// Created on: 1992-07-09 // Created by: Christophe MARION // Copyright (c) 1992-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #include #include #include //======================================================================= //function : Directions //purpose : //======================================================================= inline void HLRAlgo_Projector::Directions (gp_Vec2d& D1, gp_Vec2d& D2, gp_Vec2d& D3) const { D1 = myD1; D2 = myD2; D3 = myD3; } //======================================================================= //function : Perspective //purpose : //======================================================================= inline Standard_Boolean HLRAlgo_Projector::Perspective() const { return myPersp; } /* //======================================================================= //function : Transformation //purpose : //======================================================================= inline const gp_Trsf & HLRAlgo_Projector::Transformation() const { return myTrsf; } */ //======================================================================= //function : InvertedTransformation //purpose : //======================================================================= inline const gp_Trsf & HLRAlgo_Projector::InvertedTransformation() const { return myInvTrsf; } //======================================================================= //function : FullTransformation //purpose : //======================================================================= inline const gp_Trsf & HLRAlgo_Projector::FullTransformation() const { return myScaledTrsf; } //======================================================================= //function : Focus //purpose : //======================================================================= inline Standard_Real HLRAlgo_Projector::Focus() const { Standard_NoSuchObject_Raise_if (!myPersp,"HLRAlgo_Projector::Not a Perspective"); return myFocus; } //======================================================================= //function : Transform //purpose : //======================================================================= inline void HLRAlgo_Projector::Transform (gp_Vec& D) const { D.Transform(myTrsf); } //======================================================================= //function : Transform //purpose : //======================================================================= inline void HLRAlgo_Projector::Transform (gp_Pnt& Pnt) const { Pnt.Transform(myTrsf); }