//Maya ASCII 5.0ff03 scene //Name: Blast.ma //Last modified: Thu, Jan 09, 2003 11:28:21 AM requires maya "5.0ff03"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 5.0 Beta"; fileInfo "version" "5.0Beta2"; fileInfo "cutIdentifier" "200301080105"; fileInfo "osv" "Microsoft Windows 2000 Professional Service Pack 3 (Build 2195)\n"; createNode transform -n "Blast"; createNode fluidShape -n "BlastShape" -p "Blast"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".rw" 40; setAttr ".rh" 40; setAttr ".rd" 40; setAttr ".dw" 10; setAttr ".dh" 10; setAttr ".dd" 10; setAttr ".scd" 20; setAttr ".ssd" 3; setAttr ".bod" 4; setAttr ".ots" 3; setAttr ".dmt" 0; setAttr ".vmt" 0; setAttr ".ss" yes; setAttr ".qua" 3; setAttr ".rin" 3; setAttr -s 5 ".cl"; setAttr ".cl[9].clp" 0.30000001192092896; setAttr ".cl[9].clc" -type "float3" 0.70599997 0.23245345 0.14614201 ; setAttr ".cl[9].cli" 1; setAttr ".cl[10].clp" 0.99285715818405151; setAttr ".cl[10].clc" -type "float3" 1 1 1 ; setAttr ".cl[10].cli" 1; setAttr ".cl[11].clp" 0.43571427464485168; setAttr ".cl[11].clc" -type "float3" 1 0.89283335 0 ; setAttr ".cl[11].cli" 1; setAttr ".cl[12].clp" 0.12142857164144516; setAttr ".cl[12].clc" -type "float3" 0.045000002 0.014816439 0.0093150008 ; setAttr ".cl[12].cli" 1; setAttr ".cl[13].clp" 0; setAttr ".cl[13].clc" -type "float3" 0 0 0 ; setAttr ".cl[13].cli" 1; setAttr ".coi" 4; setAttr -s 8 ".opa[0:7]" 0.12142857 0 1 0.31400001 0.89999998 1 0 0 0 0 0 0 0 0 1 0.2 0.059999999 1 1 0.36000001 1 0.214 0.57999998 1; setAttr ".opi" 4; setAttr ".oib" -0.34784001111984253; setAttr ".t" -type "float3" 0.30980393 0.30980393 0.30980393 ; setAttr ".shp" 0.60000002384185791; setAttr -s 4 ".i"; setAttr ".i[2].ip" 0.3571428656578064; setAttr ".i[2].ic" -type "float3" 1 0.459306 0.075999975 ; setAttr ".i[2].ii" 1; setAttr ".i[3].ip" 0.66428571939468384; setAttr ".i[3].ic" -type "float3" 2 2 2 ; setAttr ".i[3].ii" 1; setAttr ".i[4].ip" 0.22857142984867096; setAttr ".i[4].ic" -type "float3" 0.214 0.19717346 0.193028 ; setAttr ".i[4].ii" 1; setAttr ".i[5].ip" 0; setAttr ".i[5].ic" -type "float3" 0 0 0 ; setAttr ".i[5].ii" 1; setAttr ".ili" 4; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; setAttr ".edr" 0.32354000210762024; setAttr ".ssf" yes; setAttr ".rl" no; setAttr ".dl" -type "float3" 0.5 2 0.5 ; setAttr ".ctx" yes; setAttr ".ctxg" 0.6666799783706665; setAttr ".itx" yes; setAttr ".itxg" 0.78431999683380127; setAttr ".otx" yes; setAttr ".otxg" 0.58824002742767334; setAttr ".a" 1.5648499727249146; setAttr ".ra" 0.36276000738143921; setAttr ".th" 0.10000000149011612; setAttr ".tor" -type "float3" 0 -0.0099999998 0 ; setAttr ".dm" 3; setAttr ".fq" 2; setAttr ".fr" 3; setAttr ".in" yes; setAttr ".imp" 0.10000000149011612; setAttr ".imc" -type "float3" 0 -0.050000001 0 ; setAttr ".nts" -type "string" ( "Example Goal:\r\n" + "Explosive blast.\r\n" + "\r\n" + "Basic Construction:\r\n" + "Density is defined as a constant gradient. \r\n" + "The shading uses a cube Dropoff Shape. \r\n" + "Color, Incandescence and Opacity all use Center Gradient as inputs. \r\n" + "Texture Color, Incandescence and Opacity with Perlin Noise and turn Inflection on. \r\n" + "Use Implode to add character to the shape. \r\n" + "\r\n" + "Finer Points:\r\n" + "Keyframe Glow Intensity, Color and Incandescence Input Bias, and Texture Time for desired motion. \r\n" + "Increase Resolution and Shading Quality for a better render result, although it will take longer to render.\r\n" + "Render using BlastCamera.\r\n" + "Render time: $$$"); createNode transform -n "BlastCamera"; addAttr -ci true -h true -sn "dfm" -ln "miDeriveFromMaya" -dv 1 -min 0 -max 1 -at "bool"; addAttr -ci true -sn "hde" -ln "miHide" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "vsb" -ln "miVisible" -dv 2 -at "short"; addAttr -ci true -sn "trc" -ln "miTrace" -dv 2 -at "short"; addAttr -ci true -sn "shd" -ln "miShadow" -dv 2 -at "short"; addAttr -ci true -sn "cst" -ln "miCaustic" -dv 5 -at "short"; addAttr -ci true -sn "glb" -ln "miGlobillum" -dv 5 -at "short"; addAttr -ci true -sn "mieg" -ln "miExportGeoShader" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "migs" -ln "miGeoShader" -at "message"; createNode camera -n "BlastCameraShape" -p "BlastCamera"; setAttr -k off ".v"; setAttr ".cap" -type "double2" 1.41732 0.94488000000000005 ; setAttr ".ff" 0; setAttr ".ovr" 1.3; setAttr ".ncp" 0.01; setAttr ".coi" 5.9249669613826574; setAttr ".ow" 30; setAttr ".imn" -type "string" "camera1"; setAttr ".den" -type "string" "camera1_depth"; setAttr ".man" -type "string" "camera1_mask"; setAttr ".dr" yes; setAttr ".col" -type "float3" 0.015672732 0.016519999 0.015264479 ; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=time*0.5"; createNode displayLayer -n "layer1"; setAttr ".do" 1; createNode displayLayerManager -n "layerManager"; setAttr ".cdl" 3; setAttr -s 4 ".dli[1:3]" 1 2 3; setAttr -s 2 ".dli"; createNode animCurveTU -n "fluidShape1_colorInputBias"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 -1 3 0.36932000517845154 8 -0.47699999809265137; createNode animCurveTU -n "fluidShape1_incandescenceInputBias"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 5 ".ktv[0:4]" 1 -1 3 0.32843328650920645 8 0.15320000052452087 45 -1 60 -1; setAttr -s 5 ".kit[1:4]" 1 9 9 9; setAttr -s 5 ".kot[1:4]" 1 9 9 9; setAttr -s 5 ".kix[1:4]" 0.99511235952377319 0.79650557041168213 0.88275110721588135 1; setAttr -s 5 ".kiy[1:4]" -0.098749004304409027 -0.60463118553161621 -0.46984091401100159 0; setAttr -s 5 ".kox[1:4]" 0.99511235952377319 0.79650557041168213 0.88275110721588135 1; setAttr -s 5 ".koy[1:4]" -0.098749369382858276 -0.60463118553161621 -0.46984091401100159 0; createNode animCurveTU -n "fluidShape1_glowIntensity"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 0.10000000149011612 3 0.40000000596046448 30 0; setAttr -s 3 ".kit[1:2]" 3 9; setAttr -s 3 ".kot[1:2]" 1 9; setAttr -s 3 ".ktl[1:2]" no yes; setAttr -s 3 ".kox[1:2]" 0.95257490873336792 0.94221466779708862; setAttr -s 3 ".koy[1:2]" -0.30430415272712708 -0.33500966429710388; createNode materialInfo -n "materialInfo1"; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode animCurveTU -n "fluid1_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 0.20000000000000001 3 0.90000000000000002 45 1.1000000000000001; createNode animCurveTU -n "fluid1_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 0.20000000000000001 3 0.90000000000000002 45 1.1000000000000001; createNode animCurveTU -n "fluid1_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 3 ".ktv[0:2]" 1 0.20000000000000001 3 0.90000000000000002 45 1.1000000000000001; createNode animCurveTU -n "camera1_visibility"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 1 60 1; setAttr -s 2 ".kot[0:1]" 5 5; createNode animCurveTL -n "camera1_translateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 -6.0334313048162835 60 -4.134529850498244; createNode animCurveTL -n "camera1_translateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 -1.2473773481825927 60 -0.42698108368725407; createNode animCurveTL -n "camera1_translateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 -7.482674226018232 60 -5.0762278779758629; createNode animCurveTA -n "camera1_rotateX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 11.999999999989432 60 10.199999999989355; createNode animCurveTA -n "camera1_rotateY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 -864.79999999997608 60 -864.39999999997576; createNode animCurveTA -n "camera1_rotateZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 0 60 0; createNode animCurveTU -n "camera1_scaleX"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 1 60 1; createNode animCurveTU -n "camera1_scaleY"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 1 60 1; createNode animCurveTU -n "camera1_scaleZ"; setAttr ".tan" 9; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 1 1 60 1; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 10; select -ne :renderPartition; setAttr -s 3 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 3 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; addAttr -ci true -sn "currentRenderer" -ln "currentRenderer" -dt "string"; setAttr ".sdf" -type "string" ""; setAttr ".pfm" -type "string" ""; setAttr ".top" 156; setAttr ".left" 186; setAttr ".bot" 80; setAttr ".rght" 279; setAttr ".ofe" -type "string" ""; setAttr ".efe" -type "string" ""; setAttr ".lse" -type "string" ""; setAttr ".rse" -type "string" ""; setAttr ".oft" -type "string" ""; setAttr ".ifp" -type "string" ""; setAttr -k on ".mbf"; setAttr ".prm" -type "string" ""; setAttr ".pom" -type "string" ""; setAttr ".pfrm" -type "string" ""; setAttr ".pfom" -type "string" ""; setAttr ".currentRenderer" -type "string" "mayaSoftware"; connectAttr "layer1.di" "Blast.do"; connectAttr "fluid1_scaleX.o" "Blast.sx"; connectAttr "fluid1_scaleY.o" "Blast.sy"; connectAttr "fluid1_scaleZ.o" "Blast.sz"; connectAttr ":time1.o" "BlastShape.cti"; connectAttr "expression1.out[0]" "BlastShape.tti"; connectAttr "layer1.di" "BlastShape.do"; connectAttr "fluidShape1_colorInputBias.o" "BlastShape.cib"; connectAttr "fluidShape1_incandescenceInputBias.o" "BlastShape.iib"; connectAttr "fluidShape1_glowIntensity.o" "BlastShape.gi"; connectAttr "camera1_visibility.o" "BlastCamera.v"; connectAttr "camera1_translateX.o" "BlastCamera.tx"; connectAttr "camera1_translateY.o" "BlastCamera.ty"; connectAttr "camera1_translateZ.o" "BlastCamera.tz"; connectAttr "camera1_rotateX.o" "BlastCamera.rx"; connectAttr "camera1_rotateY.o" "BlastCamera.ry"; connectAttr "camera1_rotateZ.o" "BlastCamera.rz"; connectAttr "camera1_scaleX.o" "BlastCamera.sx"; connectAttr "camera1_scaleY.o" "BlastCamera.sy"; connectAttr "camera1_scaleZ.o" "BlastCamera.sz"; connectAttr ":time1.o" "expression1.tim"; connectAttr "layerManager.dli[1]" "layer1.id"; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr "BlastShape.ocl" "fluidShape1SG.vs"; connectAttr "BlastShape.iog" "fluidShape1SG.dsm" -na; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "BlastShape.msg" ":defaultShaderList1.s" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; // End of Blast.ma