// Copyright (c) 2018 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Graphic3d_MutableIndexBuffer_HeaderFile #define _Graphic3d_MutableIndexBuffer_HeaderFile #include //! Mutable index buffer. class Graphic3d_MutableIndexBuffer : public Graphic3d_IndexBuffer { DEFINE_STANDARD_RTTIEXT(Graphic3d_MutableIndexBuffer, Graphic3d_IndexBuffer) public: //! Empty constructor. Graphic3d_MutableIndexBuffer (const Handle(NCollection_BaseAllocator)& theAlloc) : Graphic3d_IndexBuffer (theAlloc) {} //! Return TRUE if data can be invalidated. virtual Standard_Boolean IsMutable() const Standard_OVERRIDE { return Standard_True; } //! Return invalidated range. virtual Graphic3d_BufferRange InvalidatedRange() const Standard_OVERRIDE { return myInvalidatedRange; } //! Reset invalidated range. virtual void Validate() Standard_OVERRIDE { myInvalidatedRange.Clear(); } //! Invalidate the entire buffer data. virtual void Invalidate() Standard_OVERRIDE { invalidate (Graphic3d_BufferRange (0, (Standard_Integer )mySize)); } //! Invalidate the given indexes (starting from 0) void Invalidate (Standard_Integer theIndexLower, Standard_Integer theIndexUpper) { Standard_OutOfRange_Raise_if (theIndexLower > theIndexUpper, "Graphic3d_MutableIndexBuffer::Invalidate()"); invalidate (Graphic3d_BufferRange (Stride * theIndexLower, Stride * (theIndexUpper - theIndexLower + 1))); } //! Invalidate specified sub-range of data (as byte offsets). void invalidate (const Graphic3d_BufferRange& theRange) { myInvalidatedRange.Unite (theRange); } protected: Graphic3d_BufferRange myInvalidatedRange; //!< invalidated buffer data range (as byte offsets) }; #endif // _Graphic3d_MutableIndexBuffer_HeaderFile