// Author: Kirill Gavrilov // Copyright: Open CASCADE 2015-2019 // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _RWMesh_CoordinateSystem_HeaderFile #define _RWMesh_CoordinateSystem_HeaderFile //! Standard coordinate system definition. //! Open CASCADE does not force application using specific coordinate system, //! although Draw Harness and samples define +Z-up +Y-forward coordinate system for camera view manipulation. //! This enumeration defines two commonly used conventions - Z-up and Y-up.. enum RWMesh_CoordinateSystem { RWMesh_CoordinateSystem_Undefined = -1, //!< undefined RWMesh_CoordinateSystem_posYfwd_posZup = 0, //!< +YForward+Zup+Xright RWMesh_CoordinateSystem_negZfwd_posYup, //!< -ZForward+Yup+Xright RWMesh_CoordinateSystem_Blender = RWMesh_CoordinateSystem_posYfwd_posZup, //!< coordinate system used by Blender (+YForward+Zup+Xright) RWMesh_CoordinateSystem_glTF = RWMesh_CoordinateSystem_negZfwd_posYup, //!< coordinate system used by glTF (-ZForward+Yup+Xright) RWMesh_CoordinateSystem_Zup = RWMesh_CoordinateSystem_Blender, //!< Z-up coordinate system (+YForward+Zup+Xright) RWMesh_CoordinateSystem_Yup = RWMesh_CoordinateSystem_glTF, //!< Y-up coordinate system (-ZForward+Yup+Xright) }; #endif // _RWMesh_CoordinateSystem_HeaderFile