// Copyright (c) 2016-2019 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _Aspect_Touch_HeaderFile #define _Aspect_Touch_HeaderFile #include #include #include //! Structure holding touch position - original and current location. class Aspect_Touch { public: NCollection_Vec2 From; //!< original touch position NCollection_Vec2 To; //!< current touch position Standard_Boolean IsPreciseDevice; //!< precise device input (e.g. mouse cursor, NOT emulated from touch screen) //! Return values delta. NCollection_Vec2 Delta() const { return To - From; } //! Empty constructor Aspect_Touch() : From (0.0, 0.0), To (0.0, 0.0), IsPreciseDevice (false) {} //! Constructor with initialization. Aspect_Touch (const NCollection_Vec2& thePnt, Standard_Boolean theIsPreciseDevice) : From (thePnt), To (thePnt), IsPreciseDevice (theIsPreciseDevice) {} //! Constructor with initialization. Aspect_Touch (Standard_Real theX, Standard_Real theY, Standard_Boolean theIsPreciseDevice) : From (theX, theY), To (theX, theY), IsPreciseDevice (theIsPreciseDevice) {} }; #endif // _Aspect_Touch_HeaderFile