// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef BVH_Triangulation_HeaderFile #define BVH_Triangulation_HeaderFile #include //! Triangulation as an example of BVH primitive set. //! \tparam T Numeric data type //! \tparam N Vector dimension template class BVH_Triangulation : public BVH_PrimitiveSet { public: typedef typename BVH::VectorType::Type BVH_VecNt; public: //! Creates empty triangulation. BVH_Triangulation() {} //! Creates empty triangulation. BVH_Triangulation (const opencascade::handle >& theBuilder) : BVH_PrimitiveSet (theBuilder) { // } //! Releases resources of triangulation. virtual ~BVH_Triangulation() {} public: //! Array of vertex coordinates. typename BVH::ArrayType::Type Vertices; //! Array of indices of triangle vertices. BVH_Array4i Elements; public: //! Returns total number of triangles. virtual Standard_Integer Size() const Standard_OVERRIDE { return BVH::Array::Size (Elements); } //! Returns AABB of entire set of objects. using BVH_PrimitiveSet::Box; //! Returns AABB of the given triangle. virtual BVH_Box Box (const Standard_Integer theIndex) const Standard_OVERRIDE { const BVH_Vec4i& anIndex = BVH::Array::Value (Elements, theIndex); const BVH_VecNt& aPoint0 = BVH::Array::Value (Vertices, anIndex.x()); const BVH_VecNt& aPoint1 = BVH::Array::Value (Vertices, anIndex.y()); const BVH_VecNt& aPoint2 = BVH::Array::Value (Vertices, anIndex.z()); BVH_VecNt aMinPoint (aPoint0), aMaxPoint (aPoint0); BVH::BoxMinMax::CwiseMin (aMinPoint, aPoint1); BVH::BoxMinMax::CwiseMin (aMinPoint, aPoint2); BVH::BoxMinMax::CwiseMax (aMaxPoint, aPoint1); BVH::BoxMinMax::CwiseMax (aMaxPoint, aPoint2); return BVH_Box (aMinPoint, aMaxPoint); } //! Returns centroid position along the given axis. virtual T Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const Standard_OVERRIDE { const BVH_Vec4i& anIndex = BVH::Array::Value (Elements, theIndex); const BVH_VecNt& aPoint0 = BVH::Array::Value (Vertices, anIndex.x()); const BVH_VecNt& aPoint1 = BVH::Array::Value (Vertices, anIndex.y()); const BVH_VecNt& aPoint2 = BVH::Array::Value (Vertices, anIndex.z()); return (BVH::VecComp::Get (aPoint0, theAxis) + BVH::VecComp::Get (aPoint1, theAxis) + BVH::VecComp::Get (aPoint2, theAxis)) * static_cast (1.0 / 3.0); } //! Performs transposing the two given triangles in the set. virtual void Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2) Standard_OVERRIDE { BVH_Vec4i& anIndices1 = BVH::Array::ChangeValue (Elements, theIndex1); BVH_Vec4i& anIndices2 = BVH::Array::ChangeValue (Elements, theIndex2); std::swap (anIndices1, anIndices2); } }; #endif // _BVH_Triangulation_Header