dragging the following into the command prompt:\n" + "setAttr \"shaderGlow1.threshold\" 0.07;\n" + "This example is best viewed at 24fps. To see the same behavior at a different frame rate, the Simulation Rate Scale must be set to compensate, and the Texture Time and Color Input Bias animation adjusted to match.\n" + "e.g. for NTSC:\n" + "setAttr \"nukeCloudShape.simulationRateScale\" 1.25;\n"); createNode fluidEmitter -n "fluidEmitter1"; setAttr ".t" -type "double3" 0 1.3498973454291092 0 ; setAttr ".s" -type "double3" 5.7488145689065506 1 1 ; setAttr ".emt" 4; setAttr -k off ".rat"; setAttr -k off ".sro"; setAttr -l on -k off ".urpp"; setAttr -k off ".npuv"; setAttr -k off ".dx"; setAttr -k off ".dy"; setAttr -k off ".dz"; setAttr -k off ".spr"; setAttr -k off ".spd"; setAttr -k off ".srnd"; setAttr -k off ".tspd"; setAttr -k off ".nspd"; setAttr ".vol" 1; setAttr -k off ".afc"; setAttr -k off ".afa"; setAttr -k off ".alx"; setAttr -k off ".arx"; setAttr -k off ".rnd"; setAttr -k off ".drs"; setAttr -k off ".ssz"; setAttr -k off ".dss"; setAttr ".fdo" 5.9224000000000006; setAttr ".fhe" 1; setAttr ".ffe" 1; createNode transform -n "Nuke2Dcam"; setAttr ".t" -type "double3" 2.4701875229698969 2.1424101380197147 10.398593298911139 ; setAttr ".r" -type "double3" 11.661647270397681 10.999999999999993 0 ; createNode camera -n "Nuke2DcamShape" -p "Nuke2Dcam"; setAttr -k off ".v"; setAttr ".coi" 12.419191093014531; setAttr ".imn" -type "string" "persp1"; setAttr ".den" -type "string" "persp1_depth"; setAttr ".man" -type "string" "persp1_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode lightLinker -n "lightLinker1"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; createNode renderLayer -s -n "globalRender"; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 266 -ast 1 -aet 1000 "; setAttr ".st" 6; createNode imagePlane -n "imagePlane1"; setAttr ".t" 1; setAttr ".s" -type "double2" 1.4173200000000001 1.0629926294108702 ; setAttr ".c" -type "double3" -0.027287561891813222 4.4340896612746707 -1.5524019667781346 ; setAttr ".w" 10; setAttr ".h" 10; createNode ramp -n "ramp1"; setAttr -s 3 ".cel"; setAttr ".cel[0].ep" 0.31999999284744263; setAttr ".cel[0].ec" -type "float3" 0.39264402 0.47934857 0.51800001 ; setAttr ".cel[1].ep" 0.004999999888241291; setAttr ".cel[1].ec" -type "float3" 0.13631999 0.142 0.14138278 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 0.010386998 0.088313781 0.221 ; createNode place2dTexture -n "place2dTexture1"; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=time * .7"; createNode animCurveTU -n "fluidShape1_colorInputBias"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 4 ".ktv[0:3]" 1 0.84784001111984253 54 0.84784001111984253 74 0.84784001111984253 201 0.21739999949932098; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; select -ne :lightList1; select -ne :defaultTextureList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :shaderGlow1; setAttr ".th" 0.070000000298023224; select -ne :defaultRenderGlobals; setAttr ".sdf" -type "string" ""; setAttr ".pfm" -type "string" ""; setAttr ".top" 134; setAttr ".left" 174; setAttr ".bot" 85; setAttr ".rght" 221; setAttr ".an" yes; setAttr ".ef" 120; setAttr ".bf" 1.248; setAttr ".ofc" 1; setAttr ".ofe" -type "string" ""; setAttr ".efe" -type "string" ""; setAttr ".lse" -type "string" ""; setAttr ".rse" -type "string" ""; setAttr ".oft" -type "string" ""; setAttr ".ifp" -type "string" ""; setAttr ".npu" 1; setAttr ".prm" -type "string" ""; setAttr ".pom" -type "string" ""; setAttr ".pfrm" -type "string" ""; setAttr ".pfom" -type "string" ""; connectAttr "expression1.out[0]" "nukeCloudShape.tti"; connectAttr ":time1.o" "nukeCloudShape.cti"; connectAttr "fluidEmitter1.ef" "nukeCloudShape.eml[0].emfr"; connectAttr "fluidEmitter1.efc" "nukeCloudShape.fce[0]"; connectAttr "fluidShape1_colorInputBias.o" "nukeCloudShape.cib"; connectAttr ":time1.o" "fluidEmitter1.ct"; connectAttr "nukeCloudShape.ifl" "fluidEmitter1.full[0]"; connectAttr "nukeCloudShape.ots" "fluidEmitter1.dt[0]"; connectAttr "nukeCloudShape.inh" "fluidEmitter1.inh[0]"; connectAttr "nukeCloudShape.sti" "fluidEmitter1.stt[0]"; connectAttr "nukeCloudShape.sd[0]" "fluidEmitter1.sd[0]"; connectAttr "imagePlane1.msg" "Nuke2DcamShape.ip" -na; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "nukeCloudShape.ocl" "fluidShape1SG.vs"; connectAttr "nukeCloudShape.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr "ramp1.oc" "imagePlane1.stx"; connectAttr "place2dTexture1.o" "ramp1.uv"; connectAttr "place2dTexture1.ofs" "ramp1.fs"; connectAttr ":time1.o" "expression1.tim"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "nukeCloudShape.msg" ":defaultShaderList1.s" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; // End of Nuke2D.ma