//Maya ASCII 5.0ff03 scene //Name: TimelapseClouds.ma //Last modified: Tue, Jan 07, 2003 04:46:10 PM requires maya "5.0ff03"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 5.0 Beta"; fileInfo "version" "5.0Mainline"; fileInfo "cutIdentifier" "200301060019"; fileInfo "osv" "Microsoft Windows 2000 Professional Service Pack 3 (Build 2195)\n"; createNode transform -n "Clouds"; createNode fluidShape -n "CloudsShape" -p "Clouds"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".rw" 30; setAttr ".rh" 3; setAttr ".rd" 30; setAttr ".dw" 20; setAttr ".dh" 2; setAttr ".dd" 20; setAttr ".bod" 5; setAttr ".dmt" 3; setAttr ".vmt" 0; setAttr ".ss" yes; setAttr ".qua" 4; setAttr ".rin" 3; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 0.59799999 0.54477799 0.56564987 ; setAttr ".cl[0].cli" 1; setAttr -s 6 ".opa[0:5]" 0.5 0 1 1 1 1 0 0 0 0.58571428 0.66000003 1 0.67142856 0.86000001 1 0.50700003 0.36000001 1; setAttr ".opi" 2; setAttr ".oib" 0.10000000149011612; setAttr -s 3 ".i"; setAttr ".i[0].ip" 0.55000001192092896; setAttr ".i[0].ic" -type "float3" 0.187332 0.19966076 0.26800001 ; setAttr ".i[0].ii" 1; setAttr ".i[1].ip" 0.8571428656578064; setAttr ".i[1].ic" -type "float3" 0.136353 0.16151655 0.301 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 0.4285714328289032; setAttr ".i[2].ic" -type "float3" 0.195021 0.19689654 0.27900001 ; setAttr ".i[2].ii" 1; setAttr ".ili" 2; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; setAttr ".dos" 6; setAttr ".edr" 0.37189999222755432; setAttr ".dl" -type "float3" 0.5 -0.80000001 0.5 ; setAttr ".otx" yes; setAttr ".a" 0.94213998317718506; setAttr ".ra" 0.61984002590179443; setAttr ".dm" 4; setAttr ".fq" 1.5; setAttr ".fr" 3.752000093460083; setAttr ".in" yes; setAttr ".imp" 0.25619998574256897; setAttr ".imc" -type "float3" 0 0 -3 ; setAttr ".nts" -type "string" ( "Example Goal: \r\n" + "A relatively detailed cloud with rapidly evolving animation.\r\n" + "\r\n" + "Basic Construction:\r\n" + "Density is defined as a constant gradient.\r\n" + "The shading uses a heavy Y Gradient Dropoff Shape.\r\n" + "Incandescence Input is defined as Y Gradient.\r\n" + "Opacity Input is defined as Y Gradient, which controls the cloud shape on a large scale.\r\n" + "Opacity is textured with Perlin noise to control the details.\r\n" + "\r\n" + "Finer Points:\r\n" + "Increase Resolution and Shading Quality for a better render result.\r\n" + "Self Shadow is turned on.\r\n" + "Adding a second fluidShape as environment fog gives the clouds a more realistic look.\r\n" + "Render with TimelapseCloudsCamera.\r\n" + "Render time: $$"); createNode transform -n "directionalLight1"; setAttr ".r" -type "double3" -90.57294489978284 0.32237996717612794 29.364287310456497 ; createNode directionalLight -n "directionalLightShape1" -p "directionalLight1"; setAttr -k off ".v"; setAttr ".in" 1.5; createNode transform -n "Haze"; createNode fluidShape -n "HazeShape" -p "Haze"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".rw" 20; setAttr ".rh" 5; setAttr ".rd" 20; setAttr ".dw" 20; setAttr ".dh" 5; setAttr ".dd" 20; setAttr -s 2 ".cl"; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 0.1 0.0004000008 0.0004000008 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 0.97857141494750977; setAttr ".cl[1].clc" -type "float3" 0.22760001 0.24644907 0.40000001 ; setAttr ".cl[1].cli" 0; setAttr -s 3 ".opa[0:2]" 0 0 1 0.80714285 0.28 0 0 0 0; setAttr ".opi" 2; setAttr ".oib" -0.0089600002393126488; setAttr ".t" -type "float3" 0.77686 0.77686 0.77686 ; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 0; setAttr ".ili" 2; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; setAttr ".edr" 0.04960000142455101; createNode transform -n "TimelapseCloudsCamera"; setAttr ".v" no; setAttr ".t" -type "double3" -8.7164883973443636 -1.9254529898596409 -0.48278619419142926 ; setAttr ".r" -type "double3" 24.861647270351963 286.59999999999752 7.4636436209506398e-015 ; setAttr ".s" -type "double3" 1 1 -1 ; createNode camera -n "TimelapseCloudsCameraShape" -p "TimelapseCloudsCamera"; setAttr -k off ".v" no; setAttr ".ovr" 1.3; setAttr ".fl" 34.999999999999993; setAttr ".coi" 7.3913593825977095; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".dr" yes; setAttr ".col" -type "float3" 0.27479702 0.37396255 0.57852 ; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=time*0.5\r"; createNode materialInfo -n "materialInfo1"; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo3"; createNode shadingEngine -n "fluidShape3SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode lightLinker -n "lightLinker1"; setAttr ".ihi" 0; setAttr -s 4 ".lnk"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; addAttr -ci true -sn "currentRenderer" -ln "currentRenderer" -dt "string"; setAttr ".sdf" -type "string" ""; setAttr ".pfm" -type "string" ""; setAttr ".top" 225; setAttr ".left" 7; setAttr ".bot" 126; setAttr ".rght" 319; setAttr ".ofe" -type "string" ""; setAttr ".efe" -type "string" ""; setAttr ".lse" -type "string" ""; setAttr ".rse" -type "string" ""; setAttr ".oft" -type "string" ""; setAttr ".ifp" -type "string" ""; setAttr -k on ".mbf"; setAttr ".prm" -type "string" ""; setAttr ".pom" -type "string" ""; setAttr ".pfrm" -type "string" ""; setAttr ".pfom" -type "string" ""; setAttr ".currentRenderer" -type "string" "mayaSoftware"; select -ne :defaultLightSet; connectAttr "expression1.out[0]" "CloudsShape.tti"; connectAttr ":time1.o" "CloudsShape.cti"; connectAttr ":time1.o" "HazeShape.cti"; connectAttr ":time1.o" "expression1.tim"; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr "CloudsShape.ocl" "fluidShape1SG.vs"; connectAttr "CloudsShape.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape3SG.msg" "materialInfo3.sg"; connectAttr "HazeShape.ocl" "fluidShape3SG.vs"; connectAttr "HazeShape.iog" "fluidShape3SG.dsm" -na; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "fluidShape3SG.msg" "lightLinker1.lnk[4].olnk"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "fluidShape3SG.pa" ":renderPartition.st" -na; connectAttr "CloudsShape.msg" ":defaultShaderList1.s" -na; connectAttr "HazeShape.msg" ":defaultShaderList1.s" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "directionalLightShape1.ltd" ":lightList1.l" -na; connectAttr "directionalLight1.iog" ":defaultLightSet.dsm" -na; // End of TimelapseClouds.ma