// Created on: 2011-08-01 // Created by: Sergey ZERCHANINOV // Copyright (c) 2011-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef OpenGl_Group_HeaderFile #define OpenGl_Group_HeaderFile #include #include #include #include #include class OpenGl_Group; class OpenGl_Structure; struct OpenGl_ElementNode { OpenGl_Element* elem; OpenGl_ElementNode* next; DEFINE_STANDARD_ALLOC }; //! Implementation of low-level graphic group. class OpenGl_Group : public Graphic3d_Group { public: //! Create empty group. //! Will throw exception if not created by OpenGl_Structure. Standard_EXPORT OpenGl_Group (const Handle(Graphic3d_Structure)& theStruct); Standard_EXPORT virtual void Clear (const Standard_Boolean theToUpdateStructureMgr) Standard_OVERRIDE; //! Return line aspect. virtual Handle(Graphic3d_Aspects) Aspects() const Standard_OVERRIDE { return myAspects != NULL ? myAspects->Aspect() : Handle(Graphic3d_Aspects)(); } //! Return TRUE if group contains primitives with transform persistence. bool HasPersistence() const { return myStructure != NULL && !myStructure->TransformPersistence().IsNull(); } //! Update aspect. Standard_EXPORT virtual void SetGroupPrimitivesAspect (const Handle(Graphic3d_Aspects)& theAspect) Standard_OVERRIDE; //! Append aspect as an element. Standard_EXPORT virtual void SetPrimitivesAspect (const Handle(Graphic3d_Aspects)& theAspect) Standard_OVERRIDE; //! Update presentation aspects after their modification. Standard_EXPORT virtual void SynchronizeAspects() Standard_OVERRIDE; //! Replace aspects specified in the replacement map. Standard_EXPORT virtual void ReplaceAspects (const Graphic3d_MapOfAspectsToAspects& theMap) Standard_OVERRIDE; //! Add primitive array element Standard_EXPORT virtual void AddPrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType, const Handle(Graphic3d_IndexBuffer)& theIndices, const Handle(Graphic3d_Buffer)& theAttribs, const Handle(Graphic3d_BoundBuffer)& theBounds, const Standard_Boolean theToEvalMinMax) Standard_OVERRIDE; //! Adds a text for display Standard_EXPORT virtual void AddText (const Handle(Graphic3d_Text)& theTextParams, const Standard_Boolean theToEvalMinMax) Standard_OVERRIDE; //! Add flipping element Standard_EXPORT virtual void SetFlippingOptions (const Standard_Boolean theIsEnabled, const gp_Ax2& theRefPlane) Standard_OVERRIDE; //! Add stencil test element Standard_EXPORT virtual void SetStencilTestOptions (const Standard_Boolean theIsEnabled) Standard_OVERRIDE; public: OpenGl_Structure* GlStruct() const { return (OpenGl_Structure* )(myStructure->CStructure().operator->()); } Standard_EXPORT void AddElement (OpenGl_Element* theElem); Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const; Standard_EXPORT virtual void Release (const Handle(OpenGl_Context)& theGlCtx); //! Returns first OpenGL element node of the group. const OpenGl_ElementNode* FirstNode() const { return myFirst; } //! Returns OpenGL aspect. const OpenGl_Aspects* GlAspects() const { return myAspects; } //! Is the group ray-tracable (contains ray-tracable elements)? Standard_Boolean IsRaytracable() const { return myIsRaytracable; } //! Dumps the content of me into the stream Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE; protected: Standard_EXPORT virtual ~OpenGl_Group(); private: //! Render element if it passes the filtering procedure. //! This method should be used for elements which can be used in scope of rendering algorithms. //! E.g. elements of groups during recursive rendering. //! If render filter is null, pure rendering is performed. //! @param theWorkspace [in] the rendering workspace //! @param theFilter [in] the rendering filter to check whether the element should be rendered or not //! @return True if element passes the check and renders Standard_EXPORT bool renderFiltered (const Handle(OpenGl_Workspace)& theWorkspace, OpenGl_Element* theElement) const; protected: OpenGl_Aspects* myAspects; OpenGl_ElementNode* myFirst; OpenGl_ElementNode* myLast; Standard_Boolean myIsRaytracable; public: DEFINE_STANDARD_RTTIEXT(OpenGl_Group,Graphic3d_Group) // Type definition }; DEFINE_STANDARD_HANDLE(OpenGl_Group, Graphic3d_Group) #endif // _OpenGl_Group_Header