// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef _BVH_PrimitiveSet_Header #define _BVH_PrimitiveSet_Header #include #include #include //! Set of abstract geometric primitives organized with bounding //! volume hierarchy (BVH). Unlike an object set, this collection //! is designed for storing structural elements of a single object //! (such as triangles in the object triangulation). Because there //! may be a large number of such elements, the implementations of //! this interface should be sufficiently optimized. //! \tparam T Numeric data type //! \tparam N Vector dimension template class BVH_PrimitiveSet : public BVH_Object, public BVH_Set { protected: using BVH_Set::Box; public: static const Standard_Integer MaxTreeDepth = BVH_Constants_MaxTreeDepth; //! Creates set of abstract primitives. BVH_PrimitiveSet() : myBVH (new BVH_Tree()), // set default builder - binned SAH split myBuilder (new BVH_BinnedBuilder (BVH_Constants_LeafNodeSizeDefault, BVH_Constants_MaxTreeDepth)) { // } //! Creates set of abstract primitives. BVH_PrimitiveSet (const opencascade::handle >& theBuilder) : myBVH (new BVH_Tree()), myBuilder (theBuilder) { // } //! Releases resources of set of abstract primitives. virtual ~BVH_PrimitiveSet() { myBVH.Nullify(); myBuilder.Nullify(); } public: //! Returns AABB of primitive set. virtual BVH_Box Box() const Standard_OVERRIDE { if (BVH_Object::myIsDirty) { myBox = BVH_Set::Box(); } return myBox; } //! Returns BVH tree (and builds it if necessary). virtual const opencascade::handle >& BVH() { if (BVH_Object::myIsDirty) { Update(); } return myBVH; } //! Returns the method (builder) used to construct BVH. virtual const opencascade::handle >& Builder() const { return myBuilder; } //! Sets the method (builder) used to construct BVH. virtual void SetBuilder (const opencascade::handle >& theBuilder) { myBuilder = theBuilder; } protected: //! Updates BVH of primitive set. virtual void Update() { if (BVH_Object::myIsDirty) { myBuilder->Build (this, myBVH.operator->(), Box()); BVH_Object::myIsDirty = Standard_False; } } protected: opencascade::handle > myBVH; //!< Constructed bottom-level BVH opencascade::handle > myBuilder; //!< Builder for bottom-level BVH mutable BVH_Box myBox; //!< Cached bounding box of geometric primitives }; #endif // _BVH_PrimitiveSet_Header