//Maya ASCII 4.5 scene //Name: Fireball.ma //Last modified: Wed, Jul 24, 2002 04:37:17 PM requires maya "4.5"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "/usr/alias_cuts/maya_main_irix_r+d/bin/maya.bin"; fileInfo "product" "Maya Unlimited 4.5"; fileInfo "version" "4.5CG"; fileInfo "cutIdentifier" "200207220603"; fileInfo "osv" "IRIX64 6.5 04151556 IP30"; createNode transform -n "fireball"; createNode fluidShape -n "fireballShape" -p "fireball"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".rw" 20; setAttr ".rh" 20; setAttr ".rd" 20; setAttr ".dw" 10; setAttr ".dh" 10; setAttr ".dd" 10; setAttr ".wdp" 0; setAttr ".ots" 3; setAttr ".dmt" 0; setAttr ".dsc" 0.44631999731063843; setAttr ".vmt" 0; setAttr ".qua" 3; setAttr ".rin" 3; setAttr -s 3 ".cl"; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 0.082999997 0.082999997 0.082999997 ; setAttr ".cl[0].cli" 1; setAttr ".cl[2].clp" 0.47142857313156128; setAttr ".cl[2].clc" -type "float3" 0.039000001 0.038561154 0.034905002 ; setAttr ".cl[2].cli" 1; setAttr ".cl[3].clp" 1; setAttr ".cl[3].clc" -type "float3" 0 0 0 ; setAttr ".cl[3].cli" 1; setAttr ".coi" 2; setAttr -s 6 ".opa"; setAttr ".opa[0:1]" 0 0 1 0.25 0 1; setAttr ".opa[4:7]" 0.46428570151329041 0.63999998569488525 1 1 1 2 0.3571428656578064 0.25999999046325684 1 0.29285714030265808 0.059999998658895493 1; setAttr ".opi" 4; setAttr ".shp" 0.62137997150421143; setAttr -s 7 ".i"; setAttr ".i[2].ip" 0.02857142873108387; setAttr ".i[2].ic" -type "float3" 0 0 0 ; setAttr ".i[2].ii" 1; setAttr ".i[3].ip" 0.6071428656578064; setAttr ".i[3].ic" -type "float3" 4 1.0121107 0.27600002 ; setAttr ".i[3].ii" 2; setAttr ".i[4].ip" 0.25; setAttr ".i[4].ic" -type "float3" 0.14074101 0.0094530899 0 ; setAttr ".i[4].ii" 3; setAttr ".i[5].ip" 0.88571429252624512; setAttr ".i[5].ic" -type "float3" 4 2.0052333 1.1159999 ; setAttr ".i[5].ii" 2; setAttr ".i[6].ip" 0.41428571939468384; setAttr ".i[6].ic" -type "float3" 0.78399998 0.12789965 0.046256009 ; setAttr ".i[6].ii" 2; setAttr ".i[7].ip" 0.47857141494750977; setAttr ".i[7].ic" -type "float3" 1.746922 0.361269 0.0928955 ; setAttr ".i[7].ii" 3; setAttr ".i[8].ip" 0.34999999403953552; setAttr ".i[8].ic" -type "float3" 0.42492801 0.056129001 0.022061201 ; setAttr ".i[8].ii" 3; setAttr ".ili" 4; setAttr ".gi" 0.66017997264862061; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 1; setAttr ".dos" 1; setAttr ".edr" 0.3495199978351593; setAttr ".rl" no; setAttr ".dl" -type "float3" 0.30000001 0.89999998 0.2 ; setAttr ".tty" 4; setAttr ".ctx" yes; setAttr ".ctxg" 0.17475999891757965; setAttr ".itx" yes; setAttr ".itxg" 1.0485999584197998; setAttr ".otx" yes; setAttr ".otxg" 0.44659999012947083; setAttr ".ra" 0.5242999792098999; setAttr ".dm" 4; setAttr ".fq" 2.1844799518585205; setAttr ".fr" 1.9611999988555908; setAttr ".in" yes; setAttr -av ".tti" 0; setAttr ".nts" -type "string" ( "This node simulates a single spherical fireball explosion. No grids are used. This simulation is entirely animated texturing. The opacity input bias controls the general size of the fireball. while the incandescence input bias controls the transition from flame to smoke. The texture time is animated to provide a rolling effect. \n" + "If this file was imported or loaded through visor you will need to set the shader glow settings. Simply cut and paste the following lines into the command prompt:\n" + "setAttr \"shaderGlow1.autoExposure\" 0;\n" + "setAttr \"shaderGlow1.quality\" 5;\n" + "setAttr \"shaderGlow1.threshold\" 0.4;\n" + "setAttr \"shaderGlow1.glowColor\" -type double3 1 0.552941 0.439216 ;\n" + "setAttr \"shaderGlow1.glowIntensity\" 0.002;\n" + "setAttr \"shaderGlow1.glowSpread\" 0.08;\n" + "setAttr \"shaderGlow1.glowEccentricity\" 0.1;\n" + "setAttr \"shaderGlow1.glowRadialNoise\" 0.8;\n" + "setAttr \"shaderGlow1.haloColor\" -type double3 1 0.866667 0.819608 ;\n" + "setAttr \"shaderGlow1.haloIntensity\" 0.02;\n" + "setAttr \"shaderGlow1.haloSpread\" 0.5;\n" + "setAttr \"shaderGlow1.haloEccentricity\" 0.16;\n" + "setAttr \"shaderGlow1.haloRadialNoise\" 0.6;"); createNode transform -n "explodeFlash"; setAttr ".t" -type "double3" -0.41202442086738378 4.6767749941699801 -0.88830409482623107 ; createNode pointLight -n "explodeFlashShape" -p "explodeFlash"; setAttr -k off ".v"; setAttr ".de" 1; setAttr ".us" no; createNode renderSphere -n "sphereShape1" -p "explodeFlash"; setAttr -k off ".v"; setAttr ".rt" 2; setAttr ".sso" yes; setAttr ".ssa" 20; setAttr ".msa" 20; setAttr ".rd" 2; createNode transform -n "FireballCam"; setAttr ".t" -type "double3" -0.36218821032443843 6.4206520443972757 12.184728919218108 ; setAttr ".r" -type "double3" -8.7383527296023793 -0.60000000000000175 3.1061807449777972e-17 ; createNode camera -n "FireballCamShape" -p "FireballCam"; setAttr -k off ".v"; setAttr ".coi" 13.854297356893927; setAttr ".imn" -type "string" "persp1"; setAttr ".den" -type "string" "persp1_depth"; setAttr ".man" -type "string" "persp1_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".col" -type "float3" 0.073140003 0.13079004 0.212 ; createNode animCurveTU -n "fluidShape1_textureTime"; setAttr ".tan" 1; setAttr -s 2 ".ktv[0:1]" 0 0 123 0.69178746947891767; setAttr -s 2 ".ktl[0:1]" no yes; setAttr -s 2 ".kwl[0:1]" no no; setAttr -s 2 ".kix[0:1]" 0.71018320322036743 11.368767738342285; setAttr -s 2 ".kiy[0:1]" 0.10852055251598358 1.3535643815994263; setAttr -s 2 ".kox[0:1]" 0.69565516710281372 8.3355560302734375; setAttr -s 2 ".koy[0:1]" 1.0539230108261108 0.99243170022964478; createNode animCurveTU -n "fluidShape1_opacityInputBias"; setAttr ".tan" 1; setAttr -s 2 ".ktv[0:1]" 0 -0.69585933832030422 105 -0.0076230163928890926; setAttr -s 2 ".kwl[0:1]" no no; setAttr -s 2 ".kix[0:1]" 0.017358873039484024 9.4030418395996094; setAttr -s 2 ".kiy[0:1]" 1.1370822191238403 0.020212680101394653; setAttr -s 2 ".kox[0:1]" 0.017358802258968353 8.3850984573364258; setAttr -s 2 ".koy[0:1]" 1.1370836496353149 0.018023980781435966; createNode animCurveTU -n "fluidShape1_transparencyR"; setAttr ".tan" 1; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 49 0.0070874533459733997 120 1; setAttr -s 2 ".kix[0:1]" 0.99999994039535522 0.71444582939147949; setAttr -s 2 ".kiy[0:1]" 0.00033284173696301877 0.69969075918197632; setAttr -s 2 ".kox[0:1]" 1 0.71444618701934814; setAttr -s 2 ".koy[0:1]" 0.00033266120590269566 0.69969046115875244; createNode animCurveTU -n "fluidShape1_transparencyG"; setAttr ".tan" 1; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 49 0.0070874533459733997 120 1; setAttr -s 2 ".kix[0:1]" 0.99997949600219727 0.71444582939147949; setAttr -s 2 ".kiy[0:1]" -0.006406047847121954 0.69969075918197632; setAttr -s 2 ".kox[0:1]" 0.99997955560684204 0.71444582939147949; setAttr -s 2 ".koy[0:1]" -0.0064062834717333317 0.69969075918197632; createNode animCurveTU -n "fluidShape1_transparencyB"; setAttr ".tan" 1; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 49 0.0070874533459733997 120 1; setAttr -s 2 ".kix[0:1]" 0.99997955560684204 0.71444582939147949; setAttr -s 2 ".kiy[0:1]" -0.0064061488956212997 0.69969075918197632; setAttr -s 2 ".kox[0:1]" 0.99997955560684204 0.71444600820541382; setAttr -s 2 ".koy[0:1]" -0.0064062834717333317 0.69969058036804199; createNode animCurveTU -n "fluidShape1_implode"; setAttr ".tan" 1; setAttr -s 2 ".ktv[0:1]" 0 0.76589516060607066 124 0.0054431883117122548; setAttr -s 2 ".ktl[0:1]" no yes; setAttr -s 2 ".kwl[0:1]" no no; setAttr -s 2 ".kix[0:1]" 0.50940340757369995 8.0440025329589844; setAttr -s 2 ".kiy[0:1]" -1.3376650810241699 -0.14624372124671936; setAttr -s 2 ".kox[0:1]" 1.2536133527755737 4.9099545478820801; setAttr -s 2 ".koy[0:1]" -2.6479756832122803 -0.089268147945404053; createNode animCurveTU -n "fluidShape1_implodeCenterY"; setAttr ".tan" 1; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 0 -0.00080645162492027495 120 0.25080645535021062; setAttr -s 2 ".kix[0:1]" 0.9999077320098877 0.99482548236846924; setAttr -s 2 ".kiy[0:1]" 0.013587352819740772 0.10159899294376373; setAttr -s 2 ".kox[0:1]" 0.9999077320098877 0.99482548236846924; setAttr -s 2 ".koy[0:1]" 0.013587347231805325 0.10159900039434433; createNode animCurveTU -n "fluidShape1_textureOriginY"; setAttr ".tan" 1; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 6 0 120 0.22656459122491893; setAttr -s 2 ".kix[0:1]" 1 0.9884219765663147; setAttr -s 2 ".kiy[0:1]" 0 0.15173013508319855; setAttr -s 2 ".kox[0:1]" 1 0.9884219765663147; setAttr -s 2 ".koy[0:1]" 0 0.15173028409481049; createNode animCurveTU -n "fluidShape1_threshold"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 0 0.30000001192092896 30 0; createNode animCurveTU -n "fluidShape1_amplitude"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 0 0.40000000596046448 30 0.77670001983642578; createNode animCurveTU -n "fluidShape1_incandescenceInputBias"; setAttr ".tan" 1; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 51 -0.0018307610000334318 120 -0.60000002384185791; setAttr -s 2 ".kix[0:1]" 0.99790579080581665 0.8812401294708252; setAttr -s 2 ".kiy[0:1]" -0.064683780074119568 -0.47266882658004761; setAttr -s 2 ".kox[0:1]" 0.99790579080581665 0.88124024868011475; setAttr -s 2 ".koy[0:1]" -0.064684197306632996 -0.47266867756843567; createNode materialInfo -n "materialInfo1"; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode animCurveTL -n "fluid1_translateY"; setAttr ".tan" 1; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 18 4.9999999999999991 120 9.5075843536210076; setAttr -s 2 ".kix[0:1]" 0.99980252981185913 0.27654460072517395; setAttr -s 2 ".kiy[0:1]" 0.019875718280673027 0.96100109815597534; setAttr -s 2 ".kox[0:1]" 0.99980247020721436 0.27654445171356201; setAttr -s 2 ".koy[0:1]" 0.01987573504447937 0.96100115776062012; createNode opticalFX -n "opticalFX1"; setAttr ".ht" 1; setAttr ".gc" -type "float3" 1 0.59162867 0.52200001 ; setAttr ".hc" -type "float3" 1 0.76999998 0.77598 ; setAttr ".hi" 0.15000000596046448; setAttr ".gs" 1.3599599599838257; setAttr ".hs" 3.6410000324249268; setAttr ".gv" 0.38839998841285706; createNode animCurveTU -n "pointLightShape1_intensity"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 0 0 1 10 3 0; createNode imagePlane -n "imagePlane2"; setAttr ".t" 1; setAttr ".s" -type "double2" 1.4173200000000001 1.0629926294108702 ; setAttr ".c" -type "double3" -0.21879301871357582 4.3158730288371032 -1.508002669764366 ; setAttr ".w" 10; setAttr ".h" 10; createNode ramp -n "ramp2"; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 0.10133099 0.23186015 0.417 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 0.027450981 0.070588239 0.29019609 ; createNode place2dTexture -n "place2dTexture1"; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 0; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 3 ".p"; select -ne :defaultRenderUtilityList1; select -ne :lightList1; select -ne :defaultTextureList1; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :shaderGlow1; setAttr ".gi" 0.0020000000949949026; setAttr ".gc" -type "float3" 1 0.5529412 0.43921569 ; setAttr ".gs" 0.079999998211860657; setAttr ".gn" 0.80000001192092896; setAttr ".hi" 0.019999999552965164; setAttr ".hc" -type "float3" 1 0.86666667 0.81960785 ; setAttr ".hs" 0.5; setAttr ".hecc" 0.15999999642372131; setAttr ".hn" 0.60000002384185791; setAttr ".qual" 5; setAttr ".th" 0.40000000596046448; setAttr ".ae" no; select -ne :defaultRenderGlobals; setAttr ".sdf" -type "string" ""; setAttr ".pfm" -type "string" ""; setAttr ".top" 173; setAttr ".left" 166; setAttr ".bot" 126; setAttr ".rght" 225; setAttr ".an" yes; setAttr ".fs" 0; setAttr ".ef" 120; setAttr ".ofc" 1; setAttr ".ofe" -type "string" ""; setAttr ".efe" -type "string" ""; setAttr ".lse" -type "string" ""; setAttr ".rse" -type "string" ""; setAttr ".oft" -type "string" ""; setAttr ".ifp" -type "string" ""; setAttr ".npu" 1; setAttr -k on ".mbf"; setAttr ".prm" -type "string" ""; setAttr ".pom" -type "string" ""; setAttr ".pfrm" -type "string" ""; setAttr ".pfom" -type "string" ""; select -ne :defaultLightSet; connectAttr "fluid1_translateY.o" "fireball.ty"; connectAttr "fluidShape1_textureTime.o" "fireballShape.tti"; connectAttr ":time1.o" "fireballShape.cti"; connectAttr "fluidShape1_opacityInputBias.o" "fireballShape.oib"; connectAttr "fluidShape1_transparencyR.o" "fireballShape.tr"; connectAttr "fluidShape1_transparencyG.o" "fireballShape.tg"; connectAttr "fluidShape1_transparencyB.o" "fireballShape.tb"; connectAttr "fluidShape1_implode.o" "fireballShape.imp"; connectAttr "fluidShape1_implodeCenterY.o" "fireballShape.imy"; connectAttr "fluidShape1_textureOriginY.o" "fireballShape.tory"; connectAttr "fluidShape1_threshold.o" "fireballShape.th"; connectAttr "fluidShape1_amplitude.o" "fireballShape.a"; connectAttr "fluidShape1_incandescenceInputBias.o" "fireballShape.iib"; connectAttr "opticalFX1.ln" "explodeFlashShape.lg"; connectAttr "pointLightShape1_intensity.o" "explodeFlashShape.in"; connectAttr "imagePlane2.msg" "FireballCamShape.ip" -na; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr "fireballShape.ocl" "fluidShape1SG.vs"; connectAttr "fireballShape.iog" "fluidShape1SG.dsm" -na; connectAttr "explodeFlashShape.wm" "opticalFX1.lw"; connectAttr "explodeFlashShape.cl" "opticalFX1.lr"; connectAttr "sphereShape1.vf" "opticalFX1.gvb"; connectAttr "ramp2.oc" "imagePlane2.stx"; connectAttr "place2dTexture1.o" "ramp2.uv"; connectAttr "place2dTexture1.ofs" "ramp2.fs"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "fireballShape.msg" ":defaultShaderList1.s" -na; connectAttr "opticalFX1.msg" ":postProcessList1.p" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "explodeFlashShape.ltd" ":lightList1.l" -na; connectAttr "ramp2.msg" ":defaultTextureList1.tx" -na; connectAttr "sphereShape1.iog" ":initialShadingGroup.dsm" -na; connectAttr "explodeFlash.iog" ":defaultLightSet.dsm" -na; // End of Fireball.ma