// Copyright (c) 1991-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _gp_Cylinder_HeaderFile #define _gp_Cylinder_HeaderFile #include #include //! Describes an infinite cylindrical surface. //! A cylinder is defined by its radius and positioned in space //! with a coordinate system (a gp_Ax3 object), the "main //! Axis" of which is the axis of the cylinder. This coordinate //! system is the "local coordinate system" of the cylinder. //! Note: when a gp_Cylinder cylinder is converted into a //! Geom_CylindricalSurface cylinder, some implicit //! properties of its local coordinate system are used explicitly: //! - its origin, "X Direction", "Y Direction" and "main //! Direction" are used directly to define the parametric //! directions on the cylinder and the origin of the parameters, //! - its implicit orientation (right-handed or left-handed) //! gives an orientation (direct or indirect) to the //! Geom_CylindricalSurface cylinder. //! See Also //! gce_MakeCylinder which provides functions for more //! complex cylinder constructions //! Geom_CylindricalSurface which provides additional //! functions for constructing cylinders and works, in //! particular, with the parametric equations of cylinders gp_Ax3 class gp_Cylinder { public: DEFINE_STANDARD_ALLOC //! Creates a indefinite cylinder. gp_Cylinder() { radius = RealLast(); } //! Creates a cylinder of radius Radius, whose axis is the "main //! Axis" of theA3. theA3 is the local coordinate system of the cylinder. Raises ConstructionErrord if theRadius < 0.0 gp_Cylinder (const gp_Ax3& theA3, const Standard_Real theRadius) : pos (theA3), radius (theRadius) { Standard_ConstructionError_Raise_if (theRadius < 0.0, "gp_Cylinder() - radius should be positive number"); } //! Changes the symmetry axis of the cylinder. Raises ConstructionError if the direction of theA1 is parallel to the "XDirection" //! of the coordinate system of the cylinder. void SetAxis (const gp_Ax1& theA1) { pos.SetAxis (theA1); } //! Changes the location of the surface. void SetLocation (const gp_Pnt& theLoc) { pos.SetLocation (theLoc); } //! Change the local coordinate system of the surface. void SetPosition (const gp_Ax3& theA3) { pos = theA3; } //! Modifies the radius of this cylinder. //! Exceptions //! Standard_ConstructionError if theR is negative. void SetRadius (const Standard_Real theR) { Standard_ConstructionError_Raise_if (theR < 0.0, "gp_Cylinder::SetRadius() - radius should be positive number"); radius = theR; } //! Reverses the U parametrization of the cylinder //! reversing the YAxis. void UReverse() { pos.YReverse(); } //! Reverses the V parametrization of the plane //! reversing the Axis. void VReverse() { pos.ZReverse(); } //! Returns true if the local coordinate system of this cylinder is right-handed. Standard_Boolean Direct() const { return pos.Direct(); } //! Returns the symmetry axis of the cylinder. const gp_Ax1& Axis() const { return pos.Axis(); } //! Computes the coefficients of the implicit equation of the quadric //! in the absolute cartesian coordinate system : //! theA1.X**2 + theA2.Y**2 + theA3.Z**2 + 2.(theB1.X.Y + theB2.X.Z + theB3.Y.Z) + //! 2.(theC1.X + theC2.Y + theC3.Z) + theD = 0.0 Standard_EXPORT void Coefficients (Standard_Real& theA1, Standard_Real& theA2, Standard_Real& theA3, Standard_Real& theB1, Standard_Real& theB2, Standard_Real& theB3, Standard_Real& theC1, Standard_Real& theC2, Standard_Real& theC3, Standard_Real& theD) const; //! Returns the "Location" point of the cylinder. const gp_Pnt& Location() const { return pos.Location(); } //! Returns the local coordinate system of the cylinder. const gp_Ax3& Position() const { return pos; } //! Returns the radius of the cylinder. Standard_Real Radius() const { return radius; } //! Returns the axis X of the cylinder. gp_Ax1 XAxis() const { return gp_Ax1 (pos.Location(), pos.XDirection()); } //! Returns the axis Y of the cylinder. gp_Ax1 YAxis() const { return gp_Ax1 (pos.Location(), pos.YDirection()); } Standard_EXPORT void Mirror (const gp_Pnt& theP); //! Performs the symmetrical transformation of a cylinder //! with respect to the point theP which is the center of the //! symmetry. Standard_NODISCARD Standard_EXPORT gp_Cylinder Mirrored (const gp_Pnt& theP) const; Standard_EXPORT void Mirror (const gp_Ax1& theA1); //! Performs the symmetrical transformation of a cylinder with //! respect to an axis placement which is the axis of the //! symmetry. Standard_NODISCARD Standard_EXPORT gp_Cylinder Mirrored (const gp_Ax1& theA1) const; Standard_EXPORT void Mirror (const gp_Ax2& theA2); //! Performs the symmetrical transformation of a cylinder with respect //! to a plane. The axis placement theA2 locates the plane of the //! of the symmetry : (Location, XDirection, YDirection). Standard_NODISCARD Standard_EXPORT gp_Cylinder Mirrored (const gp_Ax2& theA2) const; void Rotate (const gp_Ax1& theA1, const Standard_Real theAng) { pos.Rotate (theA1, theAng); } //! Rotates a cylinder. theA1 is the axis of the rotation. //! theAng is the angular value of the rotation in radians. Standard_NODISCARD gp_Cylinder Rotated (const gp_Ax1& theA1, const Standard_Real theAng) const { gp_Cylinder aCyl = *this; aCyl.pos.Rotate (theA1, theAng); return aCyl; } void Scale (const gp_Pnt& theP, const Standard_Real theS); //! Scales a cylinder. theS is the scaling value. //! The absolute value of theS is used to scale the cylinder Standard_NODISCARD gp_Cylinder Scaled (const gp_Pnt& theP, const Standard_Real theS) const; void Transform (const gp_Trsf& theT); //! Transforms a cylinder with the transformation theT from class Trsf. Standard_NODISCARD gp_Cylinder Transformed (const gp_Trsf& theT) const; void Translate (const gp_Vec& theV) { pos.Translate (theV); } //! Translates a cylinder in the direction of the vector theV. //! The magnitude of the translation is the vector's magnitude. Standard_NODISCARD gp_Cylinder Translated (const gp_Vec& theV) const { gp_Cylinder aCyl = *this; aCyl.pos.Translate (theV); return aCyl; } void Translate (const gp_Pnt& theP1, const gp_Pnt& theP2) { pos.Translate (theP1, theP2); } //! Translates a cylinder from the point theP1 to the point theP2. Standard_NODISCARD gp_Cylinder Translated (const gp_Pnt& theP1, const gp_Pnt& theP2) const { gp_Cylinder aCyl = *this; aCyl.pos.Translate (theP1, theP2); return aCyl; } private: gp_Ax3 pos; Standard_Real radius; }; // ======================================================================= // function : Scale // purpose : // ======================================================================= inline void gp_Cylinder::Scale (const gp_Pnt& theP, const Standard_Real theS) { pos.Scale (theP, theS); radius *= theS; if (radius < 0) { radius = -radius; } } // ======================================================================= // function : Scaled // purpose : // ======================================================================= inline gp_Cylinder gp_Cylinder::Scaled (const gp_Pnt& theP, const Standard_Real theS) const { gp_Cylinder aCyl = *this; aCyl.pos.Scale (theP, theS); aCyl.radius *= theS; if (aCyl.radius < 0) { aCyl.radius = -aCyl.radius; } return aCyl; } // ======================================================================= // function : Transform // purpose : // ======================================================================= inline void gp_Cylinder::Transform (const gp_Trsf& theT) { pos.Transform (theT); radius *= theT.ScaleFactor(); if (radius < 0) { radius = -radius; } } // ======================================================================= // function : Transformed // purpose : // ======================================================================= inline gp_Cylinder gp_Cylinder::Transformed (const gp_Trsf& theT) const { gp_Cylinder aCyl = *this; aCyl.pos.Transform (theT); aCyl.radius *= theT.ScaleFactor(); if (aCyl.radius < 0) { aCyl.radius = -aCyl.radius; } return aCyl; } #endif // _gp_Cylinder_HeaderFile