/*========================================================================= Program: Visualization Toolkit Module: vtkContourFilter.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkContourFilter * @brief generate isosurfaces/isolines from scalar values * * vtkContourFilter is a filter that takes as input any dataset and * generates on output isosurfaces and/or isolines. The exact form * of the output depends upon the dimensionality of the input data. * Data consisting of 3D cells will generate isosurfaces, data * consisting of 2D cells will generate isolines, and data with 1D * or 0D cells will generate isopoints. Combinations of output type * are possible if the input dimension is mixed. * * To use this filter you must specify one or more contour values. * You can either use the method SetValue() to specify each contour * value, or use GenerateValues() to generate a series of evenly * spaced contours. It is also possible to accelerate the operation of * this filter (at the cost of extra memory) by using a * vtkScalarTree. A scalar tree is used to quickly locate cells that * contain a contour surface. This is especially effective if multiple * contours are being extracted. If you want to use a scalar tree, * invoke the method UseScalarTreeOn(). * * @warning * For unstructured data or structured grids, normals and gradients * are not computed. Use vtkPolyDataNormals to compute the surface * normals. * * @sa * vtkFlyingEdges3D vtkFlyingEdges2D vtkDiscreteFlyingEdges3D * vtkDiscreteFlyingEdges2D vtkMarchingContourFilter vtkMarchingCubes * vtkSliceCubes vtkMarchingSquares vtkImageMarchingCubes */ #ifndef vtkContourFilter_h #define vtkContourFilter_h #include "vtkFiltersCoreModule.h" // For export macro #include "vtkPolyDataAlgorithm.h" #include "vtkContourValues.h" // Needed for inline methods class vtkIncrementalPointLocator; class vtkScalarTree; class vtkSynchronizedTemplates2D; class vtkSynchronizedTemplates3D; class vtkGridSynchronizedTemplates3D; class vtkRectilinearSynchronizedTemplates; class vtkCallbackCommand; class VTKFILTERSCORE_EXPORT vtkContourFilter : public vtkPolyDataAlgorithm { public: vtkTypeMacro(vtkContourFilter,vtkPolyDataAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Construct object with initial range (0,1) and single contour value * of 0.0. */ static vtkContourFilter *New(); //@{ /** * Methods to set / get contour values. */ void SetValue(int i, double value); double GetValue(int i); double *GetValues(); void GetValues(double *contourValues); void SetNumberOfContours(int number); int GetNumberOfContours(); void GenerateValues(int numContours, double range[2]); void GenerateValues(int numContours, double rangeStart, double rangeEnd); //@} /** * Modified GetMTime Because we delegate to vtkContourValues */ vtkMTimeType GetMTime() override; //@{ /** * Set/Get the computation of normals. Normal computation is fairly * expensive in both time and storage. If the output data will be * processed by filters that modify topology or geometry, it may be * wise to turn Normals and Gradients off. * This setting defaults to On for vtkImageData, vtkRectilinearGrid, * vtkStructuredGrid, and vtkUnstructuredGrid inputs, and Off for all others. * This default behavior is to preserve the behavior of an older version of * this filter, which would ignore this setting for certain inputs. */ vtkSetMacro(ComputeNormals,vtkTypeBool); vtkGetMacro(ComputeNormals,vtkTypeBool); vtkBooleanMacro(ComputeNormals,vtkTypeBool); //@} //@{ /** * Set/Get the computation of gradients. Gradient computation is * fairly expensive in both time and storage. Note that if * ComputeNormals is on, gradients will have to be calculated, but * will not be stored in the output dataset. If the output data * will be processed by filters that modify topology or geometry, it * may be wise to turn Normals and Gradients off. */ vtkSetMacro(ComputeGradients,vtkTypeBool); vtkGetMacro(ComputeGradients,vtkTypeBool); vtkBooleanMacro(ComputeGradients,vtkTypeBool); //@} //@{ /** * Set/Get the computation of scalars. */ vtkSetMacro(ComputeScalars,vtkTypeBool); vtkGetMacro(ComputeScalars,vtkTypeBool); vtkBooleanMacro(ComputeScalars,vtkTypeBool); //@} //@{ /** * Enable the use of a scalar tree to accelerate contour extraction. */ vtkSetMacro(UseScalarTree,vtkTypeBool); vtkGetMacro(UseScalarTree,vtkTypeBool); vtkBooleanMacro(UseScalarTree,vtkTypeBool); //@} //@{ /** * Enable the use of a scalar tree to accelerate contour extraction. */ virtual void SetScalarTree(vtkScalarTree*); vtkGetObjectMacro(ScalarTree,vtkScalarTree); //@} //@{ /** * Set / get a spatial locator for merging points. By default, * an instance of vtkMergePoints is used. */ void SetLocator(vtkIncrementalPointLocator *locator); vtkGetObjectMacro(Locator,vtkIncrementalPointLocator); //@} /** * Create default locator. Used to create one when none is * specified. The locator is used to merge coincident points. */ void CreateDefaultLocator(); //@{ /** * Set/get which component of the scalar array to contour on; defaults to 0. * Currently this feature only works if the input is a vtkImageData. */ void SetArrayComponent( int ); int GetArrayComponent(); //@} //@{ /** * If this is enabled (by default), the output will be triangles * otherwise, the output will be the intersection polygon * WARNING: if the contour surface is not planar, the output * polygon will not be planar, which might be nice to look at but hard * to compute with downstream. */ vtkSetMacro(GenerateTriangles,vtkTypeBool); vtkGetMacro(GenerateTriangles,vtkTypeBool); vtkBooleanMacro(GenerateTriangles,vtkTypeBool); //@} //@{ /** * Set/get the desired precision for the output types. See the documentation * for the vtkAlgorithm::Precision enum for an explanation of the available * precision settings. */ void SetOutputPointsPrecision(int precision); int GetOutputPointsPrecision() const; //@} protected: vtkContourFilter(); ~vtkContourFilter() override; void ReportReferences(vtkGarbageCollector*) override; int RequestData(vtkInformation* request, vtkInformationVector** inputVector, vtkInformationVector* outputVector) override; int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; int FillInputPortInformation(int port, vtkInformation *info) override; vtkContourValues *ContourValues; vtkTypeBool ComputeNormals; vtkTypeBool ComputeGradients; vtkTypeBool ComputeScalars; vtkIncrementalPointLocator *Locator; vtkTypeBool UseScalarTree; vtkScalarTree *ScalarTree; int OutputPointsPrecision; vtkTypeBool GenerateTriangles; vtkSynchronizedTemplates2D *SynchronizedTemplates2D; vtkSynchronizedTemplates3D *SynchronizedTemplates3D; vtkGridSynchronizedTemplates3D *GridSynchronizedTemplates; vtkRectilinearSynchronizedTemplates *RectilinearSynchronizedTemplates; vtkCallbackCommand *InternalProgressCallbackCommand; static void InternalProgressCallbackFunction(vtkObject *caller, unsigned long eid, void *clientData, void *callData); private: vtkContourFilter(const vtkContourFilter&) = delete; void operator=(const vtkContourFilter&) = delete; }; /** * Set a particular contour value at contour number i. The index i ranges * between 0<=iContourValues->SetValue(i,value);} /** * Get the ith contour value. */ inline double vtkContourFilter::GetValue(int i) {return this->ContourValues->GetValue(i);} /** * Get a pointer to an array of contour values. There will be * GetNumberOfContours() values in the list. */ inline double *vtkContourFilter::GetValues() {return this->ContourValues->GetValues();} /** * Fill a supplied list with contour values. There will be * GetNumberOfContours() values in the list. Make sure you allocate * enough memory to hold the list. */ inline void vtkContourFilter::GetValues(double *contourValues) {this->ContourValues->GetValues(contourValues);} /** * Set the number of contours to place into the list. You only really * need to use this method to reduce list size. The method SetValue() * will automatically increase list size as needed. */ inline void vtkContourFilter::SetNumberOfContours(int number) {this->ContourValues->SetNumberOfContours(number);} /** * Get the number of contours in the list of contour values. */ inline int vtkContourFilter::GetNumberOfContours() {return this->ContourValues->GetNumberOfContours();} /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ inline void vtkContourFilter::GenerateValues(int numContours, double range[2]) {this->ContourValues->GenerateValues(numContours, range);} /** * Generate numContours equally spaced contour values between specified * range. Contour values will include min/max range values. */ inline void vtkContourFilter::GenerateValues(int numContours, double rangeStart, double rangeEnd) {this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);} #endif