// Created on: 1997-02-12 // Created by: Alexander BRIVIN // Copyright (c) 1997-1999 Matra Datavision // Copyright (c) 1999-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Vrml_DirectionalLight_HeaderFile #define _Vrml_DirectionalLight_HeaderFile #include #include #include #include #include #include #include #include class Quantity_Color; class gp_Vec; //! defines a directional light node of VRML specifying //! properties of lights. //! This node defines a directional light source that illuminates //! along rays parallel to a given 3-dimensional vector //! Color is written as an RGB triple. //! Light intensity must be in the range 0.0 to 1.0, inclusive. class Vrml_DirectionalLight { public: DEFINE_STANDARD_ALLOC Standard_EXPORT Vrml_DirectionalLight(); Standard_EXPORT Vrml_DirectionalLight(const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color& aColor, const gp_Vec& aDirection); Standard_EXPORT void SetOnOff (const Standard_Boolean aOnOff); Standard_EXPORT Standard_Boolean OnOff() const; Standard_EXPORT void SetIntensity (const Standard_Real aIntensity); Standard_EXPORT Standard_Real Intensity() const; Standard_EXPORT void SetColor (const Quantity_Color& aColor); Standard_EXPORT Quantity_Color Color() const; Standard_EXPORT void SetDirection (const gp_Vec& aDirection); Standard_EXPORT gp_Vec Direction() const; Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const; protected: private: Standard_Boolean myOnOff; Standard_Real myIntensity; Quantity_Color myColor; gp_Vec myDirection; }; #endif // _Vrml_DirectionalLight_HeaderFile