//Maya ASCII 5.0ff03 scene //Name: RollingFog.ma //Last modified: Tue, Jan 07, 2003 04:40:09 PM requires maya "5.0ff03"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya Unlimited 5.0 Beta"; fileInfo "version" "5.0Mainline"; fileInfo "cutIdentifier" "200301060019"; fileInfo "osv" "Microsoft Windows 2000 Professional Service Pack 3 (Build 2195)\n"; createNode transform -n "Fog"; createNode fluidShape -n "FogShape" -p "Fog"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".dw" 10; setAttr ".dh" 10; setAttr ".dd" 10; setAttr ".ots" 1.248; setAttr ".dmt" 3; setAttr ".dsc" 0.10000000149011612; setAttr ".dsb" -0.5; setAttr ".vmt" 0; setAttr ".ss" yes; setAttr ".cl[2].clp" 1; setAttr ".cl[2].clc" -type "float3" 1 0.91297501 0.85000002 ; setAttr ".cl[2].cli" 0; setAttr -s 5 ".opa[2:6]" 1 0.31999999 1 0.77857143 0 1 1 0 1 0.67142856 0.2 1 0.39285713 0 1; setAttr ".opi" 2; setAttr ".oib" 0.18919999897480011; setAttr ".t" -type "float3" 0.40000001 0.40000001 0.40000001 ; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 0; setAttr ".ili" 4; setAttr ".iib" 0.86956000328063965; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; setAttr ".dos" 6; setAttr ".edr" 0.5; setAttr ".otx" yes; setAttr ".otxg" 0.96079999208450317; setAttr ".txsc" -type "float3" 1 1.5 1 ; setAttr ".tor" -type "float3" 0 -1 0 ; setAttr ".dm" 4; setAttr ".fr" 2.5; setAttr ".nts" -type "string" ( "Example Goal:\r\n" + "Rolling Fog.\r\n" + "\r\n" + "Basic Construction:\r\n" + "Density is defined as a constant gradient.\r\n" + "The shading uses a heavy Y Gradient Dropoff Shape.\r\n" + "Opacity is textured with Perlin noise to control the details.\r\n" + "\r\n" + "Finer points:\r\n" + "The Opacity is low throughout.\r\n" + "Texture Time is animated and Texture Origin adds direction to the fog motion.\r\n" + "A higher Depth Max value gives detail to the texture.\r\n" + "Render with RollingFogCamera.\r\n" + "Render Time: $"); createNode transform -n "defaultLight"; setAttr ".r" -type "double3" -29.01478639167107 -20.949557806367267 5.4778433625059844 ; createNode directionalLight -n "defaultLightShape" -p "defaultLight"; setAttr -k off ".v"; createNode transform -n "Haze"; createNode fluidShape -n "HazeShape" -p "Haze"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".dw" 10; setAttr ".dh" 10; setAttr ".dd" 10; setAttr -s 3 ".cl"; setAttr ".cl[0].clp" 0.67857140302658081; setAttr ".cl[0].clc" -type "float3" 0 0.14555202 0.352 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 0.82857143878936768; setAttr ".cl[1].clc" -type "float3" 0.099078007 0.17967826 0.294 ; setAttr ".cl[1].cli" 1; setAttr ".cl[2].clp" 0.82142859697341919; setAttr ".cl[2].clc" -type "float3" 0.61199999 0.55569601 0.60106766 ; setAttr ".cl[2].cli" 0; setAttr ".coi" 2; setAttr ".cib" 0.18000000715255737; setAttr ".opa[0]" 0 0.059999999 1; setAttr ".opi" 2; setAttr -s 3 ".i"; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 1; setAttr ".i[1].ip" 0.80000001192092896; setAttr ".i[1].ic" -type "float3" 0.89999998 0.2 0 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 1; setAttr ".i[2].ic" -type "float3" 1.5 1 0 ; setAttr ".i[2].ii" 0; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; createNode transform -n "RollingFogCamera"; setAttr ".v" no; setAttr ".t" -type "double3" 0.11810277524392794 -1.8593888911245255 3.5934526562625151 ; setAttr ".r" -type "double3" 1.461647270397072 0.60000000000018761 -1.5530903724888977e-018 ; createNode camera -n "RollingFogCameraShape" -p "RollingFogCamera"; setAttr -k off ".v"; setAttr ".ovr" 1.3; setAttr ".fl" 34.999999999999993; setAttr ".coi" 3.909944196762424; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".dr" yes; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr ".ixp" -type "string" ".O[0]=time*0.3"; createNode materialInfo -n "materialInfo1"; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo3"; createNode shadingEngine -n "fluidShape3SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr -k on ".nds"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; addAttr -ci true -sn "currentRenderer" -ln "currentRenderer" -dt "string"; setAttr ".sdf" -type "string" ""; setAttr ".pfm" -type "string" ""; setAttr ".top" 239; setAttr ".rght" 319; setAttr ".ofe" -type "string" ""; setAttr ".efe" -type "string" ""; setAttr ".lse" -type "string" ""; setAttr ".rse" -type "string" ""; setAttr ".oft" -type "string" ""; setAttr ".ifp" -type "string" ""; setAttr -k on ".mbf"; setAttr ".prm" -type "string" ""; setAttr ".pom" -type "string" ""; setAttr ".pfrm" -type "string" ""; setAttr ".pfom" -type "string" ""; setAttr ".currentRenderer" -type "string" "mayaSoftware"; select -ne :defaultLightSet; connectAttr "expression1.out[0]" "FogShape.tti"; connectAttr ":time1.o" "FogShape.cti"; connectAttr ":time1.o" "HazeShape.cti"; connectAttr ":time1.o" "expression1.tim"; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr "FogShape.ocl" "fluidShape1SG.vs"; connectAttr "FogShape.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape3SG.msg" "materialInfo3.sg"; connectAttr "HazeShape.ocl" "fluidShape3SG.vs"; connectAttr "HazeShape.iog" "fluidShape3SG.dsm" -na; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[4].llnk"; connectAttr "fluidShape3SG.msg" "lightLinker1.lnk[4].olnk"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "fluidShape3SG.pa" ":renderPartition.st" -na; connectAttr "FogShape.msg" ":defaultShaderList1.s" -na; connectAttr "HazeShape.msg" ":defaultShaderList1.s" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "defaultLightShape.ltd" ":lightList1.l" -na; connectAttr "defaultLightShape.iog" ":defaultLightSet.dsm" -na; // End of RollingFog.ma