// Created on: 2014-10-08 // Created by: Kirill Gavrilov // Copyright (c) 2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _OpenGl_SetOfShaderPrograms_HeaderFile #define _OpenGl_SetOfShaderPrograms_HeaderFile #include #include #include class OpenGl_ShaderProgram; //! Alias to programs array of predefined length class OpenGl_SetOfPrograms : public Standard_Transient { DEFINE_STANDARD_RTTI_INLINE(OpenGl_SetOfPrograms, Standard_Transient) public: //! Empty constructor OpenGl_SetOfPrograms() {} //! Access program by index Handle(OpenGl_ShaderProgram)& ChangeValue (Standard_Integer theProgramBits) { return myPrograms[theProgramBits]; } protected: Handle(OpenGl_ShaderProgram) myPrograms[Graphic3d_ShaderFlags_NB]; //!< programs array }; //! Alias to 2D programs array of predefined length class OpenGl_SetOfShaderPrograms : public Standard_Transient { DEFINE_STANDARD_RTTI_INLINE(OpenGl_SetOfShaderPrograms, Standard_Transient) public: //! Empty constructor OpenGl_SetOfShaderPrograms() {} //! Constructor OpenGl_SetOfShaderPrograms (const Handle(OpenGl_SetOfPrograms)& thePrograms) { for (Standard_Integer aSetIter = 0; aSetIter < Graphic3d_TypeOfShadingModel_NB - 1; ++aSetIter) { myPrograms[aSetIter] = thePrograms; } } //! Access program by index Handle(OpenGl_ShaderProgram)& ChangeValue (Graphic3d_TypeOfShadingModel theShadingModel, Standard_Integer theProgramBits) { Handle(OpenGl_SetOfPrograms)& aSet = myPrograms[theShadingModel - 1]; if (aSet.IsNull()) { aSet = new OpenGl_SetOfPrograms(); } return aSet->ChangeValue (theProgramBits); } protected: Handle(OpenGl_SetOfPrograms) myPrograms[Graphic3d_TypeOfShadingModel_NB - 1]; //!< programs array, excluding Graphic3d_TypeOfShadingModel_Unlit }; typedef NCollection_DataMap OpenGl_MapOfShaderPrograms; #endif // _OpenGl_SetOfShaderPrograms_HeaderFile