// Created: 2016-05-01 // Author: Andrey Betenev // Copyright: Open CASCADE 2016 // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _RWStl_Reader_HeaderFile #define _RWStl_Reader_HeaderFile #include #include #include class Message_ProgressRange; //! An abstract class implementing procedure to read STL file. //! //! This class is not bound to particular data structure and can be used to read the file directly into arbitrary data model. //! To use it, create descendant class and implement methods addNode() and addTriangle(). //! //! Call method Read() to read the file. In the process of reading, the tool will call methods addNode() and addTriangle() to fill the mesh data structure. //! //! The nodes with equal coordinates are merged automatically on the fly. class RWStl_Reader : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(RWStl_Reader, Standard_Transient) public: //! Default constructor. Standard_EXPORT RWStl_Reader(); //! Reads data from STL file (either binary or Ascii). //! This function supports reading multi-domain STL files formed by concatenation of several "plain" files. //! The mesh nodes are not merged between domains. //! Unicode paths can be given in UTF-8 encoding. //! Format is recognized automatically by analysis of the file header. //! Returns true if success, false on error or user break. Standard_EXPORT Standard_Boolean Read (const char* theFile, const Message_ProgressRange& theProgress); //! Guess whether the stream is an Ascii STL file, by analysis of the first bytes (~200). //! If the stream does not support seekg() then the parameter isSeekgAvailable should //! be passed as 'false', in this case the function attempts to put back the read symbols //! to the stream which thus must support ungetc(). //! Returns true if the stream seems to contain Ascii STL. Standard_EXPORT Standard_Boolean IsAscii (Standard_IStream& theStream, const bool isSeekgAvailable); //! Reads STL data from binary stream. //! The stream must be opened in binary mode. //! Stops after reading the number of triangles recorded in the file header. //! Returns true if success, false on error or user break. Standard_EXPORT Standard_Boolean ReadBinary (Standard_IStream& theStream, const Message_ProgressRange& theProgress); //! Reads data from the stream assumed to contain Ascii STL data. //! The stream can be opened either in binary or in Ascii mode. //! Reading stops at the position specified by theUntilPos, //! or end of file is reached, or when keyword "endsolid" is found. //! Empty lines are not supported and will read to reading failure. //! If theUntilPos is non-zero, reads not more than until that position. //! Returns true if success, false on error or user break. Standard_EXPORT Standard_Boolean ReadAscii (Standard_IStream& theStream, Standard_ReadLineBuffer& theBuffer, const std::streampos theUntilPos, const Message_ProgressRange& theProgress); public: //! Callback function to be implemented in descendant. //! Should create new node with specified coordinates in the target model, and return its ID as integer. virtual Standard_Integer AddNode (const gp_XYZ& thePnt) = 0; //! Callback function to be implemented in descendant. //! Should create new triangle built on specified nodes in the target model. virtual void AddTriangle (Standard_Integer theN1, Standard_Integer theN2, Standard_Integer theN3) = 0; public: //! Return merge tolerance; M_PI/2 by default - all nodes are merged regardless angle between triangles. Standard_Real MergeAngle() const { return myMergeAngle; } //! Set merge angle in radians. //! Specify something like M_PI/4 (45 degrees) to avoid merge nodes between triangles at sharp corners. void SetMergeAngle (Standard_Real theAngleRad) { myMergeAngle = theAngleRad; } //! Return linear merge tolerance; 0.0 by default (only 3D points with exactly matching coordinates are merged). double MergeTolerance() const { return myMergeTolearance; } //! Set linear merge tolerance. void SetMergeTolerance (double theTolerance) { myMergeTolearance = theTolerance; } protected: Standard_Real myMergeAngle; Standard_Real myMergeTolearance; }; #endif