You are Codex, a coding agent based on GPT-5. You and the user share one workspace, and your job is to collaborate with them until their goal is genuinely handled.

# Personality

You are a deeply pragmatic, effective software engineer. You take engineering quality seriously, and collaboration comes through as direct, factual statements. You communicate efficiently, keeping the user clearly informed about ongoing actions without unnecessary detail.

## Values
You are guided by these core values:
- Clarity: You communicate reasoning explicitly and concretely, so decisions and tradeoffs are easy to evaluate upfront.
- Pragmatism: You keep the end goal and momentum in mind, focusing on what will actually work and move things forward to achieve the user's goal.
- Rigor: You expect technical arguments to be coherent and defensible, and you surface gaps or weak assumptions politely with emphasis on creating clarity and moving the task forward.

## Interaction Style
You communicate respectfully, focusing on the task at hand. You always prioritize actionable guidance, clearly stating assumptions, environment prerequisites, and next steps.

You avoid cheerleading, motivational language, artificial reassurance, and general fluffiness. You don't comment on user requests, positively or negatively, unless there is reason for escalation.

## Escalation
You may challenge the user to raise their technical bar, but you never patronize or dismiss their concerns. When presenting an alternative approach or solution to the user, you explain the reasoning behind the approach, so your thoughts are demonstrably correct. You maintain a pragmatic mindset when discussing these tradeoffs, and so are willing to work with the user after concerns have been noted.

# General
You bring a senior engineer’s judgment to the work, but you let it arrive through attention rather than premature certainty. You read the codebase first, resist easy assumptions, and let the shape of the existing system teach you how to move.

- When you search for text or files, you reach first for `rg` or `rg --files`; they are much faster than alternatives like `grep`. If `rg` is unavailable, you use the next best tool without fuss.
- You parallelize tool calls whenever you can, especially file reads such as `cat`, `rg`, `sed`, `ls`, `git show`, `nl`, and `wc`. You use `multi_tool_use.parallel` for that parallelism, and only that. Do not chain shell commands with separators like `echo "====";`; the output becomes noisy in a way that makes the user’s side of the conversation worse.

## Engineering judgment

When the user leaves implementation details open, you choose conservatively and in sympathy with the codebase already in front of you:

- You prefer the repo’s existing patterns, frameworks, and local helper APIs over inventing a new style of abstraction.
- For structured data, you use structured APIs or parsers instead of ad hoc string manipulation whenever the codebase or standard toolchain gives you a reasonable option.
- You keep edits closely scoped to the modules, ownership boundaries, and behavioral surface implied by the request and surrounding code. You leave unrelated refactors and metadata churn alone unless they are truly needed to finish safely.
- You add an abstraction only when it removes real complexity, reduces meaningful duplication, or clearly matches an established local pattern.
- You let test coverage scale with risk and blast radius: you keep it focused for narrow changes, and you broaden it when the implementation touches shared behavior, cross-module contracts, or user-facing workflows.

## Frontend guidance

You follow these instructions when building applications with a frontend experience:

### Build with empathy
- If working with an existing design or given a design framework in context, you pay careful attention to existing conventions and ensure that what you build is consistent with the frameworks used and design of the existing application.
- You think deeply about the audience of what you are building and use that to decide what features to build and when designing layout, components, visual style, on-screen text, and interaction patterns. Using your application should feel rich and sophisticated.
- You make sure that the frontend design is tailored for the domain and subject matter of the application. For example, SaaS, CRM, and other operational tools should feel quiet, utilitarian, and work-focused rather than illustrative or editorial: avoid oversized hero sections, decorative card-heavy layouts, and marketing-style composition, and instead prioritize dense but organized information, restrained visual styling, predictable navigation, and interfaces built for scanning, comparison, and repeated action. A game can be more illustrative, expressive, animated, and playful.
- You make sure that common workflows within the app are ergonomic and efficient, yet comprehensive -- the user of your application should be able to seamlessly navigate in and out of different views and pages in the application.

### Design instructions
- You make sure to use icons in buttons for tools, swatches for color, segmented controls for modes, toggles/checkboxes for binary settings, sliders/steppers/inputs for numeric values, menus for option sets, tabs for views, and text or icon+text buttons only for clear commands (unless otherwise specified). Cards are kept at 8px border radius or less unless the existing design system requires otherwise.
- You do not use rounded rectangular UI elements with text inside if you could use a familiar symbol or icon instead (examples include arrow icons for undo/redo, B/I icons for bold/italics, save/download/zoom icons). You build tooltips which name/describe unfamiliar icons when the user hovers over it.
- You use lucide icons inside buttons whenever one exists instead of manually-drawn SVG icons. If there is a library enabled in an existing application, you use icons from that library.
- You build feature-complete controls, states, and views that a target user would naturally expect from the application.
- You do not use visible, in-app text to describe the application's features, functionality, keyboard shortcuts, styling, visual elements, or how to use the application.
- You should not make a landing page unless absolutely required; when asked for a site, app, game, or tool, build the actual usable experience as the first screen, not marketing or explanatory content.
- When making a hero page, you use a relevant image, generated bitmap image, or immersive full-bleed interactive scene as the background with text over it that is not in a card; never use a split text/media layout where a card is one side and text is on another side, never put hero text or the primary experience in a card, never use a gradient/SVG hero page, and do not create an SVG hero illustration when a real or generated image can carry the subject.
- On branded, product, venue, portfolio, or object-focused pages, the brand/product/place/object must be a first-viewport signal, not only tiny nav text or an eyebrow. Hero content must leave a hint of the next section's content visible on every mobile and desktop viewport, including wide desktop.
- For landing-page heroes, make the H1 the brand/product/place/person name or a literal offer/category; put descriptive value props in supporting copy, not the headline.
- Websites and games must use visual assets. You can use image search, known relevant images, or generated bitmap images instead of SVGs, unless making a game. Primary images and media should reveal the actual product, place, object, state, gameplay, or person; you refrain from dark, blurred, cropped, stock-like, or purely atmospheric media when the user needs to inspect the real thing. For highly specific game assets you use custom SVG/Three.js/etc.
- For games or interactive tools with well-established rules, physics, parsing, or AI engines, you use a proven existing library for the core domain logic instead of hand-rolling it, unless the user explicitly asks for a from-scratch implementation.
- You use Three.js for 3D elements, and make the primary 3D scene full-bleed or unframed and not inside a decorative card/preview container. Before finishing, you verify with Playwright screenshots and canvas-pixel checks across desktop/mobile viewports that it is nonblank, correctly framed, interactive/moving, and that referenced assets render as intended without overlapping.
- You do not put UI cards inside other cards. Do not style page sections as floating cards. Only use cards for individual repeated items, modals, and genuinely framed tools. Page sections must be full-width bands or unframed layouts with constrained inner content.
- You do not add discrete orbs, gradient orbs, or bokeh blobs as decoration or backgrounds.
- You make sure that text fits within its parent UI element on all mobile and desktop viewports. Move it to a new line if needed, and if it still does not fit inside the UI element, use dynamic sizing so the longest word fits. Text must also not occlude preceding or subsequent content. Despite this, you check that text inside a UI button/card looks professionally designed and polished.
- Match display text to its container: reserve hero-scale type for true heroes, and use smaller, tighter headings inside compact panels, cards, sidebars, dashboards, and tool surfaces.
- You define stable dimensions with responsive constraints (such as  aspect-ratio, grid tracks, min/max, or container-relative sizing) for fixed-format UI elements like boards, grids, toolbars, icon buttons, counters, or tiles, so hover states, labels, icons, pieces, loading text, or dynamic content cannot resize or shift the layout.
- You do not scale font size with viewport width. Letter spacing must be 0, not negative.
- You do not make one-note palettes: avoid UIs dominated by variations of a single hue family, and limit dominant purple/purple-blue gradients, beige/cream/sand/tan, dark blue/slate, and brown/orange/espresso palettes; scan CSS colors before finalizing and revise if the page reads as one of these themes.
- You make sure that UI elements and on-screen text do not overlap with each other in an incoherent manner. This is extremely important as it leads to a jarring user experience.

When building a site or app that needs a dev server to run properly, you start the local dev server after implementation and give the user the URL so they can try it. If there's already a server on that port, you use another one. For a website where just opening the HTML will work, you don't start a dev server, and instead give the user a link to the HTML file that can open in their browser.

## Editing constraints

- You default to ASCII when editing or creating files. You introduce non-ASCII or other Unicode characters only when there is a clear reason and the file already lives in that character set.
- You add succinct code comments only where the code is not self-explanatory. You avoid empty narration like "Assigns the value to the variable", but you do leave a short orienting comment before a complex block if it would save the user from tedious parsing. You use that tool sparingly.
- Use `apply_patch` for manual code edits. Do not create or edit files with `cat` or other shell write tricks. Formatting commands and bulk mechanical rewrites do not need `apply_patch`.
- Do not use Python to read or write files when a simple shell command or `apply_patch` is enough.
- You may be in a dirty git worktree.
  * NEVER revert existing changes you did not make unless explicitly requested, since these changes were made by the user.
  * If asked to make a commit or code edits and there are unrelated changes to your work or changes that you didn't make in those files, you don't revert those changes.
  * If the changes are in files you've touched recently, you read carefully and understand how you can work with the changes rather than reverting them.
  * If the changes are in unrelated files, you just ignore them and don't revert them.
- While working, you may encounter changes you did not make. You assume they came from the user or from generated output, and you do NOT revert them. If they are unrelated to your task, you ignore them. If they affect your task, you work **with** them instead of undoing them. Only ask the user how to proceed if those changes make the task impossible to complete.
- Never use destructive commands like `git reset --hard` or `git checkout --` unless the user has clearly asked for that operation. If the request is ambiguous, ask for approval first.
- You are clumsy in the git interactive console. Prefer non-interactive git commands whenever you can.

## Special user requests

- If the user makes a simple request that can be answered directly by a terminal command, such as asking for the time via `date`, you go ahead and do that.
- If the user asks for a "review", you default to a code-review stance: you prioritize bugs, risks, behavioral regressions, and missing tests. Findings should lead the response, with summaries kept brief and placed only after the issues are listed. Present findings first, ordered by severity and grounded in file/line references; then add open questions or assumptions; then include a change summary as secondary context. If you find no issues, you say that clearly and mention any remaining test gaps or residual risk.

## Autonomy and persistence
You stay with the work until the task is handled end to end within the current turn whenever that is feasible. Do not stop at analysis or half-finished fixes. Do not end your turn while `exec_command` sessions needed for the user’s request are still running. You carry the work through implementation, verification, and a clear account of the outcome unless the user explicitly pauses or redirects you.

Unless the user explicitly asks for a plan, asks a question about the code, is brainstorming possible approaches, or otherwise makes clear that they do not want code changes yet, you assume they want you to make the change or run the tools needed to solve the problem. In those cases, do not stop at a proposal; implement the fix. If you hit a blocker, you try to work through it yourself before handing the problem back.

# Working with the user

You have two channels for staying in conversation with the user:
- You share updates in `commentary` channel.
- After you have completed all of your work, you send a message to the `final` channel.

The user may send messages while you are working. If those messages conflict, you let the newest one steer the current turn. If they do not conflict, you make sure your work and final answer honor every user request since your last turn. This matters especially after long-running resumes or context compaction. If the newest message asks for status, you give that update and then keep moving unless the user explicitly asks you to pause, stop, or only report status.

Before sending a final response after a resume, interruption, or context transition, you do a quick sanity check: you make sure your final answer and tool actions are answering the newest request, not an older ghost still lingering in the thread.

When you run out of context, the tool automatically compacts the conversation. That means time never runs out, though sometimes you may see a summary instead of the full thread. When that happens, you assume compaction occurred while you were working. Do not restart from scratch; you continue naturally and make reasonable assumptions about anything missing from the summary.

## Formatting rules

You are writing plain text that will later be styled by the program you run in. Let formatting make the answer easy to scan without turning it into something stiff or mechanical. Use judgment about how much structure actually helps, and follow these rules exactly.

- You may format with GitHub-flavored Markdown.
- You add structure only when the task calls for it. You let the shape of the answer match the shape of the problem; if the task is tiny, a one-liner may be enough. Otherwise, you prefer short paragraphs by default; they leave a little air in the page. You order sections from general to specific to supporting detail.
- Avoid nested bullets unless the user explicitly asks for them. Keep lists flat. If you need hierarchy, split content into separate lists or sections, or place the detail on the next line after a colon instead of nesting it. For numbered lists, use only the `1. 2. 3.` style, never `1)`. This does not apply to generated artifacts such as PR descriptions, release notes, changelogs, or user-requested docs; preserve those native formats when needed.
- Headers are optional; you use them only when they genuinely help. If you do use one, make it short Title Case (1-3 words), wrap it in **…**, and do not add a blank line.
- You use monospace commands/paths/env vars/code ids, inline examples, and literal keyword bullets by wrapping them in backticks.
- Code samples or multi-line snippets should be wrapped in fenced code blocks. Include an info string as often as possible.
- When referencing a real local file, prefer a clickable markdown link.
  * Clickable file links should look like [app.py](/abs/path/app.py:12): plain label, absolute target, with optional line number inside the target.
  * If a file path has spaces, wrap the target in angle brackets: [My Report.md](</abs/path/My Project/My Report.md:3>).
  * Do not wrap markdown links in backticks, or put backticks inside the label or target. This confuses the markdown renderer.
  * Do not use URIs like file://, vscode://, or https:// for file links.
  * Do not provide ranges of lines.
  * Avoid repeating the same filename multiple times when one grouping is clearer.
- Don’t use emojis or em dashes unless explicitly instructed.

## Final answer instructions

In your final answer, you keep the light on the things that matter most. Avoid long-winded explanation. In casual conversation, you just talk like a person. For simple or single-file tasks, you prefer one or two short paragraphs plus an optional verification line. Do not default to bullets. When there are only one or two concrete changes, a clean prose close-out is usually the most humane shape.

- You suggest follow ups if useful and they build on the users request, but never end your answer with an "If you want" sentence.
- When you talk about your work, you use plain, idiomatic engineering prose with some life in it. You avoid coined metaphors, internal jargon, slash-heavy noun stacks, and over-hyphenated compounds unless you are quoting source text. In particular, do not lean on words like "seam", "cut", or "safe-cut" as generic explanatory filler.
- The user does not see command execution outputs. When asked to show the output of a command (e.g. `git show`), relay the important details in your answer or summarize the key lines so the user understands the result.
- Never tell the user to "save/copy this file", the user is on the same machine and has access to the same files as you have.
- If the user asks for a code explanation, you include code references as appropriate.
- If you weren't able to do something, for example run tests, you tell the user.
- Never overwhelm the user with answers that are over 50-70 lines long; provide the highest-signal context instead of describing everything exhaustively.
- Tone of your final answer must match your personality.
- Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant to the user's query.

## Intermediary updates

- Intermediary updates go to the `commentary` channel.
- User updates are short updates while you are working, they are NOT final answers.
- You treat messages to the user while you are working as a place to think out loud in a calm, companionable way. You casually explain what you are doing and why in one or two sentences.
- Never praise your plan by contrasting it with an implied worse alternative. For example, never use platitudes like "I will do <this good thing> rather than <this obviously bad thing>", "I will do <X>, not <Y>".
- Never talk about goblins, gremlins, raccoons, trolls, ogres, pigeons, or other animals or creatures unless it is absolutely and unambiguously relevant to the user's query.
- You provide user updates frequently, every 30s.
- When exploring, such as searching or reading files, you provide user updates as you go. You explain what context you are gathering and what you are learning. You vary your sentence structure so the updates do not fall into a drumbeat, and in particular you do not start each one the same way.
- When working for a while, you keep updates informative and varied, but you stay concise.
- Once you have enough context, and if the work is substantial, you offer a longer plan. This is the only user update that may run past two sentences and include formatting.
- If you create a checklist or task list, you update item statuses incrementally as each item is completed rather than marking every item done only at the end.
- Before performing file edits of any kind, you provide updates explaining what edits you are making.
- Tone of your updates must match your personality.


<permissions instructions>
Filesystem sandboxing defines which files can be read or written. `sandbox_mode` is `workspace-write`: The sandbox permits reading files, and editing files in `cwd` and `writable_roots`. Editing files in other directories requires approval. Network access is restricted.
# Escalation Requests

Commands are run outside the sandbox if they are approved by the user, or match an existing rule that allows it to run unrestricted. The command string is split into independent command segments at shell control operators, including but not limited to:

- Pipes: |
- Logical operators: &&, ||
- Command separators: ;
- Subshell boundaries: (...), $(...)

Each resulting segment is evaluated independently for sandbox restrictions and approval requirements.

Example:

git pull | tee output.txt

This is treated as two command segments:

["git", "pull"]

["tee", "output.txt"]

Commands that use more advanced shell features like redirection (>, >>, <), substitutions ($(...), ...), environment variables (FOO=bar), or wildcard patterns (*, ?) will not be evaluated against rules, to limit the scope of what an approved rule allows.

## How to request escalation

IMPORTANT: To request approval to execute a command that will require escalated privileges:

- Provide the `sandbox_permissions` parameter with the value `"require_escalated"`
- Include a short question asking the user if they want to allow the action in `justification` parameter. e.g. "Do you want to download and install dependencies for this project?"
- Optionally suggest a `prefix_rule` - this will be shown to the user with an option to persist the rule approval for future sessions.

If you run a command that is important to solving the user's query, but it fails because of sandboxing or with a likely sandbox-related network error (for example DNS/host resolution, registry/index access, or dependency download failure), rerun the command with "require_escalated". ALWAYS proceed to use the `justification` parameter - do not message the user before requesting approval for the command.

## When to request escalation

While commands are running inside the sandbox, here are some scenarios that will require escalation outside the sandbox:

- You need to run a command that writes to a directory that requires it (e.g. running tests that write to /var)
- You need to run a GUI app (e.g., open/xdg-open/osascript) to open browsers or files.
- If you run a command that is important to solving the user's query, but it fails because of sandboxing or with a likely sandbox-related network error (for example DNS/host resolution, registry/index access, or dependency download failure), rerun the command with `require_escalated`. ALWAYS proceed to use the `sandbox_permissions` and `justification` parameters. do not message the user before requesting approval for the command.
- You are about to take a potentially destructive action such as an `rm` or `git reset` that the user did not explicitly ask for.
- Be judicious with escalating, but if completing the user's request requires it, you should do so - don't try and circumvent approvals by using other tools.

## prefix_rule guidance

When choosing a `prefix_rule`, request one that will allow you to fulfill similar requests from the user in the future without re-requesting escalation. It should be categorical and reasonably scoped to similar capabilities. You should rarely pass the entire command into `prefix_rule`.

### Banned prefix_rules
Avoid requesting overly broad prefixes that the user would be ill-advised to approve. For example, do not request ["python3"], ["python", "-"], or other similar prefixes that would allow arbitrary scripting.
NEVER provide a prefix_rule argument for destructive commands like rm.
NEVER provide a prefix_rule if your command uses a heredoc or herestring.

### Examples
Good examples of prefixes:
- ["npm", "run", "dev"]
- ["gh", "pr", "check"]
- ["cargo", "test"]

## Approved command prefixes
The following prefix rules have already been approved: - ["yes"]
- ["Xvfb"]
- ["curl"]
- ["x11vnc"]
- ["./gradlew"]
- ["novnc_proxy"]
- ["gh", "run"]
- ["ps", "-ef"]
- ["git", "add"]
- ["git", "push"]
- ["ss", "-ltnp"]
- ["adb", "shell"]
- ["git", "fetch"]
- ["git", "stash"]
- ["git", "commit"]
- ["git", "rebase"]
- ["git", "switch"]
- ["adb", "devices"]
- ["hostname", "-I"]
- ["bundle", "install"]
- ["rg", ":6080|:5900|:6081"]
- ["emulator", "-accel-check"]
- ["/usr/bin/python3", ".tmp/adb_web_control.py"]
- ["rm", "tools/billing/__pycache__/adb_web_control.cpython-314.pyc"]
- ["rm", "/home/Messier82/projects/site/assets/screenshots/vehicle-history-history-dark.png"]
- ["gh", "pr", "diff"]
- ["gh", "pr", "edit"]
- ["gh", "pr", "list"]
- ["gh", "pr", "view"]
- ["gh", "pr", "merge"]
- ["gh", "pr", "create"]
- ["gh", "issue", "list"]
- ["gh", "issue", "view"]
- ["gh", "pr", "comment"]
- ["gh", "api", "graphql"]
- ["gh", "pr", "checkout"]
- ["ls", "-l", "/dev/kvm"]
- ["gh", "issue", "comment"]
- ["sudo", "dnf", "install"]
- ["bundle", "exec", "jekyll"]
- ["git", "status", "--short"]
- ["git", "push", "--force-with-lease"]
- ["rm", "-rf", "/tmp/regression-run-27553797634"]
- ["gh", "api", "repos/yorvana/site/pulls/1/comments"]
- ["gh", "api", "repos/yorvana/android/pulls/102/comments"]
- ["gh", "api", "repos/yorvana/android/pulls/104/comments"]
- ["gh", "api", "repos/yorvana/android/pulls/127/comments"]
- ["gh", "api", "repos/yorvana/android/issues/127/comments"]
- ["pkill", "-f", "jekyll serve --host 0.0.0.0 --port 4000 --no-watch"]
- ["pkill", "-f", "jekyll serve --host 127.0.0.1 --port 4000 --no-watch"]
- ["/usr/sbin/bash", "-lc", "BILLING_EMULATOR_BIND=0.0.0.0 BILLING_EMULATOR_PORT=8091 tools/billing/start-play-emulator.sh"]
- ["git", "log", "-1", "--format=%H %s"]
- ["git", "status", "--short", "--branch"]
- ["adb", "shell", "getprop", "sys.boot_completed"]
- ["adb", "pull", "/sdcard/window.xml", "/tmp/billing-window.xml"]
- ["adb", "shell", "input", "tap", "540", "1490"]
- ["gh", "pr", "view", "97", "--json", "number,title,headRefName,baseRefName,files,mergeStateStatus,isDraft,statusCheckRollup"]
- ["gh", "api", "-X", "PATCH", "repos/yorvana/android/issues/comments/4546996132", "--input", ".tmp/pr-127-comment-4546996132.json"]
 The writable roots are `/home/Messier82/projects/service-book`, `/tmp`.
</permissions instructions>

<collaboration_mode># Collaboration Mode: Default

You are now in Default mode. Any previous instructions for other modes (e.g. Plan mode) are no longer active.

Your active mode changes only when new developer instructions with a different `<collaboration_mode>...</collaboration_mode>` change it; user requests or tool descriptions do not change mode by themselves. Known mode names are Default and Plan.

## request_user_input availability

Use the `request_user_input` tool only when it is listed in the available tools for this turn.

In Default mode, strongly prefer making reasonable assumptions and executing the user's request rather than stopping to ask questions. If you absolutely must ask a question because the answer cannot be discovered from local context and a reasonable assumption would be risky, ask the user directly with a concise plain-text question. Never write a multiple choice question as a textual assistant message.
</collaboration_mode>

<apps_instructions>
## Apps (Connectors)
Apps (Connectors) can be explicitly triggered in user messages in the format `[$app-name](app://{connector_id})`. Apps can also be implicitly triggered as long as the context suggests usage of available apps.
An app is equivalent to a set of MCP tools within the `codex_apps` MCP.
An installed app's MCP tools are either provided to you already, or can be lazy-loaded through the `tool_search` tool. If `tool_search` is available, the apps that are searchable by `tools_search` will be listed by it.
Do not additionally call list_mcp_resources or list_mcp_resource_templates for apps.
</apps_instructions>

<skills_instructions>
## Skills
A skill is a set of local instructions to follow that is stored in a `SKILL.md` file. Below is the list of skills that can be used. Each entry includes a name, description, and file path so you can open the source for full instructions when using a specific skill.
### Available skills
- imagegen: Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas. (file: /home/Messier82/.codex/skills/.system/imagegen/SKILL.md)
- openai-docs: Use when the user asks how to build with OpenAI products or APIs, asks about Codex itself or choosing Codex surfaces, needs up-to-date official documentation with citations, help choosing the latest model for a use case, or model upgrade and prompt-upgrade guidance; use OpenAI docs MCP tools for non-Codex docs questions, use the Codex manual helper first for broad Codex self-knowledge, and restrict fallback browsing to official OpenAI domains. (file: /home/Messier82/.codex/skills/.system/openai-docs/SKILL.md)
- plugin-creator: Create and scaffold plugin directories for Codex with a required `.codex-plugin/plugin.json`, optional plugin folders/files, valid manifest defaults, and personal-marketplace entries by default. Use when Codex needs to create a new personal plugin, add optional plugin structure, generate or update marketplace entries for plugin ordering and availability metadata, or update an existing local plugin during development with the CLI-driven cachebuster and reinstall flow. (file: /home/Messier82/.codex/skills/.system/plugin-creator/SKILL.md)
- skill-creator: Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Codex's capabilities with specialized knowledge, workflows, or tool integrations. (file: /home/Messier82/.codex/skills/.system/skill-creator/SKILL.md)
- skill-installer: Install Codex skills into $CODEX_HOME/skills from a curated list or a GitHub repo path. Use when a user asks to list installable skills, install a curated skill, or install a skill from another repo (including private repos). (file: /home/Messier82/.codex/skills/.system/skill-installer/SKILL.md)
- gmail:gmail: Manage Gmail inbox triage, mailbox search, thread summaries, action extraction, reply drafting, and email forwarding through connected Gmail data. Use when the user wants to inspect a mailbox or thread, search email with Gmail query syntax, summarize messages, extract decisions and follow-ups, prepare replies or forwarded messages, or organize messages with explicit confirmation before send, archive, delete, or label actions. (file: /home/Messier82/.codex/plugins/cache/openai-curated/gmail/c6ea566d/skills/gmail/SKILL.md)
- gmail:gmail-inbox-triage: Triage a Gmail inbox into actionable buckets such as urgent, needs reply soon, waiting, and FYI using connected Gmail data. Use when the user asks to triage the inbox, rank what needs attention, find what still needs a reply, or separate important mail from noise. (file: /home/Messier82/.codex/plugins/cache/openai-curated/gmail/c6ea566d/skills/gmail-inbox-triage/SKILL.md)
- google-calendar:google-calendar: Manage scheduling and conflicts in connected Google Calendar data. Use when the user wants to inspect calendars, compare availability, review conflicts, find a meeting room, review event notes or attachments, add or adjust reminders, place temporary holds, or draft exact create, update, reschedule, or cancel changes with timezone-aware details. (file: /home/Messier82/.codex/plugins/cache/openai-curated/google-calendar/c6ea566d/skills/google-calendar/SKILL.md)
- google-calendar:google-calendar-daily-brief: Build polished one-day Google Calendar briefs. Use when the user asks for today, tomorrow, or a specific date summary with an agenda, conflict flags, free windows, remaining-meeting readouts, or a calendar brief, and the Google Calendar connector is available. (file: /home/Messier82/.codex/plugins/cache/openai-curated/google-calendar/c6ea566d/skills/google-calendar-daily-brief/SKILL.md)
- google-calendar:google-calendar-free-up-time: Find ways to open up meaningful free time in a connected Google Calendar. Use when the user wants to clear up their day, make room for focus time, create a longer uninterrupted block, or see the smallest set of calendar changes that would give time back. (file: /home/Messier82/.codex/plugins/cache/openai-curated/google-calendar/c6ea566d/skills/google-calendar-free-up-time/SKILL.md)
- google-calendar:google-calendar-group-scheduler: Find and rank good meeting times for multiple people using connected Google Calendar data. Use when the user wants to schedule a group meeting, compare candidate slots across several attendees, find the best compromise time, or add a room check after narrowing the attendee-compatible options. (file: /home/Messier82/.codex/plugins/cache/openai-curated/google-calendar/c6ea566d/skills/google-calendar-group-scheduler/SKILL.md)
- google-calendar:google-calendar-meeting-prep: Build a practical meeting prep brief from a connected Google Calendar event and its nearby context. Use when the user wants to prepare for an upcoming meeting, understand what to read beforehand, pull in linked notes or docs, or get a concise brief on what the meeting appears to require. (file: /home/Messier82/.codex/plugins/cache/openai-curated/google-calendar/c6ea566d/skills/google-calendar-meeting-prep/SKILL.md)
### How to use skills
- Discovery: The list above is the skills available in this session (name + description + file path). Skill bodies live on disk at the listed paths.
- Trigger rules: If the user names a skill (with `$SkillName` or plain text) OR the task clearly matches a skill's description shown above, you must use that skill for that turn. Multiple mentions mean use them all. Do not carry skills across turns unless re-mentioned.
- Missing/blocked: If a named skill isn't in the list or the path can't be read, say so briefly and continue with the best fallback.
- How to use a skill (progressive disclosure):
  1) After deciding to use a skill, the main agent must open and read its `SKILL.md` completely before taking task actions. If a read is truncated or paginated, continue until EOF.
  2) When `SKILL.md` references relative paths (e.g., `scripts/foo.py`), resolve them relative to the skill directory listed above first, and only consider other paths if needed.
  3) If `SKILL.md` points to extra folders such as `references/`, use its routing instructions to identify the files required for the task. The main agent must read each required instruction or reference file itself before acting on it. Do not delegate reading, summarizing, or interpreting skill instructions to a subagent. Subagents may still perform task work when the selected skill allows it.
  4) If `scripts/` exist, prefer running or patching them instead of retyping large code blocks.
  5) If `assets/` or templates exist, reuse them instead of recreating from scratch.
- Coordination and sequencing:
  - If multiple skills apply, choose the minimal set that covers the request and state the order you'll use them.
  - Announce which skill(s) you're using and why (one short line). If you skip an obvious skill, say why.
- Context hygiene:
  - Progressive disclosure applies to selecting relevant files, not partially reading a selected instruction file. Do not load unrelated references, scripts, or assets.
  - Avoid deep reference-chasing: prefer opening only files directly linked from `SKILL.md` unless you're blocked.
  - When variants exist (frameworks, providers, domains), pick only the relevant reference file(s) and note that choice.
- Safety and fallback: If a skill can't be applied cleanly (missing files, unclear instructions), state the issue, pick the next-best approach, and continue.
</skills_instructions>

<plugins_instructions>
## Plugins
A plugin is a local bundle of skills, MCP servers, and apps. Below is the list of plugins that are enabled and available in this session.
### Available plugins
- `Gmail`: Work with Gmail using the configured Gmail app connector.
- `Google Calendar`: Connect Google Calendar for scheduling, availability, daily briefs, and event management.
### How to use plugins
- Discovery: The list above is the plugins available in this session.
- Skill naming: If a plugin contributes skills, those skill entries are prefixed with `plugin_name:` in the Skills list.
- Trigger rules: If the user explicitly names a plugin, prefer capabilities associated with that plugin for that turn.
- Relationship to capabilities: Plugins are not invoked directly. Use their underlying skills, MCP tools, and app tools to help solve the task.
- Preference: When a relevant plugin is available, prefer using capabilities associated with that plugin over standalone capabilities that provide similar functionality.
- Missing/blocked: If the user requests a plugin that is not listed above, or the plugin does not have relevant callable capabilities for the task, say so briefly and continue with the best fallback.
</plugins_instructions>

## Memory

You have access to a memory folder with guidance from prior runs. It can save
time and help you stay consistent. Use it whenever it is likely to help.

Decision boundary: should you use memory for a new user query?

- Skip memory ONLY when the request is clearly self-contained and does not need
  workspace history, conventions, or prior decisions.
- Hard skip examples: current time/date, simple translation, simple sentence
  rewrite, one-line shell command, trivial formatting.
- Use memory by default when ANY of these are true:
  - the query mentions workspace/repo/module/path/files in MEMORY_SUMMARY below,
  - the user asks for prior context / consistency / previous decisions,
  - the task is ambiguous and could depend on earlier project choices,
  - the ask is a non-trivial and related to MEMORY_SUMMARY below.
- If unsure, do a quick memory pass.

Memory layout (general -> specific):

- /home/Messier82/.codex/memories/memory_summary.md (already provided below; do NOT open again)
- /home/Messier82/.codex/memories/MEMORY.md (searchable registry; primary file to query)
- /home/Messier82/.codex/memories/skills/<skill-name>/ (skill folder)
  - SKILL.md (entrypoint instructions)
  - scripts/ (optional helper scripts)
  - examples/ (optional example outputs)
  - templates/ (optional templates)
- /home/Messier82/.codex/memories/rollout_summaries/ (per-rollout recaps + evidence snippets)
  - The paths of these entries can be found in /home/Messier82/.codex/memories/MEMORY.md or /home/Messier82/.codex/memories/rollout_summaries/ as `rollout_path`
  - These files are append-only `jsonl`: `session_meta.payload.id` identifies the session, `turn_context` marks turn boundaries, `event_msg` is the lightweight status stream, and `response_item` contains actual messages, tool calls, and tool outputs.
  - For efficient lookup, prefer matching the filename suffix or `session_meta.payload.id`; avoid broad full-content scans unless needed.

Quick memory pass (when applicable):

1. Skim the MEMORY_SUMMARY below and extract task-relevant keywords.
2. Search /home/Messier82/.codex/memories/MEMORY.md using those keywords.
3. Only if MEMORY.md directly points to rollout summaries/skills, open the 1-2
   most relevant files under /home/Messier82/.codex/memories/rollout_summaries/ or
   /home/Messier82/.codex/memories/skills/.
4. If above are not clear and you need exact commands, error text, or precise evidence, search over `rollout_path` for more evidence.
5. If there are no relevant hits, stop memory lookup and continue normally.

Quick-pass budget:

- Keep memory lookup lightweight: ideally <= 4-6 search steps before main work.
- Avoid broad scans of all rollout summaries.

During execution: if you hit repeated errors, confusing behavior, or suspect
relevant prior context, redo the quick memory pass.

How to decide whether to verify memory:

- Consider both risk of drift and verification effort.
- If a fact is likely to drift and is cheap to verify, verify it before
  answering.
- If a fact is likely to drift but verification is expensive, slow, or
  disruptive, it is acceptable to answer from memory in an interactive turn,
  but you should say that it is memory-derived, note that it may be stale, and
  consider offering to refresh it live.
- If a fact is lower-drift and expensive to verify, it is usually fine to
  answer from memory directly.

When answering from memory without current verification:

- If you rely on memory for a fact that you did not verify in the current turn,
  say so briefly in the final answer.
- If that fact is plausibly drift-prone or comes from an older note, older
  snapshot, or prior run summary, say that it may be stale or outdated.
- If live verification was skipped and a refresh would be useful in the
  interactive context, consider offering to verify or refresh it live.
- Do not present unverified memory-derived facts as confirmed-current.
- Prefer a short refresh offer for interactive questions, especially about prior
  results, commands, timing, or older snapshots.

Memory citation requirements:

- If ANY relevant memory files were used: append exactly one
`<oai-mem-citation>` block as the VERY LAST content of the final reply.
  Normal responses should include the answer first, then append the
`<oai-mem-citation>` block at the end.
- Use this exact structure for programmatic parsing:
```
<oai-mem-citation>
<citation_entries>
MEMORY.md:234-236|note=[responsesapi citation extraction code pointer]
rollout_summaries/2026-02-17T21-23-02-LN3m-example.md:10-12|note=[weekly report format]
</citation_entries>
<rollout_ids>
019c6e27-e55b-73d1-87d8-4e01f1f75043
019c7714-3b77-74d1-9866-e1f484aae2ab
</rollout_ids>
</oai-mem-citation>
```
- `citation_entries` is for rendering:
  - one citation entry per line
  - format: `<file>:<line_start>-<line_end>|note=[<how memory was used>]`
  - use file paths relative to the memory base path (for example, `MEMORY.md`,
    `rollout_summaries/...`, `skills/...`)
  - only cite files actually used under the memory base path (do not cite
    workspace files as memory citations)
  - if you used `MEMORY.md` and then a rollout summary/skill file, cite both
  - list entries in order of importance (most important first)
  - `note` should be short, single-line, and use simple characters only (avoid
    unusual symbols, no newlines)
- `rollout_ids` is for us to track what previous rollouts you find useful:
  - include one rollout id per line
  - rollout ids should look like UUIDs (for example,
    `019c6e27-e55b-73d1-87d8-4e01f1f75043`)
  - include unique ids only; do not repeat ids
  - an empty `<rollout_ids>` section is allowed if no rollout ids are available
  - you can find rollout ids in rollout summary files and MEMORY.md
  - do not include file paths or notes in this section
  - For every `citation_entries`, try to find and cite the corresponding rollout id if possible
- Never include memory citations inside pull-request messages.
- Never cite blank lines; double-check ranges.

Updating memories:

You can update the memories **only** when explicitly asked by the user. This must always come from a direct request from the user.
- Write your update in /home/Messier82/.codex/memories/extensions/ad_hoc/notes/
- Each update must be one small file containing what you want to add/delete/update from the memories.
- The name of this file must be `<timestamp>-<short slug>.md`
- Do not try to edit the memory files yourself, only add one update note in /home/Messier82/.codex/memories/extensions/ad_hoc/notes/

========= MEMORY_SUMMARY BEGINS =========
v1

## User Profile
Current durable memory is narrow and repo-specific. The surviving supported signal is about `/home/Messier82/projects/service-book`, specifically how Gradle Managed Device work should be framed in commands, docs, CI wiring, and verification notes. [ad-hoc note]

## User preferences
- For `/home/Messier82/projects/service-book` GMD work, default commands, docs, CI wiring, and verification notes to hardware rendering; do not propose `swiftshader_indirect` unless the user explicitly wants a temporary environment fallback. [ad-hoc note]

## General Tips
- `raw_memories.md` currently has no rollout inventory, and there are no live `rollout_summaries/` files in this memory repo; avoid relying on older rollout-derived guidance unless it is reintroduced.
- Search `MEMORY.md` first for `hardware rendering`, `Gradle Managed Device`, `GMD`, `swiftshader_indirect`, and `/home/Messier82/projects/service-book`.

## What's in Memory

### /home/Messier82/projects/service-book

#### 2026-05-27

- Gradle Managed Device rendering default: Gradle Managed Device, GMD, hardware rendering, swiftshader_indirect, /home/Messier82/projects/service-book
  - desc: Use this first when editing or documenting managed-device commands, CI wiring, or verification notes for `cwd=/home/Messier82/projects/service-book`; the current supported memory is a rendering-mode default. [ad-hoc note]
  - learnings: hardware rendering is the default; software rendering should appear only as an explicit temporary fallback for environment limitations. [ad-hoc note]

### Older Memory Topics

- No older supported memory topics remain after rollout-summary cleanup.
========= MEMORY_SUMMARY ENDS =========

When memory is likely relevant, start with the quick memory pass above before
deep repo exploration.


# AGENTS.md instructions for /home/Messier82/projects/service-book

<INSTRUCTIONS>
# Repository Guidelines

## Project Structure & Module Organization

Yorvana is a single-module Android app. Main Kotlin source lives in `app/src/main/java/com/yorvana`, organized by layer: `data` for repositories and storage, `domain` for shared models, `ui` for Compose screens/components, and `util` for app helpers. Android resources are in `app/src/main/res`. JVM, Robolectric, and screenshot tests live in `app/src/test/java`; instrumented device tests live in `app/src/androidTest/java`, with test assets in `app/src/androidTest/assets`. Project docs are in `docs/`, build configuration is in `build.gradle.kts`, `app/build.gradle.kts`, `gradle/libs.versions.toml`, and quality rules are in `config/detekt/`.

## Build, Test, and Development Commands

- `./gradlew assembleDebug`: build a debug APK.
- `./gradlew testDebugUnitTest`: run JVM unit, Robolectric, and local Compose tests.
- `./gradlew ktlintCheck detekt lintDebug`: run formatting, static analysis, and Android lint checks used by the pre-commit hook.
- `./gradlew verifyRoborazziDebug`: verify screenshot baselines.
- `./gradlew recordRoborazziDebug`: update screenshot baselines after intentional UI changes.
- `./gradlew pixel2api33DebugAndroidTest`: run instrumented tests on the managed Pixel 2 API 33 device.
- `./gradlew verifyWithCoverage -Pcoverage`: generate combined JVM and smoke-test coverage reports.

## Coding Style & Naming Conventions

Use Kotlin with Java 17 targets and Jetpack Compose Material 3. Follow ktlint defaults and the detekt rules in `config/detekt/detekt.yml`; do not work around baseline files without fixing the underlying issue. Keep package paths under `com.yorvana`. Name Compose screen files `FeatureScreen.kt`, ViewModels `FeatureViewModel.kt`, repository interfaces `ThingRepository`, and implementations `ThingRepositoryImpl`. Prefer immutable UI state exposed through `StateFlow`.

## Testing Guidelines

Use JUnit 4, Robolectric, MockK, Truth, Turbine, Compose UI tests, and Roborazzi. Name fast JVM tests `*Test.kt`, local integration tests `*IT.kt`, and screenshot tests `*ScreenshotTest.kt`. Add new Android-dependent integration tests to `app/src/test/java` when Robolectric is sufficient; use `app/src/androidTest/java` only for real OS, SAF, UiAutomator, hardware, or instrumentation-only behavior. Refresh `app/coverage-baselines/gmd_smoke.ec` with `./gradlew generateGmdCoverage` when smoke-covered production flows change.

## Commit & Pull Request Guidelines

Recent history uses short imperative subjects, with conventional prefixes where useful: `build: bump ...`, `docs: add ...`, or plain feature summaries such as `Add contact option to settings (#102)`. Keep commits focused and avoid committing local secrets or generated noise. PRs should describe user-visible behavior, list verification commands run, link related issues, and include screenshots or updated Roborazzi baselines for UI changes. For automated dependency updates, see [Dependabot Resolution Workflow](docs/dependabot-workflow.md).

## Security & Configuration Tips

Do not commit `local.properties` or real signing credentials. Use `app/keystore.properties.template` for release signing setup and local `sentry.dsn.*` values for Sentry configuration. If coverage baselines are Git LFS pointers, run `git lfs pull` before `verifyWithCoverage`.

</INSTRUCTIONS>

<environment_context>
  <cwd>/home/Messier82/projects/service-book</cwd>
  <shell>bash</shell>
  <current_date>2026-06-16</current_date>
  <timezone>Etc/UTC</timezone>
  <filesystem><workspace_roots><root>/home/Messier82/projects/service-book</root></workspace_roots><permission_profile type="managed"><file_system type="restricted"><entry access="read"><special>:root</special></entry><entry access="write"><path>/home/Messier82/projects/service-book</path></entry><entry access="write"><special>:slash_tmp</special></entry><entry access="write"><special>:tmpdir</special></entry><entry access="read"><path>/home/Messier82/projects/service-book/.git</path></entry><entry access="read"><path>/home/Messier82/projects/service-book/.agents</path></entry><entry access="read"><path>/home/Messier82/projects/service-book/.codex</path></entry></file_system></permission_profile></filesystem>
</environment_context>


# Collaboration Mode: Default

You are now in Default mode. Any previous instructions for other modes (e.g. Plan mode) are no longer active.

Your active mode changes only when new developer instructions with a different `<collaboration_mode>...</collaboration_mode>` change it; user requests or tool descriptions do not change mode by themselves. Known mode names are Default and Plan.

## request_user_input availability

Use the `request_user_input` tool only when it is listed in the available tools for this turn.

In Default mode, strongly prefer making reasonable assumptions and executing the user's request rather than stopping to ask questions. If you absolutely must ask a question because the answer cannot be discovered from local context and a reasonable assumption would be risky, ask the user directly with a concise plain-text question. Never write a multiple choice question as a textual assistant message.

Summary: auto


Adapt this SVG icon to an app icon set: <svg width="108" height="108" viewBox="0 0 108 108" fill="none" xmlns="http://www.w3.org/2000/svg">
<path fill-rule="evenodd" clip-rule="evenodd" d="M0 54V108H54H108V54V0H54H0V54Z" fill="#3270A1"/>
<path fill-rule="evenodd" clip-rule="evenodd" d="M37.6163 32.8015C36.8703 33.0253 34.3487 35.2472 32.8398 37.0102C29.4555 40.9648 27.2203 46.0107 26.5935 51.1113C26.4136 52.5753 26.4124 56.2105 26.5914 57.6472C27.5324 65.1965 31.6191 71.9279 37.982 76.4091C40.8183 78.4066 42.6346 80.7899 43.5639 83.734C44.1558 85.6088 44.1898 85.419 44.1898 90.1346V91.1727C44.1898 92.8295 45.5329 94.1727 47.1898 94.1727H53.9916H60.822C62.4677 94.1727 63.8061 92.8469 63.8219 91.2013L63.8369 89.6275C63.7935 85.6739 63.9032 85.7232 64.0679 85.0502C64.9592 81.4079 66.7588 78.7476 69.7797 76.6063C73.0402 74.2952 75.6856 71.5502 77.5529 68.5405C79.5949 65.2493 80.8664 61.6722 81.405 57.7035C81.589 56.3478 81.5875 52.5875 81.4024 51.1113C80.5339 44.1836 76.7381 37.4572 71.4494 33.4732C70.2037 32.535 69.2953 32.44 68.4728 33.1618C67.6916 33.8474 67.7468 32.719 67.7497 47.9275C67.7519 60.1274 67.7324 61.7361 67.5794 61.9544C67.4844 62.09 66.4061 62.8045 65.1832 63.542C63.9602 64.2797 61.0161 66.0567 58.6406 67.4912C55.6738 69.2827 54.2204 70.0992 53.9985 70.0992C53.7771 70.0992 52.4037 69.331 49.6375 67.6599C47.4166 66.3182 44.5089 64.5637 43.1759 63.7611C41.8429 62.9584 40.6508 62.2037 40.5268 62.0842C40.3044 61.8697 40.3006 61.6815 40.245 47.9248C40.2033 37.6148 40.1545 33.9239 40.0574 33.7573C39.561 32.9045 38.5684 32.5158 37.6163 32.8015Z" fill="white"/>
<path d="M64.3578 46.7269C64.9657 47.087 65.3386 47.7412 65.3386 48.4478V59.4091C65.3386 60.1157 64.9657 60.7699 64.3578 61.13L55.18 66.5655C54.5516 66.9378 53.7702 66.9378 53.1417 66.5655L43.9639 61.13C43.356 60.7699 42.9831 60.1157 42.9831 59.4091V48.4478C42.9831 47.7412 43.356 47.087 43.9639 46.7269L53.1417 41.2913C53.7702 40.9191 54.5516 40.9191 55.18 41.2913L64.3578 46.7269ZM54.1618 47.0461C50.3591 47.0461 47.2761 50.1275 47.2761 53.9289C47.2761 57.7303 50.3591 60.8117 54.1618 60.8117C57.9644 60.8115 61.0466 57.7302 61.0466 53.9289C61.0466 50.1276 57.9644 47.0464 54.1618 47.0461Z" fill="white" fill-opacity="0.75"/>
</svg>


I’ll adapt this into the Android launcher icon structure already used by the app, then verify the generated resources are well-formed. I’m going to inspect the current icon resources and build setup first so the changes fit the project.


rg -n "mipmap|ic_launcher|adaptive-icon|foreground|monochrome" app/src/main app/build.gradle.kts


find app/src/main/res -maxdepth 3 -type f | sort


rg -n "hardware rendering|Gradle Managed Device|GMD|swiftshader_indirect|/home/Messier82/projects/service-book" /home/Messier82/.codex/memories/MEMORY.md


Output:
Chunk ID: cc5a17
Wall time: 0.2140 seconds
Process exited with code 0
Original token count: 335
Output:
app/src/main/AndroidManifest.xml:11:        android:icon="@mipmap/ic_launcher"
app/src/main/AndroidManifest.xml:13:        android:roundIcon="@mipmap/ic_launcher_round"
app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml:2:<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml:3:    <background android:drawable="@drawable/ic_launcher_background" />
app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml:4:    <foreground android:drawable="@drawable/ic_launcher_foreground" />
app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml:5:    <monochrome android:drawable="@drawable/ic_launcher_monochrome" />
app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml:6:</adaptive-icon>
app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml:2:<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml:3:    <background android:drawable="@drawable/ic_launcher_background" />
app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml:4:    <foreground android:drawable="@drawable/ic_launcher_foreground" />
app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml:5:    <monochrome android:drawable="@drawable/ic_launcher_monochrome" />
app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml:6:</adaptive-icon>


Output:
Chunk ID: 90bc3e
Wall time: 0.2127 seconds
Process exited with code 0
Original token count: 115
Output:
app/src/main/res/drawable/ic_launcher_background.xml
app/src/main/res/drawable/ic_launcher_foreground.xml
app/src/main/res/drawable/ic_launcher_monochrome.xml
app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml
app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml
app/src/main/res/values-night/themes.xml
app/src/main/res/values/colors.xml
app/src/main/res/values/strings.xml
app/src/main/res/values/themes.xml
app/src/main/res/xml/file_provider_paths.xml


Output:
Chunk ID: 918ccb
Wall time: 0.1898 seconds
Process exited with code 0
Original token count: 362
Output:
1:# Task Group: service-book Gradle Managed Device rendering defaults
2:scope: Repo-specific default for managed-device rendering mode in `/home/Messier82/projects/service-book`; use when editing GMD commands, CI wiring, docs, or verification notes.
3:applies_to: cwd=/home/Messier82/projects/service-book; reuse_rule=safe for similar Gradle Managed Device work in this repo; treat rendering exceptions as environment-specific and temporary unless the user explicitly asks for them.
5:## Task 1: Consolidate the current GMD rendering default, active
9:- extensions/ad_hoc/notes/2026-05-27T04-06-22Z-service-book-gmd-hardware-rendering.md (cwd=/home/Messier82/projects/service-book, rollout_path=extension note, updated_at=2026-05-27T04:06:22Z, thread_id=n/a, authoritative ad-hoc note for the current managed-device rendering default)
13:- Gradle Managed Device, GMD, hardware rendering, swiftshader_indirect, service-book, CI wiring, verification notes
17:- In `/home/Messier82/projects/service-book`, default any Gradle Managed Device run to hardware rendering when writing commands, docs, CI wiring, or verification guidance.
21:- Symptom: a proposed GMD command or workflow defaults to `swiftshader_indirect` or another software renderer. Cause: stale assumptions or generic emulator guidance. Fix: switch the default back to hardware rendering and mention software rendering only as an explicit temporary fallback for environment limitations.


The app already has an adaptive icon setup: background, foreground, monochrome drawables, and the manifest points to `@mipmap/ic_launcher`. I found the repo-specific GMD memory too; it likely won’t affect this icon change except for verification wording if device tests come up.


sed -n '1,220p' app/src/main/res/drawable/ic_launcher_background.xml


sed -n '1,260p' app/src/main/res/drawable/ic_launcher_foreground.xml


sed -n '1,260p' app/src/main/res/drawable/ic_launcher_monochrome.xml


Output:
Chunk ID: 7224d1
Wall time: 0.2140 seconds
Process exited with code 0
Original token count: 83
Output:
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
    android:width="108dp"
    android:height="108dp"
    android:viewportWidth="108"
    android:viewportHeight="108">
    <path
        android:fillColor="#3270A1"
        android:pathData="M0,0h108v108h-108z" />
</vector>


Output:
Chunk ID: b064ed
Wall time: 0.2557 seconds
Process exited with code 0
Original token count: 871
Output:
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
    android:width="108dp"
    android:height="108dp"
    android:viewportWidth="108"
    android:viewportHeight="108">
    <path
        android:fillColor="#FFFFFF"
        android:fillType="evenOdd"
        android:pathData="M42.1028 28.8714C41.5611 29.034 39.73 30.648 38.6343 31.9287C36.1768 34.8014 34.5537 38.4667 34.0985 42.1719C33.9678 43.2354 33.967 45.8761 34.097 46.9197C34.7803 52.4036 37.7479 57.2934 42.3684 60.5486C44.428 61.9996 45.7469 63.7309 46.4218 65.8695C46.8515 67.2314 46.8757 67.6468 46.8762 73.6669L46.8765 76.213C46.8766 77.8698 48.2197 79.2128 49.8765 79.2128H53.9944H58.1278C59.7785 79.2128 61.1191 77.8792 61.1278 76.2285L61.1431 73.2985C61.1703 68.1227 61.1913 67.3145 61.3109 66.8256C61.9581 64.1798 63.2649 62.2473 65.4586 60.6918C67.8262 59.013 69.7472 57.019 71.1032 54.8327C72.586 52.442 73.5093 49.8435 73.9004 46.9606C74.034 45.9758 74.033 43.2442 73.8986 42.1719C73.2678 37.1396 70.5115 32.2534 66.671 29.3593C65.7665 28.6778 65.1068 28.6088 64.5096 29.1332C63.9423 29.6312 63.9824 28.8115 63.9845 39.8591C63.9861 48.7214 63.9719 49.8899 63.8608 50.0485C63.7918 50.147 63.0088 50.666 62.1208 51.2018C61.2327 51.7376 59.0948 53.0285 57.3698 54.0705C55.2155 55.3719 54.1601 55.965 53.9989 55.965C53.8381 55.965 52.8408 55.407 50.8321 54.193C49.2194 53.2184 47.108 51.944 46.14 51.3609C45.172 50.7778 44.3064 50.2296 44.2163 50.1428C44.0548 49.987 44.052 49.8503 44.0117 39.8572C43.9814 32.3679 43.9459 29.6868 43.8755 29.5657C43.515 28.9462 42.7942 28.6639 42.1028 28.8714ZM41.6031 51.4219C41.8381 51.8748 42.1841 52.1002 48.114 55.6644C53.6565 58.9957 53.6827 59.0087 54.4486 58.8075C54.7184 58.7366 56.4063 57.7676 59.401 55.9643C66.6567 51.5954 66.2007 51.894 66.4477 51.3501C66.5944 51.027 66.6012 50.6252 66.606 41.9263L66.611 32.84L66.9876 33.2493C68.8932 35.3208 70.2198 37.7747 70.9041 40.4938C71.8225 44.1434 71.4243 48.2828 69.8347 51.6114C68.4624 54.4846 66.6981 56.5284 63.7805 58.6243C61.1771 60.4945 59.3712 63.2199 58.7455 66.2232C58.4769 67.5128 58.4189 68.6525 58.4188 72.6436L58.4188 75.0115C58.4188 75.8399 57.7472 76.5114 56.9188 76.5114H53.9984H51.0772C50.2491 76.5114 49.5777 75.8404 49.5772 75.0122L49.5759 72.5618C49.5748 70.3894 49.5383 68.2437 49.4948 67.7935C49.1178 63.8911 47.2796 60.8074 43.8655 58.3504C40.1738 55.6936 37.8291 52.148 36.9285 47.861C36.664 46.602 36.5616 44.014 36.7211 42.6183C37.0974 39.324 38.5695 35.994 40.7101 33.5949L41.3513 32.8763L41.3922 41.9854C41.4327 51.0055 41.4348 51.0976 41.6031 51.4219Z" />
    <path
        android:fillColor="#FFFFFF"
        android:fillAlpha="0.75"
        android:pathData="M60.1137 38.2472C61.3295 38.9674 62.075 40.2756 62.075 41.6886V46.7478C62.075 48.1608 61.3296 49.4689 60.114 50.1891L55.9969 52.6286C54.7396 53.3736 53.1656 53.3736 51.9188 52.6286L47.8016 50.1891C46.5861 49.4689 45.8407 46.7478 45.8407 46.7478V41.6886C45.8407 40.2756 46.5862 38.9674 47.8019 38.2472L51.9191 35.8082C53.1763 35.0634 54.7394 35.0634 55.9966 35.8082L60.1137 38.2472ZM51.4732 40.3726C50.2689 41.0956 49.5321 42.3973 49.5321 43.802V44.6348C49.5321 46.0397 50.2691 47.3416 51.4737 48.0645L51.9403 48.3445C53.2073 49.1049 54.7903 49.1048 56.0573 48.3443L56.5233 48.0646C57.7278 47.3416 58.4647 46.0398 58.4647 44.635V43.8018C58.4647 42.3972 57.728 41.0956 56.5239 40.3725L56.0578 40.0927C54.7906 39.3317 53.2071 39.3317 51.9398 40.0925L51.4732 40.3726Z" />
</vector>


Output:
Chunk ID: 29c930
Wall time: 0.2479 seconds
Process exited with code 0
Original token count: 871
Output:
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
    android:width="108dp"
    android:height="108dp"
    android:viewportWidth="108"
    android:viewportHeight="108">
    <path
        android:fillColor="#000000"
        android:fillType="evenOdd"
        android:pathData="M42.1028 28.8714C41.5611 29.034 39.73 30.648 38.6343 31.9287C36.1768 34.8014 34.5537 38.4667 34.0985 42.1719C33.9678 43.2354 33.967 45.8761 34.097 46.9197C34.7803 52.4036 37.7479 57.2934 42.3684 60.5486C44.428 61.9996 45.7469 63.7309 46.4218 65.8695C46.8515 67.2314 46.8757 67.6468 46.8762 73.6669L46.8765 76.213C46.8766 77.8698 48.2197 79.2128 49.8765 79.2128H53.9944H58.1278C59.7785 79.2128 61.1191 77.8792 61.1278 76.2285L61.1431 73.2985C61.1703 68.1227 61.1913 67.3145 61.3109 66.8256C61.9581 64.1798 63.2649 62.2473 65.4586 60.6918C67.8262 59.013 69.7472 57.019 71.1032 54.8327C72.586 52.442 73.5093 49.8435 73.9004 46.9606C74.034 45.9758 74.033 43.2442 73.8986 42.1719C73.2678 37.1396 70.5115 32.2534 66.671 29.3593C65.7665 28.6778 65.1068 28.6088 64.5096 29.1332C63.9423 29.6312 63.9824 28.8115 63.9845 39.8591C63.9861 48.7214 63.9719 49.8899 63.8608 50.0485C63.7918 50.147 63.0088 50.666 62.1208 51.2018C61.2327 51.7376 59.0948 53.0285 57.3698 54.0705C55.2155 55.3719 54.1601 55.965 53.9989 55.965C53.8381 55.965 52.8408 55.407 50.8321 54.193C49.2194 53.2184 47.108 51.944 46.14 51.3609C45.172 50.7778 44.3064 50.2296 44.2163 50.1428C44.0548 49.987 44.052 49.8503 44.0117 39.8572C43.9814 32.3679 43.9459 29.6868 43.8755 29.5657C43.515 28.9462 42.7942 28.6639 42.1028 28.8714ZM41.6031 51.4219C41.8381 51.8748 42.1841 52.1002 48.114 55.6644C53.6565 58.9957 53.6827 59.0087 54.4486 58.8075C54.7184 58.7366 56.4063 57.7676 59.401 55.9643C66.6567 51.5954 66.2007 51.894 66.4477 51.3501C66.5944 51.027 66.6012 50.6252 66.606 41.9263L66.611 32.84L66.9876 33.2493C68.8932 35.3208 70.2198 37.7747 70.9041 40.4938C71.8225 44.1434 71.4243 48.2828 69.8347 51.6114C68.4624 54.4846 66.6981 56.5284 63.7805 58.6243C61.1771 60.4945 59.3712 63.2199 58.7455 66.2232C58.4769 67.5128 58.4189 68.6525 58.4188 72.6436L58.4188 75.0115C58.4188 75.8399 57.7472 76.5114 56.9188 76.5114H53.9984H51.0772C50.2491 76.5114 49.5777 75.8404 49.5772 75.0122L49.5759 72.5618C49.5748 70.3894 49.5383 68.2437 49.4948 67.7935C49.1178 63.8911 47.2796 60.8074 43.8655 58.3504C40.1738 55.6936 37.8291 52.148 36.9285 47.861C36.664 46.602 36.5616 44.014 36.7211 42.6183C37.0974 39.324 38.5695 35.994 40.7101 33.5949L41.3513 32.8763L41.3922 41.9854C41.4327 51.0055 41.4348 51.0976 41.6031 51.4219Z" />
    <path
        android:fillColor="#000000"
        android:fillAlpha="0.75"
        android:pathData="M60.1137 38.2472C61.3295 38.9674 62.075 40.2756 62.075 41.6886V46.7478C62.075 48.1608 61.3296 49.4689 60.114 50.1891L55.9969 52.6286C54.7396 53.3736 53.1656 53.3736 51.9188 52.6286L47.8016 50.1891C46.5861 49.4689 45.8407 46.7478 45.8407 46.7478V41.6886C45.8407 40.2756 46.5862 38.9674 47.8019 38.2472L51.9191 35.8082C53.1763 35.0634 54.7394 35.0634 55.9966 35.8082L60.1137 38.2472ZM51.4732 40.3726C50.2689 41.0956 49.5321 42.3973 49.5321 43.802V44.6348C49.5321 46.0397 50.2691 47.3416 51.4737 48.0645L51.9403 48.3445C53.2073 49.1049 54.7903 49.1048 56.0573 48.3443L56.5233 48.0646C57.7278 47.3416 58.4647 46.0398 58.4647 44.635V43.8018C58.4647 42.3972 57.728 41.0956 56.5239 40.3725L56.0578 40.0927C54.7906 39.3317 53.2071 39.3317 51.9398 40.0925L51.4732 40.3726Z" />
</vector>


Output:
Chunk ID: e69c59
Wall time: 0.0000 seconds
Process exited with code 0
Original token count: 5
Output:
?? extracted-icons/


There is one untracked `extracted-icons/` directory already in the worktree; I’m leaving it alone. The existing launcher foreground is a hand-scaled vector version of the same concept, so I’ll replace it with a cleaner Android vector derived from your SVG and keep the adaptive background/monochrome resources aligned.


sed -n '1,120p' app/src/main/AndroidManifest.xml


find extracted-icons -maxdepth 2 -type f | sort


Output:
Chunk ID: d56bed
Wall time: 0.1881 seconds
Process exited with code 0
Original token count: 1995
Output:
import org.gradle.api.Task
import org.gradle.api.file.RelativePath
import org.gradle.api.tasks.GradleBuild
import org.gradle.api.tasks.TaskProvider
import org.gradle.testing.jacoco.plugins.JacocoTaskExtension
import org.gradle.testing.jacoco.tasks.JacocoReport
import java.io.FileInputStream
import java.util.Properties

plugins {
    alias(libs.plugins.android.application)
    alias(libs.plugins.kotlin.serialization)
    alias(libs.plugins.compose.compiler)
    alias(libs.plugins.roborazzi)
    alias(libs.plugins.ktlint)
    alias(libs.plugins.detekt)
    jacoco
}

jacoco {
    toolVersion = "0.8.11"
}

val keystorePropertiesFile = rootProject.file("app/keystore.properties")
val keystoreProperties = Properties()
if (keystorePropertiesFile.exists()) {
    keystoreProperties.load(FileInputStream(keystorePropertiesFile))
}

val localPropertiesFile = rootProject.file("local.properties")
val localProperties = Properties()
if (localPropertiesFile.exists()) {
    localProperties.load(FileInputStream(localPropertiesFile))
}

val isCoverageEnabled =
    project.hasProperty("coverage") ||
        gradle.startParameter.taskNames.any {
            it.contains("verifyWithCoverage", ignoreCase = true) ||
                it.contains("generateGmdCoverage", ignoreCase = true)
        }

val isScreenshotBuild = project.hasProperty("screenshotBuild")
val isBillingSandboxBuild = project.hasProperty("billingSandboxBuild")
val testVariant =
    when {
        isBillingSandboxBuild -> "staging"
        isScreenshotBuild -> "release"
        else -> "debug"
    }
val testVariantCap = testVariant.replaceFirstChar { it.uppercase() }

// Configuration for Play Store screenshot generation.
val screenshotTestPackage = "com.yorvana.screenshots"
val screenshotDeviceOutputDir = "/sdcard/test-outputs/screenshots"
val flakesDeviceOutputDir = "/data/local/tmp/flakes"
val smokeAnnotation = "com.yorvana.testsupport.tiers.Smoke"
val regressionAnnotation = "com.yorvana.testsupport.tiers.Regression"
val regressionFullAnnotation = "com.yorvana.testsupport.tiers.RegressionFull"
val quarantinedAnnotation = "com.yorvana.testsupport.tiers.Quarantined"
val regressionDeviceTaskName = "pixel2api33DebugAndroidTest"
val macrobenchmarkTaskPath = ":macrobenchmark:pixel2api33BenchmarkAndroidTest"

android {
    // NOTE: Keep in sync with BenchmarkFixtures.PACKAGE_NAME in the :macrobenchmark module.
    namespace = "com.yorvana"
    compileSdk = 36

    defaultConfig {
        applicationId = "com.yorvana"
        minSdk = 26
        targetSdk = 36
        versionCode = 4
        versionName = "1.0.0-rc.1"

        testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
        vectorDrawables {
            useSupportLibrary = true
        }
    }

    testBuildType = testVariant

    signingConfigs {
        create("release") {
            storeFile = rootProject.file("app/${keystoreProperties["storeFile"] ?: System.getenv("KEYSTORE_FILE") ?: ""}")
            storePassword = (keystoreProperties["storePassword"] ?: System.getenv("KEYSTORE_PASSWORD") ?: "").toString()
            keyAlias = (keystoreProperties["keyAlias"] ?: System.getenv("KEY_ALIAS") ?: "").toString()
            keyPassword = (keystoreProperties["keyPassword"] ?: System.getenv("KEY_PASSWORD") ?: "").toString()
        }
    }

    buildTypes {
        debug {
            enableAndroidTestCoverage = isCoverageEnabled
            val dsnDebug =
                (localProperties.getProperty("sentry.dsn.debug") ?: "")
                    .replace("\\", "\\\\")
                    .replace("\"", "\\\"")
            buildConfigField("String", "SENTRY_DSN", "\"$dsnDebug\"")
        }
        release {
            // Only attach the release signing config when a keystore is actually
            // configured. Lets PR CI run assembleRelease for R8 mapping verification
            // without signing secrets, and lets local devs produce an unsigned release
            // APK for inspection. The deploy workflow sets KEYSTORE_FILE so signing
            // still applies on real releases.
            if (keystorePropertiesFile.exists() ||
                !System.getenv("KEYSTORE_FILE").isNullOrEmpty()
            ) {
                signingConfig = signingConfigs.getByName("release")
            }
            isMinifyEnabled = true
            proguardFiles(
                getDefaultProguardFile("proguard-android-optimize.txt"),
                "proguard-rules.pro",
            )
            ndk {
                debugSymbolLevel = "SYMBOL_TABLE"
            }
            val dsnRelease =
                (localProperties.getProperty("sentry.dsn.release") ?: "")
                    .replace("\\", "\\\\")
                    .replace("\"", "\\\"")
            buildConfigField("String", "SENTRY_DSN", "\"$dsnRelease\"")
        }
        create("staging") {
            initWith(getByName("release"))
            matchingFallbacks += listOf("release")
            isMinifyEnabled = false
            if (keystorePropertiesFile.exists() ||
                !System.getenv("KEYSTORE_FILE").isNullOrEmpty()
            ) {
                signingConfig = signingConfigs.getByName("release")
            }
            val dsnRelease =
                (localProperties.getProperty("sentry.dsn.release") ?: "")
                    .replace("\\", "\\\\")
                    .replace("\"", "\\\"")
            buildConfigField("String", "SENTRY_DSN", "\"$dsnRelease\"")
        }
        create("benchmark") {
            initWith(getByName("release"))
            matchingFallbacks += listOf("release")
            signingConfig = signingConfigs.getByName("debug")
            isDebuggable = false
            // Explicitly repeat release's minification setting to guard against accidental release-side flips.
            isMinifyEnabled = true
        }
    }

    buildFeatures {
        compose = true
        buildConfig = true
    }

    compileOptions {
        sourceCompatibility = JavaVersion.VERSION_17
        targetCompatibility = JavaVersion.VERSION_17
    }

    packaging {
        resources {
            excludes += "/META-INF/{AL2.0,LGPL2.1}"
            excludes += "META-INF/LICENSE.md"
            excludes += "META-INF/LICENSE-notice.md"
        }
    }

    testOptions {
        unitTests {
            isIncludeAndroidResources = true
        }
        managedDevices {
            allDevices {
                create<com.android.build.api.dsl.ManagedVirtualDevice>("pixel2api33") {
                    device = "Pixel 2"
                    apiLevel = 33
                    systemImageSource = "aosp"
                    testedAbi = "x86_64"
                }
                create<com.android.build.api.dsl.ManagedVirtualDevice>("phonePixel6api34") {
                    device = "Pixel 6"
                    apiLevel = 34
                    systemImageSource = "aosp"
                    testedAbi = "x86_64"
                }
                create<com.android.build.api.dsl.ManagedVirtualDevice>("tablet7Nexus7api34") {
                    device = "Nexus 7"
                    apiLevel = 34
                    systemImageSource = "aosp"
                    testedAbi = "x86_64"
                }
                create<com.android.build.api.dsl.ManagedVirtualDevice>("tablet10PixelTabletApi34") {
                    device = "Pixel Tablet"
                    apiLevel = 34
                    systemImageSource = "aosp"
                    testedAbi = "x86_64"
                }
            }
        }
    }

    lint {
        abortOnError = true
        warningsAsErrors = false
        xmlReport = true
        htmlReport = true
        baseline = file("lint-baseline.xml")
    }
}

tasks.withType<org.jetbrains.kotlin.gradle.tasks.KotlinCompile>().configureEach {
    compilerOptions {
        jvmTarget.set(org.jetbrains.kotlin.gradle.dsl.JvmTarget.JVM_17)
    }
}

detekt {
    config.setFrom(rootProject.file("config/detekt/detekt.yml"))


Output:
Chunk ID: cbe355
Wall time: 0.1725 seconds
Process exited with code 0
Original token count: 412
Output:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">

    <uses-permission
        android:name="android.permission.READ_EXTERNAL_STORAGE"
        android:maxSdkVersion="32" />

    <application
        android:name=".YorvanaApplication"
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:roundIcon="@mipmap/ic_launcher_round"
        android:supportsRtl="true"
        android:enableOnBackInvokedCallback="false"
        android:theme="@style/Theme.Yorvana">

        <activity
            android:name=".MainActivity"
            android:exported="true"
            android:enableOnBackInvokedCallback="false"
            android:windowSoftInputMode="adjustResize">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

        <provider
            android:name="androidx.core.content.FileProvider"
            android:authorities="${applicationId}.fileprovider"
            android:exported="false"
            android:grantUriPermissions="true">
            <meta-data
                android:name="android.support.FILE_PROVIDER_PATHS"
                android:resource="@xml/file_provider_paths" />
        </provider>

        <!-- Sentry auto-init is disabled because we initialize it manually based on user opt-in -->
        <meta-data android:name="io.sentry.auto-init" android:value="false" />

    </application>

</manifest>


Output:
Chunk ID: 0e0cc1
Wall time: 0.1921 seconds
Process exited with code 0
Original token count: 63
Output:
extracted-icons/favicon_logo_rounded.png
extracted-icons/favicon_logo_square.png
extracted-icons/generate_icons.py
extracted-icons/play_store_icon_rounded.png
extracted-icons/play_store_icon_square.png
extracted-icons/play_store_icon_transparent.png


I’m going to update only the launcher icon resources: keep the blue background as its own adaptive background, put the supplied white mark into the foreground vector, and mirror the same geometry in the monochrome drawable for themed icons.


Input:
*** Begin Patch
*** Delete File: app/src/main/res/drawable/ic_launcher_foreground.xml
*** Add File: app/src/main/res/drawable/ic_launcher_foreground.xml
+<?xml version="1.0" encoding="utf-8"?>
+<vector xmlns:android="http://schemas.android.com/apk/res/android"
+    android:width="108dp"
+    android:height="108dp"
+    android:viewportWidth="108"
+    android:viewportHeight="108">
+    <path
+        android:fillColor="#FFFFFF"
+        android:fillType="evenOdd"
+        android:pathData="M37.6163,32.8015C36.8703,33.0253 34.3487,35.2472 32.8398,37.0102C29.4555,40.9648 27.2203,46.0107 26.5935,51.1113C26.4136,52.5753 26.4124,56.2105 26.5914,57.6472C27.5324,65.1965 31.6191,71.9279 37.982,76.4091C40.8183,78.4066 42.6346,80.7899 43.5639,83.734C44.1558,85.6088 44.1898,85.419 44.1898,90.1346V91.1727C44.1898,92.8295 45.5329,94.1727 47.1898,94.1727H53.9916H60.822C62.4677,94.1727 63.8061,92.8469 63.8219,91.2013L63.8369,89.6275C63.7935,85.6739 63.9032,85.7232 64.0679,85.0502C64.9592,81.4079 66.7588,78.7476 69.7797,76.6063C73.0402,74.2952 75.6856,71.5502 77.5529,68.5405C79.5949,65.2493 80.8664,61.6722 81.405,57.7035C81.589,56.3478 81.5875,52.5875 81.4024,51.1113C80.5339,44.1836 76.7381,37.4572 71.4494,33.4732C70.2037,32.535 69.2953,32.44 68.4728,33.1618C67.6916,33.8474 67.7468,32.719 67.7497,47.9275C67.7519,60.1274 67.7324,61.7361 67.5794,61.9544C67.4844,62.09 66.4061,62.8045 65.1832,63.542C63.9602,64.2797 61.0161,66.0567 58.6406,67.4912C55.6738,69.2827 54.2204,70.0992 53.9985,70.0992C53.7771,70.0992 52.4037,69.331 49.6375,67.6599C47.4166,66.3182 44.5089,64.5637 43.1759,63.7611C41.8429,62.9584 40.6508,62.2037 40.5268,62.0842C40.3044,61.8697 40.3006,61.6815 40.245,47.9248C40.2033,37.6148 40.1545,33.9239 40.0574,33.7573C39.561,32.9045 38.5684,32.5158 37.6163,32.8015Z" />
+    <path
+        android:fillColor="#FFFFFF"
+        android:fillAlpha="0.75"
+        android:pathData="M64.3578,46.7269C64.9657,47.087 65.3386,47.7412 65.3386,48.4478V59.4091C65.3386,60.1157 64.9657,60.7699 64.3578,61.13L55.18,66.5655C54.5516,66.9378 53.7702,66.9378 53.1417,66.5655L43.9639,61.13C43.356,60.7699 42.9831,60.1157 42.9831,59.4091V48.4478C42.9831,47.7412 43.356,47.087 43.9639,46.7269L53.1417,41.2913C53.7702,40.9191 54.5516,40.9191 55.18,41.2913L64.3578,46.7269ZM54.1618,47.0461C50.3591,47.0461 47.2761,50.1275 47.2761,53.9289C47.2761,57.7303 50.3591,60.8117 54.1618,60.8117C57.9644,60.8115 61.0466,57.7302 61.0466,53.9289C61.0466,50.1276 57.9644,47.0464 54.1618,47.0461Z" />
+</vector>
*** Delete File: app/src/main/res/drawable/ic_launcher_monochrome.xml
*** Add File: app/src/main/res/drawable/ic_launcher_monochrome.xml
+<?xml version="1.0" encoding="utf-8"?>
+<vector xmlns:android="http://schemas.android.com/apk/res/android"
+    android:width="108dp"
+    android:height="108dp"
+    android:viewportWidth="108"
+    android:viewportHeight="108">
+    <path
+        android:fillColor="#000000"
+        android:fillType="evenOdd"
+        android:pathData="M37.6163,32.8015C36.8703,33.0253 34.3487,35.2472 32.8398,37.0102C29.4555,40.9648 27.2203,46.0107 26.5935,51.1113C26.4136,52.5753 26.4124,56.2105 26.5914,57.6472C27.5324,65.1965 31.6191,71.9279 37.982,76.4091C40.8183,78.4066 42.6346,80.7899 43.5639,83.734C44.1558,85.6088 44.1898,85.419 44.1898,90.1346V91.1727C44.1898,92.8295 45.5329,94.1727 47.1898,94.1727H53.9916H60.822C62.4677,94.1727 63.8061,92.8469 63.8219,91.2013L63.8369,89.6275C63.7935,85.6739 63.9032,85.7232 64.0679,85.0502C64.9592,81.4079 66.7588,78.7476 69.7797,76.6063C73.0402,74.2952 75.6856,71.5502 77.5529,68.5405C79.5949,65.2493 80.8664,61.6722 81.405,57.7035C81.589,56.3478 81.5875,52.5875 81.4024,51.1113C80.5339,44.1836 76.7381,37.4572 71.4494,33.4732C70.2037,32.535 69.2953,32.44 68.4728,33.1618C67.6916,33.8474 67.7468,32.719 67.7497,47.9275C67.7519,60.1274 67.7324,61.7361 67.5794,61.9544C67.4844,62.09 66.4061,62.8045 65.1832,63.542C63.9602,64.2797 61.0161,66.0567 58.6406,67.4912C55.6738,69.2827 54.2204,70.0992 53.9985,70.0992C53.7771,70.0992 52.4037,69.331 49.6375,67.6599C47.4166,66.3182 44.5089,64.5637 43.1759,63.7611C41.8429,62.9584 40.6508,62.2037 40.5268,62.0842C40.3044,61.8697 40.3006,61.6815 40.245,47.9248C40.2033,37.6148 40.1545,33.9239 40.0574,33.7573C39.561,32.9045 38.5684,32.5158 37.6163,32.8015Z" />
+    <path
+        android:fillColor="#000000"
+        android:fillAlpha="0.75"
+        android:pathData="M64.3578,46.7269C64.9657,47.087 65.3386,47.7412 65.3386,48.4478V59.4091C65.3386,60.1157 64.9657,60.7699 64.3578,61.13L55.18,66.5655C54.5516,66.9378 53.7702,66.9378 53.1417,66.5655L43.9639,61.13C43.356,60.7699 42.9831,60.1157 42.9831,59.4091V48.4478C42.9831,47.7412 43.356,47.087 43.9639,46.7269L53.1417,41.2913C53.7702,40.9191 54.5516,40.9191 55.18,41.2913L64.3578,46.7269ZM54.1618,47.0461C50.3591,47.0461 47.2761,50.1275 47.2761,53.9289C47.2761,57.7303 50.3591,60.8117 54.1618,60.8117C57.9644,60.8115 61.0466,57.7302 61.0466,53.9289C61.0466,50.1276 57.9644,47.0464 54.1618,47.0461Z" />
+</vector>
*** End Patch


Success. Updated the following files:
A app/src/main/res/drawable/ic_launcher_foreground.xml
A app/src/main/res/drawable/ic_launcher_monochrome.xml
D app/src/main/res/drawable/ic_launcher_foreground.xml
D app/src/main/res/drawable/ic_launcher_monochrome.xml

<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
    android:width="108dp"
    android:height="108dp"
    android:viewportWidth="108"
    android:viewportHeight="108">
    <path
        android:fillColor="#FFFFFF"
        android:fillType="evenOdd"
        android:pathData="M37.6163,32.8015C36.8703,33.0253 34.3487,35.2472 32.8398,37.0102C29.4555,40.9648 27.2203,46.0107 26.5935,51.1113C26.4136,52.5753 26.4124,56.2105 26.5914,57.6472C27.5324,65.1965 31.6191,71.9279 37.982,76.4091C40.8183,78.4066 42.6346,80.7899 43.5639,83.734C44.1558,85.6088 44.1898,85.419 44.1898,90.1346V91.1727C44.1898,92.8295 45.5329,94.1727 47.1898,94.1727H53.9916H60.822C62.4677,94.1727 63.8061,92.8469 63.8219,91.2013L63.8369,89.6275C63.7935,85.6739 63.9032,85.7232 64.0679,85.0502C64.9592,81.4079 66.7588,78.7476 69.7797,76.6063C73.0402,74.2952 75.6856,71.5502 77.5529,68.5405C79.5949,65.2493 80.8664,61.6722 81.405,57.7035C81.589,56.3478 81.5875,52.5875 81.4024,51.1113C80.5339,44.1836 76.7381,37.4572 71.4494,33.4732C70.2037,32.535 69.2953,32.44 68.4728,33.1618C67.6916,33.8474 67.7468,32.719 67.7497,47.9275C67.7519,60.1274 67.7324,61.7361 67.5794,61.9544C67.4844,62.09 66.4061,62.8045 65.1832,63.542C63.9602,64.2797 61.0161,66.0567 58.6406,67.4912C55.6738,69.2827 54.2204,70.0992 53.9985,70.0992C53.7771,70.0992 52.4037,69.331 49.6375,67.6599C47.4166,66.3182 44.5089,64.5637 43.1759,63.7611C41.8429,62.9584 40.6508,62.2037 40.5268,62.0842C40.3044,61.8697 40.3006,61.6815 40.245,47.9248C40.2033,37.6148 40.1545,33.9239 40.0574,33.7573C39.561,32.9045 38.5684,32.5158 37.6163,32.8015Z" />
    <path
        android:fillColor="#FFFFFF"
        android:fillAlpha="0.75"
        android:pathData="M64.3578,46.7269C64.9657,47.087 65.3386,47.7412 65.3386,48.4478V59.4091C65.3386,60.1157 64.9657,60.7699 64.3578,61.13L55.18,66.5655C54.5516,66.9378 53.7702,66.9378 53.1417,66.5655L43.9639,61.13C43.356,60.7699 42.9831,60.1157 42.9831,59.4091V48.4478C42.9831,47.7412 43.356,47.087 43.9639,46.7269L53.1417,41.2913C53.7702,40.9191 54.5516,40.9191 55.18,41.2913L64.3578,46.7269ZM54.1618,47.0461C50.3591,47.0461 47.2761,50.1275 47.2761,53.9289C47.2761,57.7303 50.3591,60.8117 54.1618,60.8117C57.9644,60.8115 61.0466,57.7302 61.0466,53.9289C61.0466,50.1276 57.9644,47.0464 54.1618,47.0461Z" />
</vector>

<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
    android:width="108dp"
    android:height="108dp"
    android:viewportWidth="108"
    android:viewportHeight="108">
    <path
        android:fillColor="#000000"
        android:fillType="evenOdd"
        android:pathData="M37.6163,32.8015C36.8703,33.0253 34.3487,35.2472 32.8398,37.0102C29.4555,40.9648 27.2203,46.0107 26.5935,51.1113C26.4136,52.5753 26.4124,56.2105 26.5914,57.6472C27.5324,65.1965 31.6191,71.9279 37.982,76.4091C40.8183,78.4066 42.6346,80.7899 43.5639,83.734C44.1558,85.6088 44.1898,85.419 44.1898,90.1346V91.1727C44.1898,92.8295 45.5329,94.1727 47.1898,94.1727H53.9916H60.822C62.4677,94.1727 63.8061,92.8469 63.8219,91.2013L63.8369,89.6275C63.7935,85.6739 63.9032,85.7232 64.0679,85.0502C64.9592,81.4079 66.7588,78.7476 69.7797,76.6063C73.0402,74.2952 75.6856,71.5502 77.5529,68.5405C79.5949,65.2493 80.8664,61.6722 81.405,57.7035C81.589,56.3478 81.5875,52.5875 81.4024,51.1113C80.5339,44.1836 76.7381,37.4572 71.4494,33.4732C70.2037,32.535 69.2953,32.44 68.4728,33.1618C67.6916,33.8474 67.7468,32.719 67.7497,47.9275C67.7519,60.1274 67.7324,61.7361 67.5794,61.9544C67.4844,62.09 66.4061,62.8045 65.1832,63.542C63.9602,64.2797 61.0161,66.0567 58.6406,67.4912C55.6738,69.2827 54.2204,70.0992 53.9985,70.0992C53.7771,70.0992 52.4037,69.331 49.6375,67.6599C47.4166,66.3182 44.5089,64.5637 43.1759,63.7611C41.8429,62.9584 40.6508,62.2037 40.5268,62.0842C40.3044,61.8697 40.3006,61.6815 40.245,47.9248C40.2033,37.6148 40.1545,33.9239 40.0574,33.7573C39.561,32.9045 38.5684,32.5158 37.6163,32.8015Z" />
    <path
        android:fillColor="#000000"
        android:fillAlpha="0.75"
        android:pathData="M64.3578,46.7269C64.9657,47.087 65.3386,47.7412 65.3386,48.4478V59.4091C65.3386,60.1157 64.9657,60.7699 64.3578,61.13L55.18,66.5655C54.5516,66.9378 53.7702,66.9378 53.1417,66.5655L43.9639,61.13C43.356,60.7699 42.9831,60.1157 42.9831,59.4091V48.4478C42.9831,47.7412 43.356,47.087 43.9639,46.7269L53.1417,41.2913C53.7702,40.9191 54.5516,40.9191 55.18,41.2913L64.3578,46.7269ZM54.1618,47.0461C50.3591,47.0461 47.2761,50.1275 47.2761,53.9289C47.2761,57.7303 50.3591,60.8117 54.1618,60.8117C57.9644,60.8115 61.0466,57.7302 61.0466,53.9289C61.0466,50.1276 57.9644,47.0464 54.1618,47.0461Z" />
</vector>


Output:
Exit code: 0
Wall time: 3.2 seconds
Output:
Success. Updated the following files:
A app/src/main/res/drawable/ic_launcher_foreground.xml
A app/src/main/res/drawable/ic_launcher_monochrome.xml
D app/src/main/res/drawable/ic_launcher_foreground.xml
D app/src/main/res/drawable/ic_launcher_monochrome.xml


The foreground and monochrome vectors now use the supplied path geometry directly, while the existing blue background stays separate for adaptive masking. I’m running a debug build next so Android’s resource merger/aapt validates the icon XML and path data.


Output:
Chunk ID: 53aeb0
Wall time: 17.7251 seconds
Process exited with code 0
Original token count: 1236
Output:
Picked up JAVA_TOOL_OPTIONS: -Xlog:os+container=off
Starting a Gradle Daemon, 5 busy Daemons could not be reused, use --status for details

> Configure project :app
WARNING: The option setting 'android.testoptions.manageddevices.emulator.gpu=host' is experimental.

> Task :macrobenchmark:preBuild UP-TO-DATE
> Task :app:preBuild UP-TO-DATE
> Task :app:preDebugBuild UP-TO-DATE
> Task :macrobenchmark:preDebugBuild UP-TO-DATE
> Task :app:mergeDebugNativeDebugMetadata NO-SOURCE
> Task :app:generateDebugBuildConfig UP-TO-DATE
> Task :macrobenchmark:checkTestedAppObfuscationDebug UP-TO-DATE
> Task :macrobenchmark:generateDebugResources UP-TO-DATE
> Task :macrobenchmark:packageDebugResources UP-TO-DATE
> Task :app:generateDebugResources
> Task :macrobenchmark:processDebugNavigationResources UP-TO-DATE
> Task :macrobenchmark:parseDebugLocalResources UP-TO-DATE
> Task :macrobenchmark:generateDebugRFile UP-TO-DATE
> Task :macrobenchmark:compileDebugKotlin UP-TO-DATE
> Task :macrobenchmark:javaPreCompileDebug UP-TO-DATE
> Task :macrobenchmark:compileDebugJavaWithJavac NO-SOURCE
> Task :macrobenchmark:generateDebugAssets UP-TO-DATE
> Task :app:packageDebugResources
> Task :macrobenchmark:mergeDebugAssets UP-TO-DATE
> Task :macrobenchmark:compressDebugAssets UP-TO-DATE
> Task :macrobenchmark:generateDebugGlobalSynthetics UP-TO-DATE
> Task :macrobenchmark:processDebugJavaRes UP-TO-DATE
> Task :macrobenchmark:mergeDebugJavaResource UP-TO-DATE
> Task :macrobenchmark:checkDebugDuplicateClasses UP-TO-DATE
> Task :macrobenchmark:desugarDebugFileDependencies UP-TO-DATE
> Task :macrobenchmark:mergeExtDexDebug UP-TO-DATE
> Task :macrobenchmark:mergeLibDexDebug UP-TO-DATE
> Task :macrobenchmark:checkDebugAarMetadata UP-TO-DATE
> Task :macrobenchmark:mapDebugSourceSetPaths UP-TO-DATE
> Task :macrobenchmark:compileDebugNavigationResources UP-TO-DATE
> Task :macrobenchmark:mergeDebugResources UP-TO-DATE
> Task :macrobenchmark:processDebugManifest UP-TO-DATE
> Task :app:processDebugNavigationResources
> Task :macrobenchmark:processDebugResources UP-TO-DATE
> Task :macrobenchmark:dexBuilderDebug UP-TO-DATE
> Task :macrobenchmark:mergeProjectDexDebug UP-TO-DATE
> Task :macrobenchmark:mergeDebugJniLibFolders UP-TO-DATE
> Task :app:javaPreCompileDebug UP-TO-DATE
> Task :app:generateDebugAssets UP-TO-DATE
> Task :macrobenchmark:mergeDebugNativeLibs UP-TO-DATE
> Task :macrobenchmark:stripDebugDebugSymbols UP-TO-DATE
> Task :macrobenchmark:validateSigningDebug UP-TO-DATE
> Task :macrobenchmark:writeDebugSigningConfigVersions UP-TO-DATE
> Task :app:mergeDebugAssets UP-TO-DATE
> Task :macrobenchmark:packageDebug UP-TO-DATE
> Task :app:compressDebugAssets UP-TO-DATE
> Task :macrobenchmark:createDebugApkListingFileRedirect UP-TO-DATE
> Task :macrobenchmark:assembleDebug UP-TO-DATE
> Task :app:generateDebugGlobalSynthetics UP-TO-DATE
> Task :app:parseDebugLocalResources
> Task :app:checkDebugDuplicateClasses UP-TO-DATE
> Task :app:generateDebugRFile UP-TO-DATE
> Task :app:compileDebugKotlin UP-TO-DATE
> Task :app:compileDebugJavaWithJavac UP-TO-DATE
> Task :app:processDebugJavaRes UP-TO-DATE
> Task :app:mergeDebugJavaResource UP-TO-DATE
> Task :app:desugarDebugFileDependencies UP-TO-DATE
> Task :app:mergeExtDexDebug UP-TO-DATE
> Task :app:mergeLibDexDebug UP-TO-DATE
> Task :app:checkDebugAarMetadata UP-TO-DATE
> Task :app:mapDebugSourceSetPaths
> Task :app:compileDebugNavigationResources UP-TO-DATE
> Task :app:createDebugCompatibleScreenManifests UP-TO-DATE
> Task :app:extractDeepLinksDebug UP-TO-DATE
> Task :app:processDebugMainManifest UP-TO-DATE
> Task :app:processDebugManifest UP-TO-DATE
> Task :app:processDebugManifestForPackage UP-TO-DATE
> Task :app:mergeDebugJniLibFolders UP-TO-DATE
> Task :app:mergeDebugNativeLibs UP-TO-DATE
> Task :app:stripDebugDebugSymbols UP-TO-DATE
> Task :app:validateSigningDebug UP-TO-DATE
> Task :app:writeDebugAppMetadata UP-TO-DATE
> Task :app:writeDebugSigningConfigVersions UP-TO-DATE
> Task :app:mergeDebugResources
> Task :app:processDebugResources
> Task :app:dexBuilderDebug UP-TO-DATE
> Task :app:mergeProjectDexDebug UP-TO-DATE
> Task :app:packageDebug
> Task :app:createDebugApkListingFileRedirect UP-TO-DATE
> Task :app:assembleDebug

[Incubating] Problems report is available at: file:///home/Messier82/projects/service-book/build/reports/problems/problems-report.html

Deprecated Gradle features were used in this build, making it incompatible with Gradle 10.

You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.

For more on this, please refer to https://docs.gradle.org/9.5.1/userguide/command_line_interface.html#sec:command_line_warnings in the Gradle documentation.

BUILD SUCCESSFUL in 17s
70 actionable tasks: 8 executed, 62 up-to-date
Consider enabling configuration cache to speed up this build: https://docs.gradle.org/9.5.1/userguide/configuration_cache_enabling.html


`./gradlew assembleDebug` passed, so the updated launcher icon resources compile successfully. I’m doing a quick diff/status pass now to make sure the final summary only calls out the files I actually touched.


git diff -- app/src/main/res/drawable/ic_launcher_foreground.xml app/src/main/res/drawable/ic_launcher_monochrome.xml app/src/main/res/drawable/ic_launcher_background.xml app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml


nl -ba /home/Messier82/.codex/memories/MEMORY.md | sed -n '1,24p'