//Maya ASCII 2011 scene //Name: RocketFlame.ma //Last modified: Fri, Jul 30, 2010 05:05:29 PM //Codeset: 1252 requires maya "2011"; requires "stereoCamera" "10.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya 2011"; fileInfo "version" "2011"; fileInfo "cutIdentifier" "201007280519-779045"; fileInfo "osv" "Microsoft Windows XP Professional Service Pack 3 (Build 2600)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" -46.349227676574841 2.569432622613212 -46.596120412919824 ; setAttr ".r" -type "double3" 176.93415537382489 -45.358776152922879 179.99997773768419 ; setAttr ".rp" -type "double3" 0 0 -3.5527136788005009e-015 ; setAttr ".rpt" -type "double3" 9.3442437917815436e-016 -1.4100700534794486e-015 1.5486849077938454e-015 ; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".ovr" 1.3; setAttr ".fl" 34.999999999999979; setAttr ".coi" 65.392456641407108; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".tp" -type "double3" 0 6.9330646222994305 0 ; setAttr ".hc" -type "string" "viewSet -p %camera"; setAttr ".dfg" yes; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 100.1 0 ; setAttr ".r" -type "double3" -89.999999999999986 0 0 ; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 12.122447922913901 -5.2603253544082946 100.1 ; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 163.20595691389707; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 100.1 0 0 ; setAttr ".r" -type "double3" 0 89.999999999999986 0 ; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 100.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode transform -n "RocketFlame"; createNode transform -n "rocketFireFluid" -p "RocketFlame"; setAttr ".t" -type "double3" 0 -3.2735018382337069 -4.0088835481958849e-016 ; setAttr ".r" -type "double3" -180 0 0 ; createNode fluidShape -n "rocketFireFluidShape" -p "rocketFireFluid"; addAttr -ci true -sn "lastResizeFrame" -ln "lastResizeFrame" -dv -1000 -at "long"; addAttr -ci true -sn "startTranslate" -ln "startTranslate" -at "double3" -nc 3; addAttr -ci true -sn "startTranslateX" -ln "startTranslateX" -at "double" -p "startTranslate"; addAttr -ci true -sn "startTranslateY" -ln "startTranslateY" -at "double" -p "startTranslate"; addAttr -ci true -sn "startTranslateZ" -ln "startTranslateZ" -at "double" -p "startTranslate"; addAttr -ci true -sn "startResolution" -ln "startResolution" -at "long3" -nc 3; addAttr -ci true -sn "startResolutionX" -ln "startResolutionX" -at "long" -p "startResolution"; addAttr -ci true -sn "startResolutionY" -ln "startResolutionY" -at "long" -p "startResolution"; addAttr -ci true -sn "startResolutionZ" -ln "startResolutionZ" -at "long" -p "startResolution"; addAttr -ci true -sn "startDimensions" -ln "startDimensions" -at "double3" -nc 3; addAttr -ci true -sn "startDimensionsX" -ln "startDimensionsX" -at "double" -p "startDimensions"; addAttr -ci true -sn "startDimensionsY" -ln "startDimensionsY" -at "double" -p "startDimensions"; addAttr -ci true -sn "startDimensionsZ" -ln "startDimensionsZ" -at "double" -p "startDimensions"; addAttr -ci true -sn "resizeDensityThreshold" -ln "resizeDensityThreshold" -dv 0.0001 -min 0 -max 10 -smx 0.1 -at "double"; setAttr -k off ".v"; setAttr ".rt" 1; setAttr ".iss" yes; setAttr ".covm[0]" 0 1 1; setAttr ".cdvm[0]" 0 1 1; setAttr ".sqvx" yes; setAttr ".rw" 20; setAttr ".rh" 20; setAttr ".rd" 20; setAttr ".dw" 10; setAttr ".dh" 10; setAttr ".dd" 10; setAttr ".aure" yes; setAttr ".aurt" 9.9999999747524271e-007; setAttr ".hds" 3; setAttr ".bndx" 0; setAttr ".bndy" 2; setAttr ".bndz" 0; setAttr ".ddf" 0.01; setAttr ".dsb" 5; setAttr ".tmet" 2; setAttr ".tmsc" 2; setAttr ".tdf" 0.01; setAttr ".ttb" 0.45977011322975159; setAttr ".buo" 40; setAttr ".ss" yes; setAttr ".qua" 0.20000000298023224; setAttr ".rin" 3; setAttr ".cl[1].clp" 1; setAttr ".cl[1].clc" -type "float3" 0.33500001 0.29800001 0.29300001 ; setAttr ".cl[1].cli" 1; setAttr ".cib" 0.6974790096282959; setAttr -s 4 ".opa"; setAttr ".opa[1:2]" 1 1 1 0.10250201821327209 0 1; setAttr ".opa[4:5]" 1 1 1 0 0 1; setAttr ".t" -type "float3" 0.12413214 0.12413214 0.12413214 ; setAttr ".shp" 1; setAttr -s 9 ".i"; setAttr ".i[0].ip" 0.30434781312942505; setAttr ".i[0].ic" -type "float3" 0 0 0 ; setAttr ".i[0].ii" 3; setAttr ".i[1].ip" 0.91129034757614136; setAttr ".i[1].ic" -type "float3" 11.22 3.4024646 0.79661977 ; setAttr ".i[1].ii" 1; setAttr ".i[2].ip" 0.79354840517044067; setAttr ".i[2].ic" -type "float3" 0.71200001 0.07471253 0.029192006 ; setAttr ".i[2].ii" 1; setAttr ".i[3].ip" 0.86612904071807861; setAttr ".i[3].ic" -type "float3" 4.0085878 1.070383 0.25785199 ; setAttr ".i[3].ii" 1; setAttr ".i[4].ip" 0.73913043737411499; setAttr ".i[4].ic" -type "float3" 0.115 0.032286257 0.0047150012 ; setAttr ".i[4].ii" 1; setAttr ".i[5].ip" 0.99900990724563599; setAttr ".i[5].ic" -type "float3" 4.7529998 2.1772697 0.3374629 ; setAttr ".i[5].ii" 1; setAttr ".i[6].ip" 0.81774193048477173; setAttr ".i[6].ic" -type "float3" 1.23497 0.173429 0.050633799 ; setAttr ".i[6].ii" 1; setAttr ".i[7].ip" 0.12173900008201599; setAttr ".i[7].ic" -type "float3" 0.23100001 0.23100001 0.23100001 ; setAttr ".i[7].ii" 3; setAttr ".i[8].ip" 0.40000000596046448; setAttr ".i[8].ic" -type "float3" 0.56099999 0.56099999 0.56099999 ; setAttr ".i[8].ii" 3; setAttr ".iib" 0.94957983493804932; setAttr ".env[0].envp" 0; setAttr ".env[0].envc" -type "float3" 0 0 0 ; setAttr ".env[0].envi" 1; setAttr ".dos" 0; setAttr ".ctl" 0.019999999552965164; setAttr ".lastResizeFrame" 1; setAttr ".startTranslate" -type "double3" -2.8301976180000001 7.9702329699999996 0.1738203794 ; setAttr ".startResolution" -type "long3" 40 40 40 ; setAttr ".startDimensions" -type "double3" 10 10 10 ; createNode transform -n "RocketLights" -p "RocketFlame"; createNode transform -n "keyLight" -p "RocketLights"; setAttr ".t" -type "double3" 0 4.8540845389651555 0 ; setAttr ".r" -type "double3" -36.00108520893302 0.67247829463941844 20.918776687613448 ; createNode directionalLight -n "keyLightShape" -p "keyLight"; setAttr -k off ".v"; setAttr ".urs" yes; createNode transform -n "RocketCTRL"; addAttr -ci true -sn "StartFrame" -ln "StartFrame" -at "double"; addAttr -ci true -sn "EndFrame" -ln "EndFrame" -at "double"; addAttr -ci true -sn "Resolution" -ln "Resolution" -at "double"; addAttr -ci true -sn "BlastForce" -ln "BlastForce" -at "double"; addAttr -ci true -sn "BlastDensity" -ln "BlastDensity" -min 0 -at "double"; addAttr -ci true -sn "EmissionTurbulence" -ln "EmissionTurbulence" -at "double"; addAttr -ci true -sn "TotalTurbulence" -ln "TotalTurbulence" -at "double"; addAttr -ci true -sn "temperatureDrop" -ln "temperatureDrop" -at "double"; addAttr -ci true -sn "densityDrop" -ln "densityDrop" -at "double"; addAttr -ci true -sn "flameSpeed" -ln "flameSpeed" -at "double"; addAttr -ci true -sn "smokeCapacity" -ln "smokeCapacity" -min 5 -max 10 -at "double"; addAttr -ci true -sn "blastSwirl" -ln "blastSwirl" -at "double"; addAttr -ci true -sn "TurbulenceSpeedMultiplier" -ln "TurbulenceSpeedMultiplier" -at "double"; addAttr -ci true -sn "simulationSpeed" -ln "simulationSpeed" -dv 1 -min 0 -at "double"; setAttr -k off ".v"; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; setAttr -k on ".StartFrame" 1; setAttr -k on ".EndFrame" 500; setAttr -k on ".Resolution" 20; setAttr -k on ".BlastForce" 10; setAttr -k on ".BlastDensity" 2.5; setAttr -k on ".EmissionTurbulence" 10; setAttr -k on ".TotalTurbulence" 0.01; setAttr -k on ".temperatureDrop" 5; setAttr -k on ".densityDrop" 5; setAttr -k on ".flameSpeed" 1; setAttr -k on ".smokeCapacity" 8.2; setAttr -k on ".blastSwirl" 5; setAttr -k on ".TurbulenceSpeedMultiplier" 25; setAttr -k on ".simulationSpeed"; createNode locator -n "RocketCTRLShape" -p "RocketCTRL"; setAttr -k off ".v"; createNode transform -n "annotation1" -p "RocketCTRL"; setAttr -k off ".v"; setAttr ".t" -type "double3" 0 13.866129244598861 0 ; setAttr -k off ".tx"; setAttr -k off ".ty"; setAttr -k off ".tz"; setAttr -k off ".rx"; setAttr -k off ".ry"; setAttr -k off ".rz"; setAttr -k off ".sx"; setAttr -k off ".sy"; setAttr -k off ".sz"; createNode annotationShape -n "annotationShape1" -p "annotation1"; setAttr -k off ".v"; setAttr ".txt" -type "string" "RocketBlastAttrs"; createNode transform -n "emissionGroup"; setAttr ".t" -type "double3" 13.089382259773615 21.787108211145977 0 ; setAttr ".rp" -type "double3" -13.089382259773615 -21.787108211145977 0 ; setAttr ".sp" -type "double3" -13.089382259773615 -21.787108211145977 0 ; createNode volumeAxisField -n "initialPropulsionField" -p "emissionGroup"; setAttr ".t" -type "double3" -13.047364722402145 -23.177506720529248 1.703524410841312e-016 ; setAttr ".r" -type "double3" 180 9.8974811459775865e-033 -1.987846675914698e-016 ; setAttr ".s" -type "double3" 1.1093156962769135 2.6637454322879539 1.1093156962769135 ; setAttr ".att" 1; setAttr -k off ".apv"; setAttr ".vol" 5; setAttr -k off ".vex"; setAttr ".fc[0]" 0 1 1; setAttr ".amag[0]" 0 1 1; setAttr ".crad[0]" 0 1 1; setAttr ".afc" 0; setAttr ".afa" 0; setAttr ".drs" 10; setAttr ".d" -type "double3" 0 1 0 ; createNode fluidEmitter -n "flameEmission" -p "emissionGroup"; setAttr ".t" -type "double3" -13.089382259773615 -21.787108211145977 -2.6709560509885404e-015 ; setAttr ".r" -type "double3" 0 0 -1.7309390745491975 ; setAttr ".s" -type "double3" 0.4837640265869555 0.48376402658695489 0.4837640265869555 ; setAttr ".emt" 4; setAttr -k off ".rat"; setAttr -k off ".sro"; setAttr -l on -k off ".urpp"; setAttr -k off ".npuv"; setAttr ".max" 1; setAttr -k off ".dx"; setAttr -k off ".dy"; setAttr -k off ".dz"; setAttr -k off ".spr"; setAttr -k off ".spd"; setAttr -k off ".srnd"; setAttr -k off ".tspd" 5; setAttr -k off ".nspd"; setAttr ".vol" 4; setAttr -k off ".afc"; setAttr -k off ".afa"; setAttr -k off ".alx"; setAttr -k off ".arx"; setAttr -k off ".rnd"; setAttr -k off ".drs"; setAttr -k off ".ssz"; setAttr -k off ".dss"; setAttr ".tf" -type "double3" 0.1 0.1 0.1 ; setAttr ".dtr" 0.1; setAttr ".ffe" 1; createNode transform -n "fillLight" -p "emissionGroup"; setAttr ".t" -type "double3" 19.135462518964232 49.892490011701383 81.276342143020202 ; createNode pointLight -n "fillLightShape" -p "fillLight"; setAttr -k off ".v"; setAttr ".cl" -type "float3" 0.34 0.505 1 ; setAttr ".urs" yes; setAttr ".us" no; createNode container -n "RocketFlameAsset"; addAttr -ci true -h true -sn "aal" -ln "attributeAliasList" -dt "attributeAlias"; addAttr -ci true -sn "nts" -ln "notes" -dt "string"; setAttr ".isc" yes; setAttr -s 15 ".boc"; setAttr ".ctor" -type "string" ""; setAttr ".cdat" -type "string" "2010/07/02 15:44:37"; setAttr ".ctyp" -type "string" "effects"; setAttr ".aal" -type "attributeAlias" {"StartFrame","borderConnections[0]","smokeCapacity" ,"borderConnections[10]","blastSwirl","borderConnections[11]","TurbulenceSpeedMultiplier" ,"borderConnections[12]","simulationSpeed","borderConnections[13]","incandescence" ,"borderConnections[14]","EndFrame","borderConnections[1]","Resolution","borderConnections[2]" ,"BlastForce","borderConnections[3]","BlastDensity","borderConnections[4]","EmissionTurbulence" ,"borderConnections[5]","TotalTurbulence","borderConnections[6]","temperatureDrop" ,"borderConnections[7]","densityDrop","borderConnections[8]","flameSpeed","borderConnections[9]" ,"child","canBeChild[0]"} ; setAttr ".nts" -type "string" "Fluid effect- Applying the effect to an object \nin the scene parents the emissionGroup, which consists of the emitter, Light, and field, to the selected object. This effect can only be applied to one object at a time. You need multiple copies of the effect to create dust trails for additional objects. \n"; createNode lightLinker -s -n "lightLinker1"; setAttr -s 7 ".lnk"; setAttr -s 7 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode polySphere -n "polySphere1"; createNode nucleus -n "nucleus1"; setAttr ".grty" 37.254901885986328; setAttr ".nupl" yes; setAttr ".npor" -type "float3" 0 -1.5 0 ; setAttr ".npfr" 0.49673202633857727; setAttr ".sstp" 20; setAttr ".mcit" 20; createNode shadingEngine -n "nParticleBallsSE"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo1"; createNode particleSamplerInfo -n "particleSamplerInfo1"; createNode blinn -n "npBallsBlinn"; createNode particleCloud -n "npBallsVolume"; createNode animCurveTU -n "emitter1_rate"; setAttr ".tan" 10; setAttr ".wgt" no; setAttr -s 2 ".ktv[0:1]" 2 100000 3 0; createNode shadingEngine -n "blinn1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo2"; createNode cloth -n "cloth1"; createNode place2dTexture -n "place2dTexture1"; setAttr ".re" -type "float2" 4 4 ; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 50 -ast 1 -aet 50000 "; setAttr ".st" 6; createNode file -n "file1"; setAttr ".ftn" -type "string" "C:/Users/brinsmd/Documents/circles.jpg"; createNode place2dTexture -n "place2dTexture2"; createNode ramp -n "ramp1"; addAttr -ci true -sn "resolution" -ln "resolution" -dv 32 -at "long"; setAttr ".t" 7; setAttr -s 4 ".cel"; setAttr ".cel[0].ep" 0; setAttr ".cel[0].ec" -type "float3" 1 0 0 ; setAttr ".cel[1].ep" 0.38499999046325684; setAttr ".cel[1].ec" -type "float3" 0 1 0 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 0 0 1 ; setAttr ".cel[3].ep" 0.73000001907348633; setAttr ".cel[3].ec" -type "float3" 0.9267031 1 0 ; setAttr ".resolution" 256; createNode place2dTexture -n "place2dTexture3"; setAttr ".mu" yes; setAttr ".mv" yes; setAttr ".s" yes; setAttr ".re" -type "float2" 6 4 ; createNode fractal -n "fractal1"; setAttr ".ail" yes; setAttr ".a" 0.85000002384185791; setAttr ".ra" 0.68124997615814209; createNode place2dTexture -n "place2dTexture4"; setAttr ".re" -type "float2" 0.1 0.02 ; createNode bump2d -n "bump2d1"; setAttr ".bd" 1.5957447290420532; setAttr ".vc1" -type "float3" 0 0.00062000001 0 ; setAttr ".vc2" -type "float3" 9.9999997e-006 9.9999997e-006 0 ; createNode fractal -n "fractal2"; setAttr ".ail" yes; setAttr ".ag" 0.69999998807907104; setAttr ".ao" -0.30000001192092896; setAttr ".ra" 0.47499999403953552; createNode place2dTexture -n "place2dTexture5"; createNode remapValue -n "remapValue1"; setAttr ".imn" -0.30000001192092896; setAttr ".imx" 0.66049385070800781; setAttr -s 2 ".vl[0:1]" 0 0 1 1 1 1; setAttr -s 4 ".cl"; setAttr ".cl[0].clp" 0.78260868787765503; setAttr ".cl[0].cli" 3; setAttr ".cl[1].clc" -type "float3" 10 1.8910003 0.82000017 ; setAttr ".cl[1].cli" 3; setAttr ".cl[2].clp" 0.086956523358821869; setAttr ".cl[2].clc" -type "float3" 2.708334 0.512146 0.222083 ; setAttr ".cl[2].cli" 3; setAttr ".cl[3].clp" 0.29565218091011047; setAttr ".cl[3].clc" -type "float3" 0.41666701 0.0787917 0.034166601 ; setAttr ".cl[3].cli" 3; createNode fractal -n "fractal3"; setAttr ".cg" -type "float3" 0.31645569 0.31645569 0.31645569 ; setAttr ".ag" 0.89999997615814209; setAttr ".a" 0.4375; setAttr ".ra" 0.73124998807907104; createNode place2dTexture -n "place2dTexture6"; setAttr ".re" -type "float2" 2 2 ; setAttr ".of" -type "float2" 0.1 0.30000001 ; createNode shadingEngine -n "fluidShape1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo3"; createNode phong -n "phong1"; createNode shadingEngine -n "phong1SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo4"; createNode ramp -n "ramp2"; setAttr -s 2 ".cel"; setAttr ".cel[0].ep" 0.44999998807907104; setAttr ".cel[0].ec" -type "float3" 1 0 0 ; setAttr ".cel[2].ep" 1; setAttr ".cel[2].ec" -type "float3" 1 0 0 ; createNode place2dTexture -n "place2dTexture7"; createNode lambert -n "lambert2"; setAttr ".c" -type "float3" 1 1 1 ; createNode shadingEngine -n "lambert2SG"; setAttr ".ihi" 0; setAttr ".ro" yes; createNode materialInfo -n "materialInfo5"; createNode hyperLayout -n "hyperLayout1"; setAttr ".ihi" 0; setAttr -s 16 ".hyp"; createNode expression -n "expression1"; setAttr -k on ".nds"; setAttr -s 14 ".in"; setAttr -s 14 ".in"; setAttr -s 14 ".out"; setAttr ".ixp" -type "string" "// Simulation Start and End Frame\n.O[0] = .I[0];\nif (frame >= .I[0] && frame <= .I[1] )\n{\n.O[1] = .I[2];\n.O[2] = .I[2];\n\n}\nelse\n{\n.O[1] = 0;\n.O[2] = 0;\n}\n\n//Sim Speed\n\n.O[3] = .I[3];\n\n\n// Initial flame boost\n\n.O[4] = .I[4];\n\n\n\n// Container Resolution\n\n.O[5] = .I[5];\n\n\n// Emission Turbulence\n\n.O[6] = .I[6];\n\n\n\n//World Turbulence\n\n.O[7] = .I[7];\n\n//Turbulence Multiplier using swirl\n\n.O[8] = .I[8];\n\n// Adjust turbulence sped on container and emitter.\n\n.O[9] = .I[9];\n\n\n//Temperature Dissipation\n\n.O[10] = .I[10];\n\n// Density Fader\n\n.O[11] = .I[11];\n\n// Flame Velocity on Y\n\n.O[12] = .I[12];\n\n//Smoke Entry\n\n.O[13] = .I[13] * .1;"; select -ne :time1; setAttr -av -k on ".cch"; setAttr -k on ".ihi" 0; setAttr -k on ".nds"; setAttr -cb on ".bnm"; setAttr -k on ".o" 1; setAttr ".unw" 1; select -ne :renderPartition; setAttr -k on ".cch"; setAttr -k on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; setAttr -s 7 ".st"; setAttr -k on ".an"; setAttr -k on ".pt"; select -ne :initialShadingGroup; setAttr -k on ".cch"; setAttr -k on ".ihi"; setAttr -av -k on ".nds"; setAttr -cb on ".bnm"; setAttr -k on ".mwc"; setAttr -k on ".an"; setAttr -k on ".il"; setAttr -k on ".vo"; setAttr -k on ".eo"; setAttr -k on ".fo"; setAttr -k on ".epo"; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr -k on ".cch"; setAttr -k on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; setAttr -k on ".mwc"; setAttr -k on ".an"; setAttr -k on ".il"; setAttr -k on ".vo"; setAttr -k on ".eo"; setAttr -k on ".fo"; setAttr -k on ".epo"; setAttr ".ro" yes; select -ne :defaultShaderList1; setAttr -k on ".cch"; setAttr -k on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; setAttr -s 7 ".s"; select -ne :defaultTextureList1; setAttr -s 7 ".tx"; select -ne :lightList1; setAttr -s 2 ".l"; select -ne :lambert1; setAttr ".c" -type "float3" 0.19379845 0.19379845 0.19379845 ; select -ne :postProcessList1; setAttr -k on ".cch"; setAttr -k on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; setAttr -s 2 ".p"; select -ne :defaultRenderUtilityList1; setAttr -s 9 ".u"; select -ne :renderGlobalsList1; setAttr -k on ".cch"; setAttr -k on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; select -ne :shaderGlow1; setAttr ".gi" 0.029999999329447746; setAttr ".gs" 0.11538930982351303; setAttr ".hi" 0.070000000298023224; setAttr ".hs" 0.27480915188789368; setAttr ".qual" 20; setAttr ".th" 0.70229005813598633; setAttr ".ae" no; select -ne :defaultRenderGlobals; setAttr ".an" yes; setAttr ".ef" 200; setAttr ".ep" 3; setAttr ".pff" yes; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :defaultLightSet; setAttr -k on ".cch"; setAttr -k on ".ihi"; setAttr -k on ".nds"; setAttr -k on ".bnm"; setAttr -s 2 ".dsm"; setAttr -k on ".mwc"; setAttr -k on ".an"; setAttr -k on ".il"; setAttr -k on ".vo"; setAttr -k on ".eo"; setAttr -k on ".fo"; setAttr -k on ".epo"; setAttr -k on ".ro" yes; select -ne :hardwareRenderGlobals; setAttr -k on ".cch"; setAttr -cb on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; setAttr ".ctrs" 256; setAttr ".btrs" 512; setAttr -k off -cb on ".ehql"; setAttr -k off -cb on ".eams"; setAttr -k off -cb on ".eeaa"; setAttr -k off -cb on ".engm"; setAttr -k off -cb on ".mes"; setAttr -k off -cb on ".emb"; setAttr -k off -cb on ".mbbf"; setAttr -k off -cb on ".mbs"; setAttr -k off -cb on ".trm"; setAttr -k off -cb on ".tshc"; setAttr -k off -cb on ".clmt"; setAttr -k off -cb on ".tcov"; setAttr -k off -cb on ".lith"; setAttr -k off -cb on ".sobc"; setAttr -k off -cb on ".cuth"; setAttr -k off -cb on ".hgcd"; setAttr -k off -cb on ".hgci"; setAttr -k off -cb on ".mgcs"; setAttr -k off -cb on ".twa"; setAttr -k off -cb on ".twz"; setAttr -k on ".hwcc"; setAttr -k on ".hwdp"; setAttr -k on ".hwql"; select -ne :defaultHardwareRenderGlobals; setAttr -k on ".cch"; setAttr -cb on ".ihi"; setAttr -k on ".nds"; setAttr -cb on ".bnm"; setAttr -k on ".rp"; setAttr -k on ".cai"; setAttr -k on ".coi"; setAttr -cb on ".bc"; setAttr -av -k on ".bcb"; setAttr -av -k on ".bcg"; setAttr -av -k on ".bcr"; setAttr -k on ".ei"; setAttr -k on ".ex"; setAttr -av -k on ".es"; setAttr -av -k on ".ef"; setAttr -k on ".bf"; setAttr -k on ".fii"; setAttr -av -k on ".sf"; setAttr -k on ".gr"; setAttr -k on ".li"; setAttr -k on ".ls"; setAttr -k on ".mb"; setAttr -k on ".ti"; setAttr -k on ".txt"; setAttr -k on ".mpr"; setAttr -k on ".wzd"; setAttr -k on ".fn" -type "string" "im"; setAttr -k on ".if"; setAttr -k on ".res" -type "string" "ntsc_4d 646 485 1.333"; setAttr -k on ".as"; setAttr -k on ".ds"; setAttr -k on ".lm"; setAttr -k on ".fir"; setAttr -k on ".aap"; setAttr -k on ".gh"; setAttr -cb on ".sd"; connectAttr ":time1.o" "rocketFireFluidShape.cti"; connectAttr "flameEmission.ef" "rocketFireFluidShape.eml[0].emfr"; connectAttr "flameEmission.efc" "rocketFireFluidShape.fce[2]"; connectAttr "initialPropulsionField.of[0]" "rocketFireFluidShape.ifc[0]"; connectAttr "expression1.out[5]" "rocketFireFluidShape.bres"; connectAttr "expression1.out[7]" "rocketFireFluidShape.tst"; connectAttr "expression1.out[8]" "rocketFireFluidShape.vsw"; connectAttr "expression1.out[10]" "rocketFireFluidShape.tds"; connectAttr "expression1.out[11]" "rocketFireFluidShape.dds"; connectAttr "expression1.out[12]" "rocketFireFluidShape.vsy"; connectAttr "expression1.out[13]" "rocketFireFluidShape.oib"; connectAttr "expression1.out[0]" "rocketFireFluidShape.stf"; connectAttr "expression1.out[3]" "rocketFireFluidShape.srs"; connectAttr "RocketCTRLShape.wm" "annotationShape1.dom" -na; connectAttr "rocketFireFluidShape.fd" "initialPropulsionField.ind[0]"; connectAttr ":time1.o" "initialPropulsionField.tim"; connectAttr "expression1.out[4]" "initialPropulsionField.mag"; connectAttr ":time1.o" "flameEmission.ct"; connectAttr "rocketFireFluidShape.ifl" "flameEmission.full[0]"; connectAttr "rocketFireFluidShape.ots" "flameEmission.dt[0]"; connectAttr "rocketFireFluidShape.inh" "flameEmission.inh[0]"; connectAttr "rocketFireFluidShape.sti" "flameEmission.stt[0]"; connectAttr "rocketFireFluidShape.sd[2]" "flameEmission.sd[0]"; connectAttr "expression1.out[1]" "flameEmission.fde"; connectAttr "expression1.out[2]" "flameEmission.fhe"; connectAttr "expression1.out[6]" "flameEmission.trb"; connectAttr "expression1.out[9]" "flameEmission.trs"; connectAttr "hyperLayout1.msg" "RocketFlameAsset.hl"; connectAttr "emissionGroup.msg" "RocketFlameAsset.cbc[0]"; connectAttr "RocketCTRL.StartFrame" "RocketFlameAsset.boc[0]"; connectAttr "RocketCTRL.EndFrame" "RocketFlameAsset.boc[1]"; connectAttr "RocketCTRL.Resolution" "RocketFlameAsset.boc[2]"; connectAttr "RocketCTRL.BlastForce" "RocketFlameAsset.boc[3]"; connectAttr "RocketCTRL.BlastDensity" "RocketFlameAsset.boc[4]"; connectAttr "RocketCTRL.EmissionTurbulence" "RocketFlameAsset.boc[5]"; connectAttr "RocketCTRL.TotalTurbulence" "RocketFlameAsset.boc[6]"; connectAttr "RocketCTRL.temperatureDrop" "RocketFlameAsset.boc[7]"; connectAttr "RocketCTRL.densityDrop" "RocketFlameAsset.boc[8]"; connectAttr "RocketCTRL.flameSpeed" "RocketFlameAsset.boc[9]"; connectAttr "RocketCTRL.smokeCapacity" "RocketFlameAsset.boc[10]"; connectAttr "RocketCTRL.blastSwirl" "RocketFlameAsset.boc[11]"; connectAttr "RocketCTRL.TurbulenceSpeedMultiplier" "RocketFlameAsset.boc[12]"; connectAttr "RocketCTRL.simulationSpeed" "RocketFlameAsset.boc[13]"; connectAttr "rocketFireFluidShape.i" "RocketFlameAsset.boc[14]"; relationship "link" ":lightLinker1" "nParticleBallsSE.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "blinn1SG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "fluidShape1SG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "phong1SG.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" "lambert2SG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "nParticleBallsSE.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "blinn1SG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "fluidShape1SG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "phong1SG.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" "lambert2SG.message" ":defaultLightSet.message"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr ":time1.o" "nucleus1.cti"; connectAttr "npBallsBlinn.oc" "nParticleBallsSE.ss"; connectAttr "npBallsVolume.oi" "nParticleBallsSE.vs"; connectAttr "nParticleBallsSE.msg" "materialInfo1.sg"; connectAttr "npBallsBlinn.msg" "materialInfo1.m"; connectAttr "particleSamplerInfo1.msg" "materialInfo1.t" -na; connectAttr "particleSamplerInfo1.oc" "npBallsBlinn.c"; connectAttr "particleSamplerInfo1.ot" "npBallsBlinn.it"; connectAttr "particleSamplerInfo1.oi" "npBallsBlinn.ic"; connectAttr "particleSamplerInfo1.ot" "npBallsVolume.t"; connectAttr "particleSamplerInfo1.oc" "npBallsVolume.c"; connectAttr "particleSamplerInfo1.oi" "npBallsVolume.i"; connectAttr "blinn1SG.msg" "materialInfo2.sg"; connectAttr "place2dTexture1.o" "cloth1.uv"; connectAttr "place2dTexture1.ofs" "cloth1.fs"; connectAttr "place2dTexture2.c" "file1.c"; connectAttr "place2dTexture2.tf" "file1.tf"; connectAttr "place2dTexture2.rf" "file1.rf"; connectAttr "place2dTexture2.mu" "file1.mu"; connectAttr "place2dTexture2.mv" "file1.mv"; connectAttr "place2dTexture2.s" "file1.s"; connectAttr "place2dTexture2.wu" "file1.wu"; connectAttr "place2dTexture2.wv" "file1.wv"; connectAttr "place2dTexture2.re" "file1.re"; connectAttr "place2dTexture2.of" "file1.of"; connectAttr "place2dTexture2.r" "file1.ro"; connectAttr "place2dTexture2.n" "file1.n"; connectAttr "place2dTexture2.vt1" "file1.vt1"; connectAttr "place2dTexture2.vt2" "file1.vt2"; connectAttr "place2dTexture2.vt3" "file1.vt3"; connectAttr "place2dTexture2.vc1" "file1.vc1"; connectAttr "place2dTexture2.o" "file1.uv"; connectAttr "place2dTexture2.ofs" "file1.fs"; connectAttr "place2dTexture3.o" "ramp1.uv"; connectAttr "place2dTexture3.ofs" "ramp1.fs"; connectAttr "place2dTexture4.o" "fractal1.uv"; connectAttr "place2dTexture4.ofs" "fractal1.fs"; connectAttr "fractal1.oa" "bump2d1.bv"; connectAttr "place2dTexture5.o" "fractal2.uv"; connectAttr "place2dTexture5.ofs" "fractal2.fs"; connectAttr "fractal2.oa" "remapValue1.i"; connectAttr "place2dTexture6.o" "fractal3.uv"; connectAttr "place2dTexture6.ofs" "fractal3.fs"; connectAttr "rocketFireFluidShape.ocl" "fluidShape1SG.vs"; connectAttr "rocketFireFluidShape.iog" "fluidShape1SG.dsm" -na; connectAttr "fluidShape1SG.msg" "materialInfo3.sg"; connectAttr "ramp2.oc" "phong1.c"; connectAttr "phong1.oc" "phong1SG.ss"; connectAttr "phong1SG.msg" "materialInfo4.sg"; connectAttr "phong1.msg" "materialInfo4.m"; connectAttr "ramp2.msg" "materialInfo4.t" -na; connectAttr "place2dTexture7.o" "ramp2.uv"; connectAttr "place2dTexture7.ofs" "ramp2.fs"; connectAttr "lambert2.oc" "lambert2SG.ss"; connectAttr "lambert2SG.msg" "materialInfo5.sg"; connectAttr "lambert2.msg" "materialInfo5.m"; connectAttr "RocketFlame.msg" "hyperLayout1.hyp[0].dn"; connectAttr "rocketFireFluid.msg" "hyperLayout1.hyp[1].dn"; connectAttr "rocketFireFluidShape.msg" "hyperLayout1.hyp[2].dn"; connectAttr "RocketLights.msg" "hyperLayout1.hyp[6].dn"; connectAttr "keyLight.msg" "hyperLayout1.hyp[7].dn"; connectAttr "keyLightShape.msg" "hyperLayout1.hyp[8].dn"; connectAttr "fillLight.msg" "hyperLayout1.hyp[9].dn"; connectAttr "fillLightShape.msg" "hyperLayout1.hyp[10].dn"; connectAttr "fluidShape1SG.msg" "hyperLayout1.hyp[11].dn"; connectAttr "RocketCTRL.msg" "hyperLayout1.hyp[20].dn"; connectAttr "RocketCTRLShape.msg" "hyperLayout1.hyp[21].dn"; connectAttr "annotation1.msg" "hyperLayout1.hyp[22].dn"; connectAttr "annotationShape1.msg" "hyperLayout1.hyp[23].dn"; connectAttr "emissionGroup.msg" "hyperLayout1.hyp[27].dn"; connectAttr "initialPropulsionField.msg" "hyperLayout1.hyp[28].dn"; connectAttr "flameEmission.msg" "hyperLayout1.hyp[30].dn"; connectAttr ":time1.o" "expression1.tim"; connectAttr "RocketCTRL.StartFrame" "expression1.in[0]"; connectAttr "RocketCTRL.EndFrame" "expression1.in[1]"; connectAttr "RocketCTRL.BlastDensity" "expression1.in[2]"; connectAttr "RocketCTRL.simulationSpeed" "expression1.in[3]"; connectAttr "RocketCTRL.BlastForce" "expression1.in[4]"; connectAttr "RocketCTRL.Resolution" "expression1.in[5]"; connectAttr "RocketCTRL.EmissionTurbulence" "expression1.in[6]"; connectAttr "RocketCTRL.TotalTurbulence" "expression1.in[7]"; connectAttr "RocketCTRL.blastSwirl" "expression1.in[8]"; connectAttr "RocketCTRL.TurbulenceSpeedMultiplier" "expression1.in[9]"; connectAttr "RocketCTRL.temperatureDrop" "expression1.in[10]"; connectAttr "RocketCTRL.densityDrop" "expression1.in[11]"; connectAttr "RocketCTRL.flameSpeed" "expression1.in[12]"; connectAttr "RocketCTRL.smokeCapacity" "expression1.in[13]"; connectAttr "nParticleBallsSE.pa" ":renderPartition.st" -na; connectAttr "blinn1SG.pa" ":renderPartition.st" -na; connectAttr "fluidShape1SG.pa" ":renderPartition.st" -na; connectAttr "phong1SG.pa" ":renderPartition.st" -na; connectAttr "lambert2SG.pa" ":renderPartition.st" -na; connectAttr "npBallsBlinn.msg" ":defaultShaderList1.s" -na; connectAttr "npBallsVolume.msg" ":defaultShaderList1.s" -na; connectAttr "rocketFireFluidShape.msg" ":defaultShaderList1.s" -na; connectAttr "phong1.msg" ":defaultShaderList1.s" -na; connectAttr "lambert2.msg" ":defaultShaderList1.s" -na; connectAttr "cloth1.msg" ":defaultTextureList1.tx" -na; connectAttr "file1.msg" ":defaultTextureList1.tx" -na; connectAttr "ramp1.msg" ":defaultTextureList1.tx" -na; connectAttr "fractal1.msg" ":defaultTextureList1.tx" -na; connectAttr "fractal2.msg" ":defaultTextureList1.tx" -na; connectAttr "fractal3.msg" ":defaultTextureList1.tx" -na; connectAttr "ramp2.msg" ":defaultTextureList1.tx" -na; connectAttr "keyLightShape.ltd" ":lightList1.l" -na; connectAttr "fillLightShape.ltd" ":lightList1.l" -na; connectAttr "place2dTexture1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture2.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture3.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture4.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "bump2d1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture5.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "remapValue1.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture6.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "place2dTexture7.msg" ":defaultRenderUtilityList1.u" -na; connectAttr "keyLight.iog" ":defaultLightSet.dsm" -na; connectAttr "fillLight.iog" ":defaultLightSet.dsm" -na; // End of RocketFlame.ma