//Maya ASCII 2011 scene //Name: Waterfall.ma //Last modified: Mon, Jul 19, 2010 06:22:34 PM //Codeset: 1252 requires maya "2011"; requires "stereoCamera" "10.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya 2011"; fileInfo "version" "2011"; fileInfo "cutIdentifier" "201007150017-777897"; fileInfo "osv" "Microsoft Windows XP Professional Service Pack 3 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" -71.414855757065155 -25.078457406577229 130.83413814355086 ; setAttr ".r" -type "double3" 9.2616472704163115 -30.600000000001238 0 ; setAttr ".rp" -type "double3" 3.5527136788005009e-015 2.2204460492503131e-015 0 ; setAttr ".rpt" -type "double3" -6.287224340367284e-016 -1.91907213345503e-017 -2.0388490191857723e-015 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".ovr" 1.3; setAttr ".fl" 34.999999999999979; setAttr ".coi" 137.79408589388896; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".tp" -type "double3" 0 27.353822863423638 0.0010671619736236648 ; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".dfg" yes; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" -1.0193794201136059 27.195775112205087 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 20.153217407177856; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 101.92011294028447 27.353822863423638 0.0010671619736463134 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 39.330237477496652; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "groundCollider"; setAttr ".t" -type "double3" 0 -31.781097737683183 16.598135578963511 ; setAttr ".s" -type "double3" 189.42305747271919 189.42305747271919 189.42305747271919 ; createNode mesh -n "groundColliderShape" -p "groundCollider"; addAttr -ci true -sn "mso" -ln "miShadingSamplesOverride" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "msh" -ln "miShadingSamples" -min 0 -smx 8 -at "float"; addAttr -ci true -sn "mdo" -ln "miMaxDisplaceOverride" -min 0 -max 1 -at "bool"; addAttr -ci true -sn "mmd" -ln "miMaxDisplace" -min 0 -smx 1 -at "float"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".qsp" 0; createNode transform -n "groundRigid"; setAttr -l on ".t"; setAttr -l on ".r"; setAttr -l on ".s"; createNode nRigid -n "groundRigidShape" -p "groundRigid"; addAttr -ci true -sn "lifespan" -ln "lifespan" -at "double"; addAttr -ci true -sn "lifespanPP" -ln "lifespanPP" -dt "doubleArray"; addAttr -ci true -h true -sn "lifespanPP0" -ln "lifespanPP0" -dt "doubleArray"; setAttr -k off ".v"; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 0 ; setAttr ".vel0" -type "vectorArray" 0 ; setAttr ".acc0" -type "vectorArray" 0 ; setAttr ".mas0" -type "doubleArray" 0 ; setAttr ".id0" -type "doubleArray" 0 ; setAttr ".nid" 1331; setAttr ".bt0" -type "doubleArray" 0 ; setAttr ".ag0" -type "doubleArray" 0 ; setAttr -k off ".dve"; setAttr -k off ".lfm"; setAttr -k off ".lfr"; setAttr -k off ".ead"; setAttr ".irbx" -type "string" ""; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr -k off ".dw"; setAttr -k off ".fiw"; setAttr -k off ".con"; setAttr -k off ".eiw"; setAttr -k off ".mxc"; setAttr -k off ".lod"; setAttr -k off ".inh"; setAttr -k off ".stf"; setAttr -k off ".igs"; setAttr -k off ".ecfh"; setAttr -k off ".tgs"; setAttr -k off ".gsm"; setAttr -k off ".chd"; setAttr ".chw" 401; setAttr -k off ".trd"; setAttr -k off ".prt"; setAttr ".thss" 0.28567636013031006; setAttr ".boce" 0.34999999403953552; setAttr ".actv" no; setAttr ".scld" no; setAttr ".por" 1.1427054405212402; setAttr ".tpc" yes; setAttr -s 2 ".fsc[0:1]" 0 1 1 1 0 1; setAttr -s 2 ".pfdo[0:1]" 0 1 1 1 0 1; setAttr -k on ".lifespan" 1; setAttr ".lifespanPP0" -type "doubleArray" 0 ; createNode transform -n "waterMesh"; createNode mesh -n "waterMeshShape" -p "waterMesh"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".mvcs" -type "string" "velocityPV"; createNode transform -n "fallsScaleGroup"; createNode pointEmitter -n "steamParticleEmitter" -p "fallsScaleGroup"; setAttr ".t" -type "double3" 0 27.364639548223796 -0.1542656016388394 ; setAttr ".r" -type "double3" 10.595825362653859 0 0 ; setAttr ".s" -type "double3" 5.1975501015492114 0.71362470231666852 0.42996229043175299 ; setAttr ".emt" 4; setAttr ".sro" no; setAttr -l on ".urpp"; setAttr ".d" -type "double3" 0 0 1 ; setAttr ".spd" 25; createNode transform -n "fallsboundary" -p "fallsScaleGroup"; setAttr ".t" -type "double3" 0 1.1834166688369996 7.7983684446597579 ; setAttr ".r" -type "double3" 90 0 0 ; setAttr ".s" -type "double3" 15.573099700719407 51.139230076096453 51.139230076096453 ; createNode mesh -n "fallsboundaryShape" -p "fallsboundary"; setAttr -k off ".v"; setAttr ".vir" yes; setAttr ".vif" yes; setAttr ".uvst[0].uvsn" -type "string" "map1"; setAttr ".cuvs" -type "string" "map1"; setAttr ".dcc" -type "string" "Ambient+Diffuse"; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr -s 2 ".pt"; setAttr ".pt[110]" -type "float3" 0.099999994 0 0 ; setAttr ".pt[120]" -type "float3" -0.099999964 0.00021004677 -0.00098216534 ; setAttr ".qsp" 0; createNode transform -n "fallsboundRigid" -p "fallsScaleGroup"; setAttr -l on ".t"; setAttr -l on ".r"; setAttr -l on ".s"; createNode nRigid -n "fallsboundRigidShape" -p "fallsboundRigid"; addAttr -ci true -sn "lifespan" -ln "lifespan" -at "double"; addAttr -ci true -sn "lifespanPP" -ln "lifespanPP" -dt "doubleArray"; addAttr -ci true -h true -sn "lifespanPP0" -ln "lifespanPP0" -dt "doubleArray"; setAttr -k off ".v"; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 0 ; setAttr ".vel0" -type "vectorArray" 0 ; setAttr ".acc0" -type "vectorArray" 0 ; setAttr ".mas0" -type "doubleArray" 0 ; setAttr ".id0" -type "doubleArray" 0 ; setAttr ".nid" 1560; setAttr ".bt0" -type "doubleArray" 0 ; setAttr ".ag0" -type "doubleArray" 0 ; setAttr -k off ".dve"; setAttr -k off ".lfm"; setAttr -k off ".lfr"; setAttr -k off ".ead"; setAttr ".irbx" -type "string" ""; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr -k off ".dw"; setAttr -k off ".fiw"; setAttr -k off ".con"; setAttr -k off ".eiw"; setAttr -k off ".mxc"; setAttr -k off ".lod"; setAttr -k off ".inh"; setAttr -k off ".stf"; setAttr -k off ".igs"; setAttr -k off ".ecfh"; setAttr -k off ".tgs"; setAttr -k off ".gsm"; setAttr -k off ".chd"; setAttr ".chw" 401; setAttr -k off ".trd"; setAttr -k off ".prt"; setAttr ".thss" 0.21767428517341614; setAttr ".fron" 0.0010000000474974513; setAttr ".actv" no; setAttr ".scld" no; setAttr ".por" 0.87069714069366455; setAttr ".tpc" yes; setAttr -s 2 ".fsc[0:1]" 0 1 1 1 0 1; setAttr -s 2 ".pfdo[0:1]" 0 1 1 1 0 1; setAttr -k on ".lifespan" 1; setAttr ".lifespanPP0" -type "doubleArray" 0 ; createNode pointEmitter -n "waterEmitter" -p "fallsScaleGroup"; setAttr ".t" -type "double3" 0 27.353822863423638 0.0010671619736236783 ; setAttr ".r" -type "double3" 10.086131844588225 0 0 ; setAttr ".s" -type "double3" 5.1091008980965205 0.67278975388368545 0.36813333241887519 ; setAttr ".emt" 4; setAttr ".sro" no; setAttr -l on ".urpp"; setAttr ".d" -type "double3" 0 0 1 ; createNode uniformField -n "gravity"; setAttr -s 2 ".ind"; setAttr -s 2 ".of"; setAttr -s 2 ".ppda"; setAttr ".fc[0]" 0 1 1; setAttr ".amag[0]" 0 1 1; setAttr ".crad[0]" 0 1 1; setAttr ".dy" -1; createNode transform -n "mistFluid"; setAttr ".t" -type "double3" 0 0 13.689822294508907 ; createNode fluidShape -n "mistFluidShape1" -p "mistFluid"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".vf" 0; setAttr ".iss" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".sqvx" yes; setAttr ".rw" 100; setAttr ".rh" 100; setAttr ".rd" 100; setAttr ".dw" 50; setAttr ".dh" 50; setAttr ".dd" 50; setAttr ".aure" yes; setAttr ".aurt" 9.9999999747524271e-007; setAttr ".mres" 1000; setAttr ".bod" 5; setAttr ".ots" 400; setAttr ".hds" 2; setAttr ".dstn" 0.10000000149011612; setAttr ".ss" yes; setAttr ".qua" 3; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 1 1 1 ; setAttr ".cl[0].cli" 1; setAttr -s 4 ".opa[0:3]" 0 0 1 1 0.92000002 1 0.13043478 0.72000003 1 0.63478261 0.81999999 1; setAttr ".oib" 0.042016807943582535; setAttr ".t" -type "float3" 0.8320592 0.8320592 0.8320592 ; setAttr -s 3 ".i"; setAttr ".i[0].ip" 0; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 1; setAttr ".i[1].ip" 0.80000001192092896; setAttr ".i[1].ic" -type "float3" 0.89999998 0.2 0 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 1; setAttr ".i[2].ic" -type "float3" 1.5 1 0 ; setAttr ".i[2].ii" 1; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 1; setAttr ".dos" 2; createNode transform -n "wakeParticle"; createNode nParticle -n "wakeParticleShape" -p "wakeParticle"; addAttr -ci true -sn "lifespanPP" -ln "lifespanPP" -dt "doubleArray"; addAttr -ci true -h true -sn "lifespanPP0" -ln "lifespanPP0" -dt "doubleArray"; addAttr -ci true -sn "lifespan" -ln "lifespan" -at "double"; addAttr -ci true -sn "rgbPP" -ln "rgbPP" -dt "vectorArray"; addAttr -ci true -h true -sn "rgbPP0" -ln "rgbPP0" -dt "vectorArray"; addAttr -ci true -sn "opacityPP" -ln "opacityPP" -dt "doubleArray"; addAttr -ci true -h true -sn "opacityPP0" -ln "opacityPP0" -dt "doubleArray"; addAttr -is true -ci true -sn "pointSize" -ln "pointSize" -dv 2 -min 1 -max 60 -at "long"; addAttr -is true -ci true -sn "selectedOnly" -ln "selectedOnly" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -sn "attributeName" -ln "attributeName" -dt "string"; addAttr -ci true -sn "secondaryEmitter1RatePP" -ln "secondaryEmitter1RatePP" -dt "doubleArray"; addAttr -ci true -h true -sn "secondaryEmitter1RatePP0" -ln "secondaryEmitter1RatePP0" -dt "doubleArray"; addAttr -ci true -h true -sn "secondaryEmitter1RemainderPP" -ln "secondaryEmitter1RemainderPP" -dt "doubleArray"; addAttr -ci true -h true -sn "secondaryEmitter1RemainderPP0" -ln "secondaryEmitter1RemainderPP0" -dt "doubleArray"; addAttr -ci true -sn "steamEmitter1RatePP" -ln "steamEmitter1RatePP" -dt "doubleArray"; addAttr -ci true -h true -sn "steamEmitter1RatePP0" -ln "steamEmitter1RatePP0" -dt "doubleArray"; addAttr -ci true -h true -sn "steamEmitter1RemainderPP" -ln "steamEmitter1RemainderPP" -dt "doubleArray"; addAttr -ci true -h true -sn "steamEmitter1RemainderPP0" -ln "steamEmitter1RemainderPP0" -dt "doubleArray"; addAttr -is true -ci true -sn "colorAccum" -ln "colorAccum" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -sn "useLighting" -ln "useLighting" -min 0 -max 1 -at "bool"; addAttr -is true -ci true -sn "normalDir" -ln "normalDir" -dv 2 -min 1 -max 3 -at "long"; setAttr -k off ".v"; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 0 ; setAttr ".vel0" -type "vectorArray" 0 ; setAttr ".acc0" -type "vectorArray" 0 ; setAttr ".mas0" -type "doubleArray" 0 ; setAttr ".id0" -type "doubleArray" 0 ; setAttr ".bt0" -type "doubleArray" 0 ; setAttr ".ag0" -type "doubleArray" 0 ; setAttr ".lfm" 2; setAttr -s 3 ".xi"; setAttr ".irbx" -type "string" "if ( .I[0] > .I[1] ) {\n .O[0] = .I[2];\n}\nelse {\n\t.O[0] = 0;\n}"; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr ".chw" 401; setAttr ".fron" 0; setAttr ".clst" 0.0099999997764825821; setAttr ".cofl" 1; setAttr ".pmss" 200; setAttr ".scld" no; setAttr -s 2 ".fsc[0:1]" 0 1 1 1 0 1; setAttr -s 2 ".pfdo[0:1]" 0 1 1 1 0 1; setAttr ".drg" 0; setAttr ".cwds" 0.0099999997764825821; setAttr ".scws" 0.0099999997764825821; setAttr ".esph" yes; setAttr ".vssc[0]" 0 1 1; setAttr ".stns[0]" 0 1 1; setAttr ".thr" 0.6; setAttr ".rdc[0]" 0 1 1; setAttr ".mssc[0]" 0 1 1; setAttr ".pfsc[0]" 0 1 1; setAttr ".frsc[0]" 0 1 1; setAttr ".stsc[0]" 0 1 1; setAttr ".clsc[0]" 0 1 1; setAttr ".bosc[0]" 0 1 1; setAttr ".op" 0.3; setAttr ".opc[0]" 0 0.16 1; setAttr ".oci" 1; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 0.5 0.69999999 1 ; setAttr ".cl[0].cli" 1; setAttr ".coi" 1; setAttr ".inca[0].incap" 0; setAttr ".inca[0].incac" -type "float3" 0 0 0 ; setAttr ".inca[0].incai" 1; setAttr ".lifespanPP0" -type "doubleArray" 0 ; setAttr -k on ".lifespan" 10; setAttr ".rgbPP0" -type "vectorArray" 0 ; setAttr ".opacityPP0" -type "doubleArray" 0 ; setAttr -k on ".pointSize"; setAttr ".attributeName" -type "string" "age"; setAttr ".secondaryEmitter1RatePP0" -type "doubleArray" 0 ; setAttr ".secondaryEmitter1RemainderPP0" -type "doubleArray" 0 ; setAttr ".steamEmitter1RatePP0" -type "doubleArray" 0 ; setAttr ".steamEmitter1RemainderPP0" -type "doubleArray" 0 ; setAttr -k on ".colorAccum"; setAttr -k on ".useLighting"; setAttr -k on ".normalDir"; createNode fluidEmitter -n "steamEmitter1" -p "wakeParticle"; setAttr -k off ".rat"; setAttr -k off ".sro"; setAttr -k off ".urpp" yes; setAttr -k off ".npuv"; setAttr ".max" 1; setAttr -k off ".dx"; setAttr -k off ".dy"; setAttr -k off ".dz"; setAttr -k off ".spr"; setAttr -k off ".spd"; setAttr -k off ".srnd"; setAttr -k off ".tspd"; setAttr -k off ".nspd"; setAttr -k off ".afc"; setAttr -k off ".afa"; setAttr -k off ".alx"; setAttr -k off ".arx"; setAttr -k off ".rnd"; setAttr -k off ".drs"; setAttr -k off ".ssz"; setAttr -k off ".dss"; setAttr ".fhe" 1; setAttr ".ffe" 1; setAttr ".smth" 2; setAttr ".invl" 2; createNode transform -n "waterParticle"; createNode nParticle -n "waterParticleShape" -p "waterParticle"; addAttr -ci true -sn "lifespanPP" -ln "lifespanPP" -dt "doubleArray"; addAttr -ci true -h true -sn "lifespanPP0" -ln "lifespanPP0" -dt "doubleArray"; addAttr -ci true -sn "lifespan" -ln "lifespan" -at "double"; setAttr -k off ".v"; setAttr ".io" yes; setAttr ".gf" -type "Int32Array" 0 ; setAttr ".pos0" -type "vectorArray" 2 56.186408833940888 0 -79.686192338006833 56.186408833940888 17.436085581167625 -4.0996816834327907 ; setAttr ".vel0" -type "vectorArray" 2 0 0 0 0 0 0 ; setAttr ".acc0" -type "vectorArray" 2 0 0 0 0 0 0 ; setAttr ".mas0" -type "doubleArray" 2 1 1 ; setAttr ".id0" -type "doubleArray" 2 0 1 ; setAttr ".nid" 2; setAttr ".nid0" 2; setAttr ".bt0" -type "doubleArray" 2 -0.083333333333333329 -0.083333333333333329 ; setAttr ".ag0" -type "doubleArray" 2 0 0 ; setAttr ".lfm" 2; setAttr ".irbx" -type "string" ""; setAttr ".irax" -type "string" ""; setAttr ".icx" -type "string" ""; setAttr ".chw" 401; setAttr ".prt" 7; setAttr ".boce" 0.89999997615814209; setAttr ".fron" 0.019999999552965164; setAttr ".cofl" 1; setAttr -s 2 ".fsc[0:1]" 0 1 1 1 0 1; setAttr -s 2 ".pfdo[0:1]" 0 1 1 1 0 1; setAttr ".vssc[0]" 0 1 1; setAttr ".stns[0]" 0 1 1; setAttr ".rdc[0]" 0 1 1; setAttr ".rci" 1; setAttr ".mssc[0]" 0 1 1; setAttr ".pfsc[0]" 0 1 1; setAttr ".frsc[0]" 0 1 1; setAttr ".stsc[0]" 0 1 1; setAttr ".clsc[0]" 0 1 1; setAttr ".bosc[0]" 0 1 1; setAttr ".opc[0]" 0 1 1; setAttr ".oci" 1; setAttr -s 2 ".cl"; setAttr ".cl[0].clp" 0; setAttr ".cl[0].clc" -type "float3" 1 0 0 ; setAttr ".cl[0].cli" 1; setAttr ".cl[1].clp" 1; setAttr ".cl[1].clc" -type "float3" 0 0.5 1 ; setAttr ".cl[1].cli" 1; setAttr ".coi" 6; setAttr ".inca[0].incap" 0; setAttr ".inca[0].incac" -type "float3" 0 0 0 ; setAttr ".inca[0].incai" 1; setAttr ".cpvx" yes; setAttr ".ipvx" yes; setAttr ".upvx" yes; setAttr ".mts" 0.3973509937475454; setAttr ".mtrr" 500; setAttr ".msit" 2; setAttr ".mmd" 3; setAttr ".lifespanPP0" -type "doubleArray" 2 3.4028234600000001e+038 3.4028234600000001e+038 ; setAttr -k on ".lifespan"; createNode transform -n "fallsCTRL"; addAttr -ci true -sn "startFrame" -ln "startFrame" -at "double"; addAttr -ci true -sn "endFrame" -ln "endFrame" -at "double"; addAttr -ci true -sn "waterRate" -ln "waterRate" -min 0 -at "double"; addAttr -ci true -sn "waterSpeed" -ln "waterSpeed" -min 0 -at "double"; addAttr -ci true -sn "waterLife" -ln "waterLife" -min 0 -at "double"; addAttr -ci true -sn "waterLifeRand" -ln "waterLifeRand" -min 0 -at "double"; addAttr -ci true -sn "waterRadius" -ln "waterRadius" -min 0 -at "double"; addAttr -ci true -sn "waterRadiusRand" -ln "waterRadiusRand" -min 0 -at "double"; addAttr -ci true -sn "waterMeshThreshold" -ln "waterMeshThreshold" -min 0 -at "double"; addAttr -ci true -sn "waterMeshRadius" -ln "waterMeshRadius" -min 0 -at "double"; addAttr -ci true -sn "waterMeshStreak" -ln "waterMeshStreak" -min 0 -at "double"; addAttr -ci true -sn "steamEmissionVariable" -ln "steamEmissionVariable" -at "double"; addAttr -ci true -sn "steamDensity" -ln "steamDensity" -min 0 -at "double"; addAttr -ci true -sn "steamResolution" -ln "steamResolution" -min 5 -at "double"; addAttr -ci true -sn "steamSimSpeed" -ln "steamSimSpeed" -min 0 -at "double"; addAttr -ci true -sn "steamSwirl" -ln "steamSwirl" -min 0 -at "double"; addAttr -ci true -sn "steamBuoyancy" -ln "steamBuoyancy" -min 0 -at "double"; addAttr -ci true -sn "steamDissipate" -ln "steamDissipate" -min 0 -at "double"; addAttr -ci true -sn "steamTurbulence" -ln "steamTurbulence" -min 0 -at "double"; addAttr -ci true -sn "steamTransparency" -ln "steamTransparency" -min 0 -max 10 -at "double"; addAttr -ci true -sn "fallsGravity" -ln "fallsGravity" -min 0 -at "double"; addAttr -ci true -sn "fallsScale" -ln "fallsScale" -min 0 -at "double"; addAttr -ci true -sn "steamRate" -ln "steamRate" -min 0 -at "double"; setAttr -k off ".v"; setAttr ".t" -type "double3" 0 -24.5 16.598135578963507 ; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr -k on ".startFrame" 1; setAttr -k on ".endFrame" 500; setAttr -k on ".waterRate" 5000; setAttr -k on ".waterSpeed" 50; setAttr -k on ".waterLife" 5; setAttr -k on ".waterLifeRand" 2; setAttr -k on ".waterRadius" 0.2; setAttr -k on ".waterRadiusRand"; setAttr -k on ".waterMeshThreshold" 0.159; setAttr -k on ".waterMeshRadius" 1.788; setAttr -k on ".waterMeshStreak" 2; setAttr -k on ".steamEmissionVariable" 4; setAttr -k on ".steamDensity" 1.3; setAttr -k on ".steamResolution" 100; setAttr -k on ".steamSimSpeed" 1; setAttr -k on ".steamSwirl" 12; setAttr -k on ".steamBuoyancy" 1; setAttr -k on ".steamDissipate" 1.5; setAttr -k on ".steamTurbulence" 0.1; setAttr -k on ".steamTransparency"; setAttr -k on ".fallsGravity" 12; setAttr -k on ".fallsScale" 1; setAttr -k on ".steamRate" 100; createNode locator -n "fallsCTRLShape" -p "fallsCTRL"; setAttr -k off ".v"; createNode transform -n "annotation1" -p "fallsCTRL"; setAttr ".t" -type "double3" 94.711528736359597 131.92305747271919 94.711528736359597 ; createNode annotationShape -n "annotationShape1" -p "annotation1"; setAttr -k off ".v"; setAttr ".txt" -type "string" "fallsCTRL"; createNode container -n "WaterfallAsset"; addAttr -ci true -h true -sn "aal" -ln "attributeAliasList" -dt "attributeAlias"; setAttr ".isc" yes; setAttr -s 23 ".boc"; setAttr ".ctor" -type "string" ""; setAttr ".cdat" -type "string" "2010/07/19 07:54:32"; setAttr ".ctyp" -type "string" "effects"; setAttr ".aal" -type "attributeAlias" {"startFrame","borderConnections[0]","waterMeshStreak" ,"borderConnections[10]","steamEmissionVariable","borderConnections[11]","steamDensity" ,"borderConnections[12]","steamResolution","borderConnections[13]","steamSimSpeed" ,"borderConnections[14]","steamSwirl","borderConnections[15]","steamBuoyancy","borderConnections[16]" ,"steamDissipate","borderConnections[17]","steamTurbulence","borderConnections[18]" ,"steamTransparency","borderConnections[19]","endFrame","borderConnections[1]","fallsGravity" ,"borderConnections[20]","fallsScale","borderConnections[21]","steamRate","borderConnections[22]" ,"waterRate","borderConnections[2]","waterSpeed","borderConnections[3]","waterLife" ,"borderConnections[4]","waterLifeRand","borderConnections[5]","waterRadius","borderConnections[6]" ,"waterRadiusRand","borderConnections[7]","waterMeshThreshold","borderConnections[8]" ,"waterMeshRadius","borderConnections[9]"} ; createNode lightLinker -s -n "lightLinker1"; setAttr -s 7 ".lnk"; setAttr -s 7 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode nucleus -n "nucleus1"; setAttr -s 2 ".niao"; setAttr -s 2 ".nipo"; setAttr -s 2 ".nias"; setAttr -s 2 ".nips"; setAttr -s 2 ".noao"; setAttr ".sti" 0; setAttr ".grty" 0; createNode shadingEngine -n "nParticleWaterSE"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode particleSamplerInfo -n "particleSamplerInfo1"; createNode blinn -n "npWaterBlinn"; setAttr ".rfi" 1.2999999523162842; setAttr ".rfc" yes; setAttr ".dc" 0.5; setAttr ".sc" -type "float3" 1 1 1 ; setAttr ".rfl" 1; setAttr ".sro" 0.20000000298023224; createNode particleCloud -n "npWaterVolume"; createNode polyPlane -n "polyPlane1"; setAttr ".cuv" 2; createNode polyPlane -n "polyPlane2"; setAttr ".cuv" 2; createNode polyExtrudeEdge -n "polyExtrudeEdge1"; setAttr ".uopa" yes; setAttr ".ics" -type "componentList" 1 "e[211:218]"; setAttr ".ix" -type "matrix" 15.573099700719407 0 0 0 0 1.1355190138417116e-014 51.139230076096453 0 0 -51.139230076096453 1.1355190138417116e-014 0 0 1.1834166688369996 7.7983684446597579 1; setAttr ".ws" yes; setAttr ".t" -type "double3" 0 5.3501314497695169 -2.5757174171303632e-014 ; setAttr ".pvt" -type "float3" 2.3205727e-007 32.103157 -7.8090949 ; setAttr ".rs" 47243; setAttr ".c[0]" 0 1 1; createNode polyTweak -n "polyTweak1"; setAttr ".uopa" yes; setAttr -s 58 ".tk"; setAttr ".tk[0]" -type "float3" 0 0.11251736 0 ; setAttr ".tk[10:11]" -type "float3" 0 0.11251736 0 0 0.11251736 0 ; setAttr ".tk[21:22]" -type "float3" 0 0.11251736 0 0 0.11251736 0 ; setAttr ".tk[32:33]" -type "float3" 0 0.11251736 0 0 0.11251736 0 ; setAttr ".tk[43:44]" -type "float3" 0 0.11251736 0 0 0.11251736 0 ; setAttr ".tk[54:55]" -type "float3" 0 0.11251736 0 0 0.11251736 1.7587388e-020 ; setAttr ".tk[65:66]" -type "float3" 0 0.11251736 1.7587388e-020 0 0.11251736 0 ; setAttr ".tk[76:120]" -type "float3" 0 0.11251736 0 0 0.11251736 -0.055700071 0 5.4159277e-017 -0.055700071 0 5.4159277e-017 -0.055700071 0 5.4159277e-017 -0.055700071 0 5.4159277e-017 -0.055700071 0 5.4159277e-017 -0.055700071 0 5.4159277e-017 -0.055700071 0 5.4159277e-017 -0.055700071 0 5.4159277e-017 -0.055700071 0 5.4159277e-017 -0.055700071 0 0.11251736 -0.055700071 0 0.11251736 -0.1252133 0 5.4211687e-017 -0.087031357 0 5.4211687e-017 -0.087031357 0 5.4211687e-017 -0.087031357 0 5.4211687e-017 -0.087031357 0 5.4211687e-017 -0.087031357 0 5.4211687e-017 -0.087031357 0 5.4211687e-017 -0.087031357 0 5.4211687e-017 -0.087031357 0 5.4211687e-017 -0.087031357 0 0.11251736 -0.1252133 0 0.037937351 -0.1213875 0 -0.018436091 -0.050478194 0 -0.018436091 -0.050478194 0 -0.018436091 -0.050478194 0 -0.018436091 -0.050478194 0 -0.018436091 -0.050478194 0 -0.018436091 -0.050478194 0 -0.018436091 -0.050478194 0 -0.018436091 -0.050478194 0 -0.018436091 -0.050478194 0 0.037937351 -0.1213875 0 -0.30540559 -0.10363667 0 -0.30519551 2.7939677e-009 0 -0.30519551 2.7939677e-009 0 -0.30519551 2.7939677e-009 0 -0.30519551 2.7939677e-009 0 -0.30519551 2.7939677e-009 0 -0.30519551 2.7939677e-009 0 -0.30519551 2.7939677e-009 0 -0.30519551 2.7939677e-009 0 -0.30519551 2.7939677e-009 0 -0.30540559 -0.10363667 ; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 0 -max 400 -ast 0 -aet 5000 "; setAttr ".st" 6; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo2"; createNode geoConnector -n "geoConnector1"; createNode shadingEngine -n "nParticleBallsSE"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo3"; createNode blinn -n "npBallsBlinn"; createNode particleCloud -n "npBallsVolume"; createNode rigidSolver -n "rigidSolver"; setAttr ".stm" 1; setAttr ".cur" yes; createNode shadingEngine -n "blinn1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo4"; createNode file -n "file1"; createNode noise -n "noise1"; createNode blinn -n "blinn2"; setAttr ".c" -type "float3" 0.24207611 0.41314706 0.62352943 ; setAttr ".it" -type "float3" 0.14633402 0.14633402 0.14633402 ; setAttr ".ec" 0.065034143626689911; setAttr ".sro" 0.83739835023880005; createNode shadingEngine -n "blinn2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo5"; createNode cacheFile -n "wakeParticleShapeCache1"; setAttr ".cn" -type "string" "wakeParticleShape"; setAttr ".cp" -type "string" "C:/My Documents/maya/projects/default//scenes/"; setAttr ".os" 1; setAttr ".oe" 319; setAttr ".ss" 1; setAttr ".se" 319; setAttr ".sf" 1; createNode cacheFile -n "newPArticleShapeCache1"; setAttr ".cn" -type "string" "newPArticleShape"; setAttr ".cp" -type "string" "C:/My Documents/maya/projects/default//scenes/"; setAttr ".os" 1; setAttr ".oe" 319; setAttr ".ss" 1; setAttr ".se" 319; setAttr ".sf" 1; createNode hyperLayout -n "hyperLayout1"; setAttr ".ihi" 0; setAttr -s 35 ".hyp"; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr -s 21 ".in"; setAttr -s 21 ".in"; setAttr -s 23 ".out"; setAttr ".ixp" -type "string" "if ( frame >= .I[0] && frame <= .I[1] ) {\n\t.O[0] = .I[2];\n\t.O[1] = .I[0];\n\t.O[2] = .I[0];\n\t\n}\nelse {\n\n\t.O[0] = 0;\n\t.O[1] = 0;\n\t.O[2] = 0;\n}\n\n\n//WATER VARIABLES\n\n.O[3] = .I[3];\n.O[4] = .I[4];\n.O[5] = .I[5];\n.O[6] = .I[6];\n.O[7] = .I[7];\n\n//MESHING VARIABLES\n\n.O[8] = .I[8];\n.O[9] = .I[9];\n.O[10] = .I[10];\n\n//STEAM EMISSION VARIABLES\n\n.O[11] = .I[11];\n.O[12] = .I[12];\n.O[13] = .I[13];\n.O[14] = .I[14];\n.O[15] = .I[15];\n.O[16] = .I[16];\n.O[17] = .I[17];\n.O[18] = .I[18];\n\n//FIELDS\n\n.O[19] = .I[19];\n\n.O[20] = .I[20];\n.O[21] = .O[20];\n.O[22] = .O[20];"; select -ne :time1; setAttr ".ihi" 0; setAttr ".o" 0; select -ne :renderPartition; setAttr -s 7 ".st"; select -ne :initialShadingGroup; setAttr -s 2 ".dsm"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -s 8 ".s"; select -ne :defaultTextureList1; setAttr -s 2 ".tx"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :renderGlobalsList1; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :defaultHardwareRenderGlobals; setAttr ".fn" -type "string" "im"; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr "polyPlane2.out" "groundColliderShape.i"; connectAttr "nucleus1.stf" "groundRigidShape.stf"; connectAttr ":time1.o" "groundRigidShape.cti"; connectAttr "groundColliderShape.w" "groundRigidShape.imsh"; connectAttr "waterParticleShape.oms" "waterMeshShape.i"; connectAttr "expression1.out[20]" "fallsScaleGroup.sx"; connectAttr "expression1.out[21]" "fallsScaleGroup.sy"; connectAttr "expression1.out[22]" "fallsScaleGroup.sz"; connectAttr ":time1.o" "steamParticleEmitter.ct"; connectAttr "wakeParticleShape.ifl" "steamParticleEmitter.full[0]"; connectAttr "wakeParticleShape.tss" "steamParticleEmitter.dt[0]"; connectAttr "wakeParticleShape.inh" "steamParticleEmitter.inh[0]"; connectAttr "wakeParticleShape.stt" "steamParticleEmitter.stt[0]"; connectAttr "wakeParticleShape.sd[0]" "steamParticleEmitter.sd[0]"; connectAttr "expression1.out[18]" "steamParticleEmitter.rat"; connectAttr "polyExtrudeEdge1.out" "fallsboundaryShape.i"; connectAttr "nucleus1.stf" "fallsboundRigidShape.stf"; connectAttr ":time1.o" "fallsboundRigidShape.cti"; connectAttr "fallsboundaryShape.w" "fallsboundRigidShape.imsh"; connectAttr ":time1.o" "waterEmitter.ct"; connectAttr "waterParticleShape.ifl" "waterEmitter.full[1]"; connectAttr "waterParticleShape.tss" "waterEmitter.dt[1]"; connectAttr "waterParticleShape.inh" "waterEmitter.inh[1]"; connectAttr "waterParticleShape.stt" "waterEmitter.stt[1]"; connectAttr "waterParticleShape.sd[1]" "waterEmitter.sd[1]"; connectAttr "expression1.out[0]" "waterEmitter.rat"; connectAttr "expression1.out[3]" "waterEmitter.spd"; connectAttr "wakeParticleShape.fd" "gravity.ind[0]"; connectAttr "waterParticleShape.fd" "gravity.ind[6]"; connectAttr "wakeParticleShape.ppfd[0]" "gravity.ppda[0]"; connectAttr "waterParticleShape.ppfd[0]" "gravity.ppda[6]"; connectAttr "expression1.out[19]" "gravity.mag"; connectAttr ":time1.o" "mistFluidShape1.cti"; connectAttr "steamEmitter1.ef" "mistFluidShape1.eml[0].emfr"; connectAttr "steamEmitter1.efc" "mistFluidShape1.fce[3]"; connectAttr "geoConnector1.swg" "mistFluidShape1.cge" -na; connectAttr "geoConnector1.res" "mistFluidShape1.crs" -na; connectAttr "geoConnector1.fri" "mistFluidShape1.cfr" -na; connectAttr "expression1.out[1]" "mistFluidShape1.stf"; connectAttr "expression1.out[12]" "mistFluidShape1.bres"; connectAttr "expression1.out[13]" "mistFluidShape1.srs"; connectAttr "expression1.out[14]" "mistFluidShape1.vsw"; connectAttr "expression1.out[15]" "mistFluidShape1.dsb"; connectAttr "expression1.out[16]" "mistFluidShape1.dds"; connectAttr "expression1.out[17]" "mistFluidShape1.tst"; connectAttr ":time1.o" "wakeParticleShape.cti"; connectAttr "nucleus1.noao[0]" "wakeParticleShape.nxst"; connectAttr "nucleus1.stf" "wakeParticleShape.stf"; connectAttr "steamParticleEmitter.ot[0]" "wakeParticleShape.npt[0]"; connectAttr "wakeParticleShape.incr" "wakeParticleShape.rgbPP"; connectAttr "wakeParticleShape.inor" "wakeParticleShape.opacityPP"; connectAttr "gravity.of[0]" "wakeParticleShape.ifc[0]"; connectAttr "wakeParticleShape.ag" "wakeParticleShape.xi[0]"; connectAttr "fallsCTRL.steamEmissionVariable" "wakeParticleShape.xi[1]"; connectAttr "fallsCTRL.steamDensity" "wakeParticleShape.xi[2]"; connectAttr "wakeParticleShape.xo[0]" "wakeParticleShape.steamEmitter1RatePP"; connectAttr "wakeParticleShapeCache1.ocd[0]" "wakeParticleShape.poss"; connectAttr "wakeParticleShapeCache1.ir" "wakeParticleShape.pfc"; connectAttr "wakeParticleShapeCache1.ocad" "wakeParticleShape.chad"; connectAttr ":time1.o" "steamEmitter1.ct"; connectAttr "wakeParticleShape.cwcn" "steamEmitter1.ocd"; connectAttr "wakeParticleShape.ctd" "steamEmitter1.t"; connectAttr "wakeParticleShape.cwps" "steamEmitter1.opd"; connectAttr "wakeParticleShape.cwvl" "steamEmitter1.ovd"; connectAttr "wakeParticleShape.id" "steamEmitter1.paid"; connectAttr "mistFluidShape1.ifl" "steamEmitter1.full[0]"; connectAttr "mistFluidShape1.ots" "steamEmitter1.dt[0]"; connectAttr "mistFluidShape1.inh" "steamEmitter1.inh[0]"; connectAttr "mistFluidShape1.sti" "steamEmitter1.stt[0]"; connectAttr "mistFluidShape1.sd[3]" "steamEmitter1.sd[0]"; connectAttr "wakeParticleShape.steamEmitter1RatePP" "steamEmitter1.rpp"; connectAttr "wakeParticleShape.steamEmitter1RemainderPP" "steamEmitter1.ecr[0]"; connectAttr "expression1.out[11]" "steamEmitter1.fde"; connectAttr "expression1.out[4]" "waterParticleShape.lifespan"; connectAttr ":time1.o" "waterParticleShape.cti"; connectAttr "nucleus1.noao[1]" "waterParticleShape.nxst"; connectAttr "nucleus1.stf" "waterParticleShape.stf"; connectAttr "waterEmitter.ot[1]" "waterParticleShape.npt[1]"; connectAttr "gravity.of[6]" "waterParticleShape.ifc[0]"; connectAttr "newPArticleShapeCache1.ocd[0]" "waterParticleShape.poss"; connectAttr "newPArticleShapeCache1.ir" "waterParticleShape.pfc"; connectAttr "newPArticleShapeCache1.ocad" "waterParticleShape.chad"; connectAttr "expression1.out[5]" "waterParticleShape.lfr"; connectAttr "expression1.out[6]" "waterParticleShape.ra"; connectAttr "expression1.out[7]" "waterParticleShape.rsr"; connectAttr "expression1.out[8]" "waterParticleShape.thr"; connectAttr "expression1.out[9]" "waterParticleShape.brs"; connectAttr "expression1.out[10]" "waterParticleShape.mstr"; connectAttr "fallsCTRLShape.wm" "annotationShape1.dom" -na; connectAttr "hyperLayout1.msg" "WaterfallAsset.hl"; connectAttr "fallsCTRL.startFrame" "WaterfallAsset.boc[0]"; connectAttr "fallsCTRL.endFrame" "WaterfallAsset.boc[1]"; connectAttr "fallsCTRL.waterRate" "WaterfallAsset.boc[2]"; connectAttr "fallsCTRL.waterSpeed" "WaterfallAsset.boc[3]"; connectAttr "fallsCTRL.waterLife" "WaterfallAsset.boc[4]"; connectAttr "fallsCTRL.waterLifeRand" "WaterfallAsset.boc[5]"; connectAttr "fallsCTRL.waterRadius" "WaterfallAsset.boc[6]"; connectAttr "fallsCTRL.waterRadiusRand" "WaterfallAsset.boc[7]"; connectAttr "fallsCTRL.waterMeshThreshold" "WaterfallAsset.boc[8]"; connectAttr "fallsCTRL.waterMeshRadius" "WaterfallAsset.boc[9]"; connectAttr "fallsCTRL.waterMeshStreak" "WaterfallAsset.boc[10]"; connectAttr "fallsCTRL.steamEmissionVariable" "WaterfallAsset.boc[11]"; connectAttr "fallsCTRL.steamDensity" "WaterfallAsset.boc[12]"; connectAttr "fallsCTRL.steamResolution" "WaterfallAsset.boc[13]"; connectAttr "fallsCTRL.steamSimSpeed" "WaterfallAsset.boc[14]"; connectAttr "fallsCTRL.steamSwirl" "WaterfallAsset.boc[15]"; connectAttr "fallsCTRL.steamBuoyancy" "WaterfallAsset.boc[16]"; connectAttr "fallsCTRL.steamDissipate" "WaterfallAsset.boc[17]"; connectAttr "fallsCTRL.steamTurbulence" "WaterfallAsset.boc[18]"; connectAttr "fallsCTRL.steamTransparency" "WaterfallAsset.boc[19]"; connectAttr "fallsCTRL.fallsGravity" "WaterfallAsset.boc[20]"; connectAttr "fallsCTRL.fallsScale" "WaterfallAsset.boc[21]"; connectAttr "fallsCTRL.steamRate" "WaterfallAsset.boc[22]"; relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "nParticleWaterSE.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "fluidShape1SG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "nParticleBallsSE.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "blinn1SG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "blinn2SG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "nParticleWaterSE.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "fluidShape1SG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "nParticleBallsSE.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "blinn1SG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "blinn2SG.message" ":defaultLightSet.message"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "expression1.out[2]" "nucleus1.stf"; connectAttr ":time1.o" "nucleus1.cti"; connectAttr "wakeParticleShape.cust" "nucleus1.niao[0]"; connectAttr "waterParticleShape.cust" "nucleus1.niao[1]"; connectAttr "wakeParticleShape.stst" "nucleus1.nias[0]"; connectAttr "waterParticleShape.stst" "nucleus1.nias[1]"; connectAttr "fallsboundRigidShape.cust" "nucleus1.nipo[0]"; connectAttr "groundRigidShape.cust" "nucleus1.nipo[1]"; connectAttr "fallsboundRigidShape.stst" "nucleus1.nips[0]"; connectAttr "groundRigidShape.stst" "nucleus1.nips[1]"; connectAttr "npWaterBlinn.oc" "nParticleWaterSE.ss"; connectAttr "npWaterVolume.oi" "nParticleWaterSE.vs"; connectAttr "wakeParticleShape.iog" "nParticleWaterSE.dsm" -na; connectAttr "nParticleWaterSE.msg" "materialInfo1.sg"; connectAttr "npWaterBlinn.msg" "materialInfo1.m"; connectAttr "particleSamplerInfo1.msg" "materialInfo1.t" -na; connectAttr "particleSamplerInfo1.oc" "npWaterBlinn.c"; connectAttr "particleSamplerInfo1.ot" "npWaterBlinn.it"; connectAttr "particleSamplerInfo1.oi" "npWaterBlinn.ic"; connectAttr "particleSamplerInfo1.ot" "npWaterVolume.t"; connectAttr "particleSamplerInfo1.oc" "npWaterVolume.c"; connectAttr "particleSamplerInfo1.oi" "npWaterVolume.i"; connectAttr "polyTweak1.out" "polyExtrudeEdge1.ip"; connectAttr "fallsboundaryShape.wm" "polyExtrudeEdge1.mp"; connectAttr "polyPlane1.out" "polyTweak1.ip"; connectAttr "mistFluidShape1.ocl" "fluidShape1SG.vs"; connectAttr "mistFluidShape1.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape1SG.msg" "materialInfo2.sg"; connectAttr ":time1.o" "geoConnector1.ct"; connectAttr "groundColliderShape.o" "geoConnector1.lge"; connectAttr "groundColliderShape.wm" "geoConnector1.wm"; connectAttr "groundColliderShape.msg" "geoConnector1.own"; connectAttr "npBallsBlinn.oc" "nParticleBallsSE.ss"; connectAttr "npBallsVolume.oi" "nParticleBallsSE.vs"; connectAttr "waterParticleShape.iog" "nParticleBallsSE.dsm" -na; connectAttr "nParticleBallsSE.msg" "materialInfo3.sg"; connectAttr "npBallsBlinn.msg" "materialInfo3.m"; connectAttr "particleSamplerInfo1.msg" "materialInfo3.t" -na; connectAttr "particleSamplerInfo1.oc" "npBallsBlinn.c"; connectAttr "particleSamplerInfo1.ot" "npBallsBlinn.it"; connectAttr "particleSamplerInfo1.oi" "npBallsBlinn.ic"; connectAttr "particleSamplerInfo1.ot" "npBallsVolume.t"; connectAttr "particleSamplerInfo1.oc" "npBallsVolume.c"; connectAttr "particleSamplerInfo1.oi" "npBallsVolume.i"; connectAttr ":time1.o" "rigidSolver.ct"; connectAttr "blinn1SG.msg" "materialInfo4.sg"; connectAttr "blinn2.oc" "blinn2SG.ss"; connectAttr "waterMeshShape.iog" "blinn2SG.dsm" -na; connectAttr "blinn2SG.msg" "materialInfo5.sg"; connectAttr "blinn2.msg" "materialInfo5.m"; connectAttr ":time1.o" "wakeParticleShapeCache1.tim"; connectAttr ":time1.o" "newPArticleShapeCache1.tim"; connectAttr "steamParticleEmitter.msg" "hyperLayout1.hyp[0].dn"; connectAttr "fallsboundary.msg" "hyperLayout1.hyp[2].dn"; connectAttr "fallsboundRigid.msg" "hyperLayout1.hyp[3].dn"; connectAttr "groundCollider.msg" "hyperLayout1.hyp[5].dn"; connectAttr "groundRigid.msg" "hyperLayout1.hyp[7].dn"; connectAttr "waterEmitter.msg" "hyperLayout1.hyp[8].dn"; connectAttr "fallsScaleGroup.msg" "hyperLayout1.hyp[10].dn"; connectAttr "waterMesh.msg" "hyperLayout1.hyp[11].dn"; connectAttr "fallsboundaryShape.msg" "hyperLayout1.hyp[14].dn"; connectAttr "fallsboundRigidShape.msg" "hyperLayout1.hyp[15].dn"; connectAttr "groundColliderShape.msg" "hyperLayout1.hyp[16].dn"; connectAttr "groundRigidShape.msg" "hyperLayout1.hyp[18].dn"; connectAttr "waterMeshShape.msg" "hyperLayout1.hyp[20].dn"; connectAttr "npBallsVolume.msg" "hyperLayout1.hyp[21].dn"; connectAttr "npWaterVolume.msg" "hyperLayout1.hyp[22].dn"; connectAttr "particleSamplerInfo1.msg" "hyperLayout1.hyp[23].dn"; connectAttr "npBallsBlinn.msg" "hyperLayout1.hyp[24].dn"; connectAttr "blinn2.msg" "hyperLayout1.hyp[25].dn"; connectAttr "npWaterBlinn.msg" "hyperLayout1.hyp[26].dn"; connectAttr "nParticleWaterSE.msg" "hyperLayout1.hyp[27].dn"; connectAttr "fluidShape1SG.msg" "hyperLayout1.hyp[28].dn"; connectAttr "nParticleBallsSE.msg" "hyperLayout1.hyp[29].dn"; connectAttr "blinn2SG.msg" "hyperLayout1.hyp[30].dn"; connectAttr "gravity.msg" "hyperLayout1.hyp[39].dn"; connectAttr "mistFluid.msg" "hyperLayout1.hyp[40].dn"; connectAttr "mistFluidShape1.msg" "hyperLayout1.hyp[41].dn"; connectAttr "wakeParticle.msg" "hyperLayout1.hyp[42].dn"; connectAttr "wakeParticleShape.msg" "hyperLayout1.hyp[43].dn"; connectAttr "steamEmitter1.msg" "hyperLayout1.hyp[44].dn"; connectAttr "waterParticle.msg" "hyperLayout1.hyp[45].dn"; connectAttr "waterParticleShape.msg" "hyperLayout1.hyp[46].dn"; connectAttr "fallsCTRL.msg" "hyperLayout1.hyp[47].dn"; connectAttr "fallsCTRLShape.msg" "hyperLayout1.hyp[48].dn"; connectAttr "annotation1.msg" "hyperLayout1.hyp[49].dn"; connectAttr "annotationShape1.msg" "hyperLayout1.hyp[50].dn"; connectAttr ":time1.o" "expression1.tim"; connectAttr "fallsCTRL.startFrame" "expression1.in[0]"; connectAttr "fallsCTRL.endFrame" "expression1.in[1]"; connectAttr "fallsCTRL.waterRate" "expression1.in[2]"; connectAttr "fallsCTRL.waterSpeed" "expression1.in[3]"; connectAttr "fallsCTRL.waterLife" "expression1.in[4]"; connectAttr "fallsCTRL.waterLifeRand" "expression1.in[5]"; connectAttr "fallsCTRL.waterRadius" "expression1.in[6]"; connectAttr "fallsCTRL.waterRadiusRand" "expression1.in[7]"; connectAttr "fallsCTRL.waterMeshThreshold" "expression1.in[8]"; connectAttr "fallsCTRL.waterMeshRadius" "expression1.in[9]"; connectAttr "fallsCTRL.waterMeshStreak" "expression1.in[10]"; connectAttr "fallsCTRL.steamDensity" "expression1.in[11]"; connectAttr "fallsCTRL.steamResolution" "expression1.in[12]"; connectAttr "fallsCTRL.steamSimSpeed" "expression1.in[13]"; connectAttr "fallsCTRL.steamSwirl" "expression1.in[14]"; connectAttr "fallsCTRL.steamBuoyancy" "expression1.in[15]"; connectAttr "fallsCTRL.steamDissipate" "expression1.in[16]"; connectAttr "fallsCTRL.steamTurbulence" "expression1.in[17]"; connectAttr "fallsCTRL.steamRate" "expression1.in[18]"; connectAttr "fallsCTRL.fallsGravity" "expression1.in[19]"; connectAttr "fallsCTRL.fallsScale" "expression1.in[20]"; connectAttr "fallsCTRL.msg" "expression1.obm"; connectAttr "nParticleWaterSE.pa" ":renderPartition.st" -na; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "nParticleBallsSE.pa" ":renderPartition.st" -na; connectAttr "blinn1SG.pa" ":renderPartition.st" -na; connectAttr "blinn2SG.pa" ":renderPartition.st" -na; connectAttr "fallsboundaryShape.iog" ":initialShadingGroup.dsm" -na; connectAttr "groundColliderShape.iog" ":initialShadingGroup.dsm" -na; connectAttr "npWaterBlinn.msg" ":defaultShaderList1.s" -na; connectAttr "npWaterVolume.msg" ":defaultShaderList1.s" -na; connectAttr "mistFluidShape1.msg" ":defaultShaderList1.s" -na; connectAttr "npBallsBlinn.msg" ":defaultShaderList1.s" -na; connectAttr "npBallsVolume.msg" ":defaultShaderList1.s" -na; connectAttr "blinn2.msg" ":defaultShaderList1.s" -na; connectAttr "file1.msg" ":defaultTextureList1.tx" -na; connectAttr "noise1.msg" ":defaultTextureList1.tx" -na; // End of Waterfall.ma