Live for Speed PATCH 0.6H TO 0.6K ================================= www.lfs.net Important : ----------- This is a PATCH for Live for Speed 0.6K is partially compatible with 0.6H - 0.6K cannot join 0.6H online servers - Replays from 0.6H can be played in 0.6K By installing this software you agree to the following : - Live for Speed is in continual development. Features may be added, updated or removed at any time. Some functional but incomplete features may be included in order to enhance the variety and content of the simulator. - This software comes with no warranties of any kind. - You install and use this software at your own risk. The developers of Live for Speed can not accept any responsibility for personal injury or damage to your computer system that may arise during the use of the software. - The DEMO content is given to all people to use, free of charge. The LOCKED content is for appropriately licensed users only. You must not make any attempt to gain access to the locked content, or help anyone else to do so, other than by purchasing a license and using the in-game unlocking screen. Thank you. Installation : -------------- A FULL version of LFS 0.6H must already be installed To install the PATCH : 1) Move or save the patch into your main LFS folder 2) Double click the patch to extract it to that folder 3) When you see "Confirm File Replace" select "Yes to All" 4) Now you can start LFS in the normal way NOTE : You can see if the patch is correctly installed when you run the program (LFS.exe). At the bottom of the entry screen : 0.6J3 Changes from 0.6J to 0.6K : --------------------------- New Track : Rockingham race track is now included - S3 license required AI : Now avoid ramming other cars when in the pit lane or lap of honour Max drivers in single player increased to 24 (online max still 40) Graphics : New reflections system and shaders for cars and buildings Nearby objects are visible in new dynamic reflections on cars Option to set number of dynamic reflections in main view and mirror Misc option to enable a programmable post-processing shader Misc : New command /rsh to reload shaders (e.g. after editing externally) Maximum number of controllers increased to 10 (was previously 8) VR : HTC Vive headset is now supported through OpenVR Oculus Rift support now requires runtime 0.7 or later Improved dialog sequence after any error entering VR mode Training lesson editor : SHIFT+T on main entry screen to access lesson editor or list editor Layouts for lessons must be copied from layout to training folder SHIFT+T on training screen to view and test newly added lessons Fixes : Improved validity check when loading car colour settings Alpha sorting issue on bricks at base of a South City building AI could go wrong when entering BL pit lane for a pit stop AI driver names can no longer be blank Changes from 0.6H to 0.6J : --------------------------- Optimisations : Static vertex buffers reorganised to reduce DirectX instructions Frames buffered (default 1) to allow next frame to start rendering More efficient car distance sorting system for sound and graphics Dynamic vertex buffers now set to use hardware vertex processing Better frame rate in places where many objects may be visible Graphics : Sky texture is now drawn in mirrors Layout editor object selection buttons are sorted by distance Z-buffer depth setting can now be changed without restarting LFS Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16 Frame rate limitation system : Frame rate limitation system is now accurate and has better values New frame info display shows sleep / physics updates / gpu waiting Now using an event query instead of a lock for input lag prevention Minimum sleep setting changed to "Sleep every frame" (yes / no) Misc : Now using Direct3D 9Ex if available (Windows Vista and later) Reduced glitch when autocross objects are optimised (e.g. on load) Reduced min / max values for "Sound lag" setting - default now 0.08 New Audio Option "Sound when window is inactive" (off / on) 3D view modes : Added a 3D level slider option to adjust monitor-based 3D views Reduced CPU / GPU usage by sharing scene preparation for both eyes Oculus Rift : Now using Oculus SDK version 0.6.0.1 which includes timewarp You can now enter and leave Rift mode without restarting LFS Smooth display (if you do not use SLI or force vertical sync) Monitor window view options : blank / one eye / two eyes Oculus Rift compatibility mode : For users who cannot use the Oculus 0.6 runtime, you can still use the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name and LFS will then use LFSORDLL.dll instead (extended mode only). Fixes : Some buildings at Westhill track were drawn using a slow method Mouse clipped to window (CTRL+C) now works properly with ALT+TAB Using mouse wheel to change gear did not work properly at high fps Layout editor object selection buttons used interface button slots Crash changing texture resolution with two or more objects selected Anisotropic filtering did not work on car textures (including skin) Copyright : ----------- (c) 2002-2015 Scawen Roberts - Eric Bailey - Victor van Vlaardingen