// Created on: 2013-09-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_TypeOfShaderObject_HeaderFile #define _Graphic3d_TypeOfShaderObject_HeaderFile //! Type of the shader object. enum Graphic3d_TypeOfShaderObject { // rendering shaders Graphic3d_TOS_VERTEX = 0x01, //!< vertex shader object, mandatory Graphic3d_TOS_TESS_CONTROL = 0x02, //!< tessellation control shader object, optional Graphic3d_TOS_TESS_EVALUATION = 0x04, //!< tessellation evaluation shader object, optional Graphic3d_TOS_GEOMETRY = 0x08, //!< geometry shader object, optional Graphic3d_TOS_FRAGMENT = 0x10, //!< fragment shader object, mandatory // general-purpose compute shader Graphic3d_TOS_COMPUTE = 0x20 //!< compute shader object, should be used as alternative to shader object types for rendering }; #endif