// Created on: 2000-08-11 // Created by: Andrey BETENEV // Copyright (c) 2000-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _XCAFPrs_Texture_HeaderFile #define _XCAFPrs_Texture_HeaderFile #include #include #include //! Texture holder. class XCAFPrs_Texture : public Graphic3d_Texture2Dmanual { DEFINE_STANDARD_RTTIEXT(XCAFPrs_Texture, Graphic3d_Texture2Dmanual) public: //! Constructor. Standard_EXPORT explicit XCAFPrs_Texture (const Image_Texture& theImageSource, const Graphic3d_TextureUnit theUnit); //! Image reader. Standard_EXPORT virtual Handle(Image_CompressedPixMap) GetCompressedImage (const Handle(Image_SupportedFormats)& theSupported) Standard_OVERRIDE; //! Image reader. Standard_EXPORT virtual Handle(Image_PixMap) GetImage (const Handle(Image_SupportedFormats)& theSupported) Standard_OVERRIDE; //! Return image source. const Image_Texture& GetImageSource() const { return myImageSource; } protected: Image_Texture myImageSource; }; #endif // _XCAFPrs_Texture_HeaderFile