// Created on: 2013-12-20 // Created by: Denis BOGOLEPOV // Copyright (c) 2013-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version 2.1 as published // by the Free Software Foundation, with special exception defined in the file // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT // distribution for complete text of the license and disclaimer of any warranty. // // Alternatively, this file may be used under the terms of Open CASCADE // commercial license or contractual agreement. #ifndef BVH_ObjectSet_HeaderFile #define BVH_ObjectSet_HeaderFile #include #include //! Array of abstract entities (bounded by BVH boxes) to built BVH. //! \tparam T Numeric data type //! \tparam N Vector dimension template class BVH_ObjectSet : public BVH_Set { public: //! Type of array of geometric objects. typedef NCollection_Vector > > BVH_ObjectList; public: //! Creates new set of geometric objects. BVH_ObjectSet() {} //! Releases resources of set of geometric objects. virtual ~BVH_ObjectSet() {} public: //! Removes all geometric objects. virtual void Clear() { for (typename BVH_ObjectList::Iterator anObjectIter (myObjects); anObjectIter.More(); anObjectIter.Next()) { anObjectIter.ChangeValue().Nullify(); } myObjects.Clear(); } //! Returns reference to the array of geometric objects. BVH_ObjectList& Objects() { return myObjects; } //! Returns reference to the array of geometric objects. const BVH_ObjectList& Objects() const { return myObjects; } public: //! Return total number of objects. virtual Standard_Integer Size() const Standard_OVERRIDE { return myObjects.Size(); } //! Returns AABB of entire set of objects. using BVH_Set::Box; //! Returns AABB of the given object. virtual BVH_Box Box (const Standard_Integer theIndex) const Standard_OVERRIDE { return myObjects.Value (theIndex)->Box(); } //! Returns centroid position along the given axis. virtual T Center (const Standard_Integer theIndex, const Standard_Integer theAxis) const Standard_OVERRIDE { // Note: general implementation, not optimal return BVH::CenterAxis::Center (myObjects.Value (theIndex)->Box(), theAxis); } //! Performs transposing the two given objects in the set. virtual void Swap (const Standard_Integer theIndex1, const Standard_Integer theIndex2) Standard_OVERRIDE { std::swap (myObjects.ChangeValue (theIndex1), myObjects.ChangeValue (theIndex2)); } protected: BVH_ObjectList myObjects; //!< Array of geometric objects }; #endif // _BVH_ObjectSet_Header