Live for Speed TEST PATCH 0.6G17 TO 0.6G18 ========================================== www.lfs.net Important : ----------- This is a TEST PATCH for Live for Speed 0.6G18 is NOT compatible with version 0.6G Hotlap replays from 0.6G will still work in most cases By installing this software you agree to the following : - Live for Speed is in continual development. Features may be added, updated or removed at any time. Some functional but incomplete features may be included in order to enhance the variety and content of the simulator. - This software comes with no warranties of any kind. - You install and use this software at your own risk. The developers of Live for Speed can not accept any responsibility for personal injury or damage to your computer system that may arise during the use of the software. - The DEMO content is given to all people to use, free of charge. The LOCKED content is for appropriately licensed users only. You must not make any attempt to gain access to the locked content, or help anyone else to do so, other than by purchasing a license and using the in-game unlocking screen. Thank you. Installation : -------------- A FULL version of LFS 0.6G17 must already be installed! To install the PATCH : 1) Move or save the patch into your main LFS folder 2) Double click the patch to extract it to that folder 3) When you see "Confirm File Replace" select "Yes to All" 4) Now you can start LFS in the normal way NOTE : You can see if the patch is correctly installed when you run the program (LFS.exe). At the bottom of the entry screen : 0.6G18 Changes from 0.6G17 to 0.6G18 : ------------------------------- FIX : Incorrect 90 degree versions of the new Wedge object Changes from 0.6G16 to 0.6G17 : ------------------------------- New Westhill track update with various fixes New concrete objects Wedge and Short Slab Wall Maximum autocross objects increased to 1800 Changes from 0.6G15 to 0.6G16 : ------------------------------- Misc : Custom pit stop box can now be used to repair car and refuel Custom pit stop box disables pit lane and default pit stops Maximum multiplayer car draw distance up from 300 to 500 Interface buttons now drawn in front of the object buttons Off path side messages only shown with Network Debug enabled More translations updated InSim : ISP_NCI packet added to give host more info about new guest Fixes : Reset points on raised concrete did not work first time in Default start points wrongly put car on concrete above them Changes from 0.6G14 to 0.6G15 : ------------------------------- Layouts : Car shadows now appear on the concrete objects Raised start positions now work with concrete objects Up/down buttons beside checkpoint width / circle diameter Fixes : Coloured concrete often did not go back to grey in editor InSim IS_REO packet was ignored if more than 32 players Misc : More translations updated Changes from 0.6G to 0.6G14 : ----------------------------- Westhill : New version of Westhill with additional configurations Full support for open configurations including access roads Autocross Editor : New adjustable concrete objects Custom start positions and pit start points Maximum autocross objects increased to 1500 Movable start lights included as an autocross object Pressing S/F/1/2/3 when object is selected now moves it Pressing S/F/1/2/3 when object exists is now more helpful Clicking colour instantly changes selected tyres or chalk Clicking marshall position instantly changes selected marshall Improved the appearance of marshall circles in the editor Route checker index numbers now start at 1 instead of 0 The W/E keys instantly adjust width, no need to press M Floating object buttons shown with different colour X/Y/Z positions are now shown and can be typed in Right click on X/Y/Z to move in steps of 1 metre SHIFT+click to snap to 1 metre grid Tracks : Increased max cars in race from 32 to 40 Increased AU Autocross grid from 16 to 20 Increased BL Rallycross grids from 24 to 30 Regenerated lightmaps and visible object lists on most tracks Added paths at Fern Bay to cover road near Club and mini oval AI drivers hit wall entering pit lane at SO Classic / Town Removed a corner marker from some configurations at Aston Some tyres at Kyoto National disabled in other configs New commands : /zero_all - Reset all lap counters and checkpoints passed as if the race had just been started. This removes checkpoints passed. So using this command on the first lap, before the first checkpoint is passed, has no effect. After the first checkpoint there is an effect. The first lap will not be counted. This is intended to help with a rolling start after a parade lap. /setlap username X - X is positive : Set the lap that the user is currently on (as seen at the top right, not the number of laps completed). This does not affect checkpoints passed. This may help with a driver who reconnects after an unintended disconnection. - X is zero : Same as the /zero_all command but for one driver. - X is negative : subtract from the number of laps, without affecting checkpoints passed. This may be useful as a penalty. Copyright : ----------- (c) 2002-2015 Scawen Roberts - Eric Bailey - Victor van Vlaardingen