//Maya ASCII 4.5 scene //Name: Perlin3DClouds.ma //Last modified: Wed, Aug 21, 2002 12:18:10 PM requires maya "4.5"; currentUnit -l centimeter -a degree -t ntsc; fileInfo "application" "/usr/alias_cuts/maya_main_irix_r+d/bin/maya.bin"; fileInfo "product" "Maya Unlimited 4.5"; fileInfo "version" "4.5"; fileInfo "cutIdentifier" "200208160514"; fileInfo "osv" "IRIX64 6.5 04151556 IP30"; createNode transform -n "Clouds"; createNode fluidShape -n "CloudsShape" -p "Clouds"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".rw" 30; setAttr ".rh" 3; setAttr ".rd" 30; setAttr ".dw" 20; setAttr ".dh" 2; setAttr ".dd" 20; setAttr ".bod" 5; setAttr ".dmt" 3; setAttr ".vmt" 0; setAttr ".ss" yes; setAttr ".qua" 2; setAttr ".rin" 3; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 0.59799999 0.54477799 0.56564987 ; setAttr ".cl[0].cli" 1; setAttr -s 6 ".opa[0:5]" 0.5 0 1 1 1 1 0 0 0 0.58571428 0.66000003 1 0.67142856 0.86000001 1 0.50700003 0.36000001 1; setAttr ".opi" 2; setAttr ".oib" 0.10000000149011612; setAttr -s 3 ".i"; setAttr ".i[0].ip" 0.55000001192092896; setAttr ".i[0].ic" -type "float3" 0.187332 0.19966076 0.26800001 ; setAttr ".i[0].ii" 1; setAttr ".i[1].ip" 0.8571428656578064; setAttr ".i[1].ic" -type "float3" 0.136353 0.16151655 0.301 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 0.4285714328289032; setAttr ".i[2].ic" -type "float3" 0.195021 0.19689654 0.27900001 ; setAttr ".i[2].ii" 1; setAttr ".ili" 2; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; setAttr ".dos" 6; setAttr ".edr" 0.37189999222755432; setAttr ".dl" -type "float3" 0.5 -0.80000001 0.5 ; setAttr ".otx" yes; setAttr ".a" 0.94213998317718506; setAttr ".ra" 0.61984002590179443; setAttr ".dm" 4; setAttr ".fq" 1.5; setAttr ".fr" 3.752000093460083; setAttr ".in" yes; setAttr ".imp" 0.25619998574256897; setAttr ".imc" -type "float3" 0 0 -3 ; setAttr ".nts" -type "string" ( "Target: \r\n" + "A relatively detailed cloud bank.\r\n" + "\r\n" + "Basic Construction:\r\n" + "Constant density gradient.\r\n" + "Density opacity uses a Y gradient with a fast dropoff in the graph, basically erasing the lighter desnities. The use of a Y gradient for input puts more density at the bottom of the container.\r\n" + "A Y gradient is used for incandescence. The incandescence has just enough colour to brighten up the dark side of the clouds and show more detail than colour alone.\r\n" + "Perlin noise is used to texture the opacity. Inflection is on, to give the cloud a more billowy look. This is faster than the billow texture.\r\n" + "Self shadow is on to give the light scattering and shadowing effect in the cloud.\r\n" + "\r\n" + "Finer Points:\r\n" + "Increasing resolution and shading quality will give\r\n" + "better rendered results.\r\n" + "Adding the second fluid as an environment fog adds a haze, giving the clouds a more realistic look;\r\n" + "Render time: $."); createNode transform -n "directionalLight1"; setAttr ".r" -type "double3" -90.57294489978284 0.32237996717612794 29.364287310456497 ; createNode directionalLight -n "directionalLightShape1" -p "directionalLight1"; addAttr -ci true -sn "milt" -ln "miExportMrLight" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "mils" -ln "miLightShader" -at "message"; addAttr -ci true -sn "phot" -ln "emitPhotons" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "eng" -ln "energy" -at "compound" -nc 3; addAttr -ci true -sn "engr" -ln "energyR" -dv 8000 -at "float" -p "energy"; addAttr -ci true -sn "engg" -ln "energyG" -dv 8000 -at "float" -p "energy"; addAttr -ci true -sn "engb" -ln "energyB" -dv 8000 -at "float" -p "energy"; addAttr -ci true -sn "exp" -ln "exponent" -dv 2 -at "float"; addAttr -ci true -sn "cph" -ln "causticPhotons" -dv 10000 -at "long"; addAttr -ci true -sn "gph" -ln "globIllPhotons" -dv 10000 -at "long"; addAttr -ci true -sn "phy" -ln "physical" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "usm" -ln "shadowMap" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "smr" -ln "smapResolution" -dv 256 -at "long"; addAttr -ci true -sn "smsa" -ln "smapSamples" -dv 1 -at "short"; addAttr -ci true -sn "smso" -ln "smapSoftness" -at "float"; addAttr -ci true -sn "smf" -ln "smapFilename" -dt "string"; setAttr -k off ".v"; setAttr ".in" 1.5; createNode transform -n "Perlin3DCloudsCam"; setAttr ".t" -type "double3" -8.0178510194643504 -6.4217176178484729 1.0596881784580416 ; setAttr ".r" -type "double3" 73.799999999999869 -79.999999999999773 -1.8316084419635984e-14 ; setAttr ".rp" -type "double3" 1.1102230246251565e-16 0 -4.4408920985006262e-16 ; setAttr ".rpt" -type "double3" 2.3117205048574121e-17 4.264560640962733e-16 5.4249142460932976e-16 ; createNode camera -n "Perlin3DCloudsCamShape" -p "Perlin3DCloudsCam"; setAttr -k off ".v"; setAttr ".rnd" no; setAttr ".cap" -type "double2" 1.41732 0.94488 ; setAttr ".ff" 0; setAttr ".ncp" 0.01; setAttr ".coi" 9.988402140214383; setAttr ".ow" 30; setAttr ".imn" -type "string" "camera1"; setAttr ".den" -type "string" "camera1_depth"; setAttr ".man" -type "string" "camera1_mask"; setAttr ".col" -type "float3" 0.21011998 0.40053192 0.61799997 ; createNode transform -n "environmentFog"; setAttr ".t" -type "double3" -3.4565936436396161 0.79492967737459197 -2.6552044870568765 ; setAttr ".r" -type "double3" 6.3594588368780895 15.750664756896217 22.333213620275604 ; createNode fluidShape -n "environmentFogShape" -p "environmentFog"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".rd" 15; setAttr ".dw" 10; setAttr ".dh" 10; setAttr ".dd" 15; setAttr ".sli" 5; setAttr ".vqu" 2; setAttr -s 2 ".cl"; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 0.1 0.0004000008 0.0004000008 ; setAttr ".cl[0].cli" 0; setAttr ".cl[1].clp" 0.97857141494750977; setAttr ".cl[1].clc" -type "float3" 0.22760001 0.24644907 0.40000001 ; setAttr ".cl[1].cli" 0; setAttr -s 3 ".opa[0:2]" 0 0 1 0.34 0.19285715 0 0 0 0; setAttr ".opi" 2; setAttr ".oib" -0.0089600002393126488; setAttr ".t" -type "float3" 0.77686 0.77686 0.77686 ; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 0; setAttr ".ili" 2; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 0; setAttr ".edr" 0.04960000142455101; createNode materialInfo -n "materialInfo1"; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode cameraView -n "cameraView1"; setAttr ".e" -type "double3" -8.0178510194643504 -6.4217176178484729 1.0596881784580419 ; setAttr ".coi" -type "double3" -5.273511519155301 3.1700818874014525 0.57578708032955883 ; setAttr ".u" -type "double3" -0.94570466682332055 0.27899110603923172 0.16675324854286475 ; setAttr ".ha" 1.41732; setAttr ".ow" 30; createNode materialInfo -n "materialInfo3"; createNode shadingEngine -n "fluidShape3SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode lightLinker -n "lightLinker1"; select -ne :time1; setAttr ".o" 1; select -ne :renderPartition; setAttr -s 4 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 4 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :lightList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; addAttr -ci true -sn "currentRenderer" -ln "currentRenderer" -dt "string"; setAttr ".fs" 1; setAttr ".ef" 10; setAttr ".currentRenderer" -type "string" "mayaSoftware"; select -ne :defaultLightSet; connectAttr ":time1.o" "CloudsShape.cti"; connectAttr "cameraView1.msg" "Perlin3DCloudsCamShape.b" -na; connectAttr ":time1.o" "environmentFogShape.cti"; connectAttr "fluidShape1SG.msg" "materialInfo1.sg"; connectAttr "CloudsShape.ocl" "fluidShape1SG.vs"; connectAttr "CloudsShape.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape3SG.msg" "materialInfo3.sg"; connectAttr "environmentFogShape.ocl" "fluidShape3SG.vs"; connectAttr "environmentFogShape.iog" "fluidShape3SG.dsm" -na; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[0].llnk"; connectAttr ":initialShadingGroup.msg" "lightLinker1.lnk[0].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[1].llnk"; connectAttr ":initialParticleSE.msg" "lightLinker1.lnk[1].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[2].llnk"; connectAttr "fluidShape1SG.msg" "lightLinker1.lnk[2].olnk"; connectAttr ":defaultLightSet.msg" "lightLinker1.lnk[3].llnk"; connectAttr "fluidShape3SG.msg" "lightLinker1.lnk[3].olnk"; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "fluidShape3SG.pa" ":renderPartition.st" -na; connectAttr "CloudsShape.msg" ":defaultShaderList1.s" -na; connectAttr "environmentFogShape.msg" ":defaultShaderList1.s" -na; connectAttr "lightLinker1.msg" ":lightList1.ln" -na; connectAttr "directionalLightShape1.ltd" ":lightList1.l" -na; connectAttr "directionalLight1.iog" ":defaultLightSet.dsm" -na; // End of Perlin3DClouds.ma