// Created on: 2013-06-25 // Created by: Dmitry BOBYLEV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef Graphic3d_MarkerImage_HeaderFile #define Graphic3d_MarkerImage_HeaderFile #include #include #include #include class Image_PixMap; //! This class is used to store bitmaps and images for markers rendering. //! It can convert bitmap texture stored in TColStd_HArray1OfByte to Image_PixMap and vice versa. class Graphic3d_MarkerImage : public Standard_Transient { DEFINE_STANDARD_RTTIEXT(Graphic3d_MarkerImage, Standard_Transient) public: //! Returns a marker image for the marker of the specified type, scale and color. Standard_EXPORT static Handle(Graphic3d_MarkerImage) StandardMarker (const Aspect_TypeOfMarker theMarkerType, const Standard_ShortReal theScale, const Graphic3d_Vec4& theColor); public: //! Constructor from existing pixmap. //! @param theImage [in] source image //! @param theImageAlpha [in] colorless image Standard_EXPORT Graphic3d_MarkerImage (const Handle(Image_PixMap)& theImage, const Handle(Image_PixMap)& theImageAlpha = Handle(Image_PixMap)()); //! Creates marker image from array of bytes //! (method for compatibility with old markers definition). //! @param theBitMap [in] source bitmap stored as array of bytes //! @param theWidth [in] number of bits in a row //! @param theHeight [in] number of bits in a column Standard_EXPORT Graphic3d_MarkerImage (const Handle(TColStd_HArray1OfByte)& theBitMap, const Standard_Integer theWidth, const Standard_Integer theHeight); //! Return marker image. //! If an instance of the class has been initialized with a bitmap, it will be converted to image. Standard_EXPORT const Handle(Image_PixMap)& GetImage(); //! Return image alpha as grayscale image. //! Note that if an instance of the class has been initialized with a bitmap //! or with grayscale image this method will return exactly the same image as GetImage() Standard_EXPORT const Handle(Image_PixMap)& GetImageAlpha(); //! Return an unique ID. //! This ID will be used to manage resource in graphic driver. Standard_EXPORT const TCollection_AsciiString& GetImageId() const; //! Return an unique ID. //! This ID will be used to manage resource in graphic driver. Standard_EXPORT const TCollection_AsciiString& GetImageAlphaId() const; //! Return texture size Standard_EXPORT void GetTextureSize (Standard_Integer& theWidth, Standard_Integer& theHeight) const; //! Return TRUE if marker image has colors (e.g. RGBA and not grayscale). Standard_EXPORT bool IsColoredImage() const; //! Return marker image as array of bytes. //! If an instance of the class has been initialized with image, it will be converted to bitmap based on the parameter theAlphaValue. //! @param theAlphaValue pixels in the image that have alpha value greater than //! or equal to this parameter will be stored in bitmap as "1", //! others will be stored as "0" //! @param theIsTopDown [in] flag indicating expected rows order in returned bitmap, which is bottom-up by default Standard_EXPORT Handle(TColStd_HArray1OfByte) GetBitMapArray (const Standard_Real theAlphaValue = 0.5, const Standard_Boolean theIsTopDown = false) const; protected: //! Constructor from existing pixmap with predefined ids. Standard_EXPORT Graphic3d_MarkerImage (const TCollection_AsciiString& theId, const TCollection_AsciiString& theAlphaId, const Handle(Image_PixMap)& theImage, const Handle(Image_PixMap)& theImageAlpha = Handle(Image_PixMap)()); private: TCollection_AsciiString myImageId; //!< resource identifier TCollection_AsciiString myImageAlphaId; //!< resource identifier Handle(TColStd_HArray1OfByte) myBitMap; //!< bytes array with bitmap definition (for compatibility with old code) Handle(Image_PixMap) myImage; //!< full-color marker definition Handle(Image_PixMap) myImageAlpha; //!< alpha-color marker definition (for dynamic hi-lighting) Standard_Integer myMargin; //!< extra margin from boundaries for bitmap -> point sprite conversion, 1 px by default Standard_Integer myWidth; //!< marker width Standard_Integer myHeight; //!< marker height }; DEFINE_STANDARD_HANDLE (Graphic3d_MarkerImage, Standard_Transient) #endif // _Graphic3d_MarkerImage_H__