androidx.compose.animation.core.SpringSimulation -> sq2:
# {"id":"sourceFile","fileName":"SpringSimulation.kt"}
    float finalPosition -> a
    double naturalFreq -> b
    float dampingRatio -> c
    5:17:long updateValues-IJZedt4$animation_core(float,float,long):103:103 -> a
    18:24:long updateValues-IJZedt4$animation_core(float,float,long):105:105 -> a
    25:36:long updateValues-IJZedt4$animation_core(float,float,long):106:106 -> a
    37:55:long updateValues-IJZedt4$animation_core(float,float,long):113:113 -> a
    56:70:long updateValues-IJZedt4$animation_core(float,float,long):121:121 -> a
    71:76:long updateValues-IJZedt4$animation_core(float,float,long):123:123 -> a
    77:96:long updateValues-IJZedt4$animation_core(float,float,long):124:124 -> a
    97:102:long updateValues-IJZedt4$animation_core(float,float,long):130:130 -> a
    103:119:long updateValues-IJZedt4$animation_core(float,float,long):132:132 -> a
    120:134:long updateValues-IJZedt4$animation_core(float,float,long):134:134 -> a
    135:156:long updateValues-IJZedt4$animation_core(float,float,long):139:139 -> a
    157:162:long updateValues-IJZedt4$animation_core(float,float,long):142:142 -> a
    163:177:long updateValues-IJZedt4$animation_core(float,float,long):143:143 -> a
    178:184:long updateValues-IJZedt4$animation_core(float,float,long):146:146 -> a
    185:189:long updateValues-IJZedt4$animation_core(float,float,long):154:154 -> a
    190:205:long updateValues-IJZedt4$animation_core(float,float,long):155:155 -> a
