androidx.compose.animation.core.ArcSpline$Arc -> pi:
# {"id":"sourceFile","fileName":"ArcSpline.kt"}
    float time1 -> a
    float time2 -> b
    float x1 -> c
    float y1 -> d
    float x2 -> e
    float y2 -> f
    float arcDistance -> g
    float tmpSinAngle -> h
    float tmpCosAngle -> i
    float[] lut -> j
    float oneOverDeltaTime -> k
    float arcVelocity -> l
    float vertical -> m
    float ellipseA -> n
    float ellipseB -> o
    boolean isLinear -> p
    float ellipseCenterX -> q
    float ellipseCenterY -> r
    17:19:void <init>(int,float,float,float,float,float,float):192:192 -> <init>
    20:21:void <init>(int,float,float,float,float,float,float):195:195 -> <init>
    22:23:void <init>(int,float,float,float,float,float,float):196:196 -> <init>
    24:25:void <init>(int,float,float,float,float,float,float):197:197 -> <init>
    26:27:void <init>(int,float,float,float,float,float,float):198:198 -> <init>
    28:29:void <init>(int,float,float,float,float,float,float):199:199 -> <init>
    30:66:void <init>(int,float,float,float,float,float,float):200:200 -> <init>
    67:71:void <init>(int,float,float,float,float,float,float):237:237 -> <init>
    72:75:void <init>(int,float,float,float,float,float,float):238:238 -> <init>
    76:87:void <init>(int,float,float,float,float,float,float):239:239 -> <init>
    88:110:void <init>(int,float,float,float,float,float,float):242:242 -> <init>
    111:114:void <init>(int,float,float,float,float,float,float):251:251 -> <init>
    115:121:void <init>(int,float,float,float,float,float,float):252:252 -> <init>
    122:128:void <init>(int,float,float,float,float,float,float):253:253 -> <init>
    129:134:void <init>(int,float,float,float,float,float,float):254:254 -> <init>
    135:159:void buildTable$animation_core(float,float,float,float):328:328 -> <init>
    135:159:void <init>(int,float,float,float,float,float,float):255 -> <init>
    160:164:void buildTable$animation_core(float,float,float,float):335:335 -> <init>
    160:164:void <init>(int,float,float,float,float,float,float):255 -> <init>
    165:179:void buildTable$animation_core(float,float,float,float):336:336 -> <init>
    165:179:void <init>(int,float,float,float,float,float,float):255 -> <init>
    180:185:void buildTable$animation_core(float,float,float,float):339:339 -> <init>
    180:185:void <init>(int,float,float,float,float,float,float):255 -> <init>
    186:199:void buildTable$animation_core(float,float,float,float):340:340 -> <init>
    186:199:void <init>(int,float,float,float,float,float,float):255 -> <init>
    200:202:void buildTable$animation_core(float,float,float,float):345:345 -> <init>
    200:202:void <init>(int,float,float,float,float,float,float):255 -> <init>
    203:212:void buildTable$animation_core(float,float,float,float):347:347 -> <init>
    203:212:void <init>(int,float,float,float,float,float,float):255 -> <init>
    213:223:void buildTable$animation_core(float,float,float,float):351:351 -> <init>
    213:223:void <init>(int,float,float,float,float,float,float):255 -> <init>
    224:233:int kotlin.collections.ArraysKt___ArraysJvmKt.binarySearch(float[],float,int,int):409:409 -> <init>
    224:233:int kotlin.collections.ArraysKt___ArraysJvmKt.binarySearch$default(float[],float,int,int,int,java.lang.Object):408 -> <init>
    224:233:void buildTable$animation_core(float,float,float,float):401 -> <init>
    224:233:void <init>(int,float,float,float,float,float,float):255 -> <init>
    234:239:void buildTable$animation_core(float,float,float,float):355:355 -> <init>
    234:239:void <init>(int,float,float,float,float,float,float):255 -> <init>
    240:247:void buildTable$animation_core(float,float,float,float):357:357 -> <init>
    240:247:void <init>(int,float,float,float,float,float,float):255 -> <init>
    248:256:void buildTable$animation_core(float,float,float,float):362:362 -> <init>
    248:256:void <init>(int,float,float,float,float,float,float):255 -> <init>
    257:261:void buildTable$animation_core(float,float,float,float):364:364 -> <init>
    257:261:void <init>(int,float,float,float,float,float,float):255 -> <init>
    262:272:void <init>(int,float,float,float,float,float,float):256:256 -> <init>
    273:280:void <init>(int,float,float,float,float,float,float):244:244 -> <init>
    281:283:void <init>(int,float,float,float,float,float,float):245:245 -> <init>
    284:286:void <init>(int,float,float,float,float,float,float):246:246 -> <init>
    287:290:void <init>(int,float,float,float,float,float,float):247:247 -> <init>
    291:292:void <init>(int,float,float,float,float,float,float):248:248 -> <init>
    293:295:void <init>(int,float,float,float,float,float,float):249:249 -> <init>
    296:298:void <init>(int,float,float,float,float,float,float):258:258 -> <init>
    1:5:float calcDX():281:281 -> a
    6:13:float calcDX():282:282 -> a
    14:21:float calcDX():283:283 -> a
    22:26:float calcDX():284:284 -> a
    1:5:float calcDY():288:288 -> b
    6:13:float calcDY():289:289 -> b
    14:21:float calcDY():290:290 -> b
    22:26:float calcDY():291:291 -> b
    1:38:void setPoint(float):398:398 -> c
    39:54:float lookup(float):316:316 -> c
    39:54:void setPoint(float):399 -> c
    55:61:void setPoint(float):263:263 -> c
    62:69:void setPoint(float):264:264 -> c
